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They're
timeless. They're groundbreaking. They inspire us, make us question our
standards, and provide a roadmap for the future of development. They
are the games that innovate and move the industry forward, and
Gamasutra is proud to recognize them with our series of Quantum Leap
Awards.
In January 2007, Gamasutra asked its
esteemed readership of games industry professionals, educators, and
students to vote on the most important multiplayer games of all time,
as part of its ongoing Quantum Leap Awards series. Specifically, we
asked the following:
Q: Which (non-MMO) video game has made the biggest 'quantum leap' in multiplayer gameplay?
You
spoke, and we listened. Because of the wide variety of answers we
received, tabulating a top list of award winners was impossible. Here,
instead, Gamasutra presents highlights from the responses our readers
gave to the above questions.
Battlefield 1942
Battlefield 1942, for allowing and rewarding cooperative teambased play, and integrating it into the tactical gameplay so well. Just
say "I need a target for artillery!" and Snipers on your team can whip
out their binoculars, giving you thier view of the target. No other
multiplayer game lets you really make such use of your teammates.
Logan Bender, Cricket Moon Media
Tribes
Dynamix created the
template for both team-based gameplay and "kit selection" that have
been iterated on by every multiplayer-focused FPS since its release way
back in 1998. Despite having a steep learning curve that scared off
more than a few potential players, Tribes still managed to find a strong following that progressed the game to an ultra-competitive artform of teamplay.
Tribes'
focus on playing as a team, filling roles, seperating offensive and
defensive units, supporting flag carriers, etc, etc. pushed the future
of FPS multiplayer gaming from pure deathmatch/"cowboy" gaming to one
where squad play and team focus is just as important as "point and
click" kills. Tribes represents a significant quantum leap in FPS multiplayer gaming...and sucked away five years of my life!
Nathan Vella, Capybara Games
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