Not As Groundbreaking As You Might Think
Bully
isn’t the first game to include gay content, of course. Games have long
featured gay characters (either overt or implied) and even gay
storylines, though positive examples of either were few and far between
until recently.
Atari’s The Temple of Elemental Evil,
released for the PC in 2003, is a good example: It gives players the
option of rescuing and then marrying another male character. A year
later, Lionhead Studios’ Fable (published by Microsoft and
playable on Xbox and PC) followed suit by allowing players to flirt
with, have sex with and marry other male characters. Lesbian gamers
were thrown a bone that same year when Maxis’ The Sims 2 was
released (by Electronic Arts) for practically every gaming platform
known to mankind. It allows players to seek out relationships with
either gender and take them to whatever conclusion they choose (sex,
marriage, childbearing) as well.

The Temple of Elemental Evil
Although
the developers responsible for the above-mentioned games generally are
more than happy to talk about their creations, their jaws tend to clamp
shut when the subject of “gay content” rears its ugly head (and that
includes the controversy-courting folks at Rockstar).
Thankfully, that’s not the case for Dene Carter*, creative director of Lionhead Studios' highly-hyped Fable.
Designed to be one of the most open-ended adventure games ever, Fable
centers around an anonymous “Hero” who evolves throughout the course of
the game based on the actions of the player. The hero can be molded
into whatever kind of person the player desires: Kind, evil, handsome,
ugly—even heterosexual or gay.
According to Carter,
offering the ability to “play gay” was not, originally at least, an
example of the developers’ social consciousness.
“It
was not so much a question of overt inclusion as a reluctance to remove
something that occurred naturally in the course of creating our
villagers' artificial intelligence,” he says. “Our villagers each had
a simple concept of 'attraction to the hero.' We'd have had to write
extra code to remove that in the case of same-sex interactions. This
seemed like a ridiculous waste of time.”
Once the
option was “discovered,” however, Carter and crew embraced it, despite
their reservations as to how the gaming industry and the general public
would respond.
“While not everyone in the gaming
industry is heterosexual, it was always a question: ‘Will this cause us
problems?’ We knew there were some parties—those who frequent the
online boards in particular—who would be violently opposed to such
content, and would make their personal bias known in the most vocal and
negative way possible,” he shares. “We considered the impact of such
reactions, and far from discouraging us, it made us realize that a
positive decision could be seen as an important stance and support of
tolerance. Microsoft said from the beginning that they'd
countenance almost anything we saw fit to place in the world, as long
as it fit into the world! They were true to their word.”
Fable - everyone loves a hero.
In reality, the assumed negativity never surfaced. In fact, the opposite occurred, according to Carter.
“Post-release,
we've had very positive reactions from many members of the gaming
community,” he says. “This seems entirely logical; in Fable, if you don't agree with playing as a gay man, or gay weddings... you don't play as a gay character. Simple, really. Fable doesn't force you to confront these issues. It merely allows you a game-space to project your own personality into.”
*Note
that the use of Dene Carter's name is an addendum to our original
article, following a request from Lionhead Studios' PR agency, Edelman.
Originally, these quotes were attributed to studio director Peter
Molyneaux.
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