Altered Perspective
Another game developer with an interesting perspective on the topic is Jacques Servin.
Don’t
be surprised if the name seems familiar; Servin gained some level of
fame when he was fired from Maxis in the mid-90s for adding scantily
clad male swimmers with a penchant for kissing one another to the
developer’s SimCopter game.
Servin says
neither his gayness nor the gayness of his prank were an issue for the
powers that be at Maxis. “Will [Wright] is great, brilliant, fun to
work with,” he assures. “There was no homophobia, nor was there any
problem with gay content.”
When asked if the
general “straightness” of the gaming industry sometimes keeps
developers from including gay content in the games, however, Servin
responds, “that sounds about right.”
Don’t look for
Servin to become a poster boy for adding gay characters and storylines
to games, though. In his opinion, there are more important things to
worry about.
“It’ll surely happen when the time is
right,” he says. “It doesn’t seem to me like the most urgent thing—I’m
much less worried about any content in video games that about, say,
AIDS in Africa or the potential destruction of Bangladesh (not to
mention New York) if the worst climate change predictions come true.”
SimCopter
Advancing To the Next Level
Where do developers go from here? Carter, for one, suggests the
industry needs to alter its view of the gaming public, especially as it
relates to how they think about gay content in games.
“Put
it this way,” he says, “if you asked an average gamer to take a stance
on sexuality, he would simply grunt: ‘Um... I'm kinda busy with this
killing zombies bit. Ask me lat... aaAAAAARRRGHHHH.’”
Brathwaite
agrees, and even goes so far as to suggest most gamers would accept a
gay main character if it was presented in the right way.
“If
the sexuality of the avatar was a part of the narrative,” she offers,
“I think the great majority of the gaming public would accept such a
change, particularly if they were the ones choosing the sexuality of
the avatar.”
“When I consider games in a broader
sense,” Brathwaite adds, “I’d go so far as to say we already have games
that allow players to be who they want to be. The social aspects of all
MMOs promote that. While you’re not directly selecting your sexuality,
you sure as hell can be who you want to be in the game.
That
said, Brathwaite admits “there are a ton of games—the great majority,
I’d wager—that have nothing to do with the sexuality of the character.
Rarely are they as outwardly straight as, say, Duke Nukem. They don’t outright state their sexuality, nor do they need to.”
Although
he’s clearly supportive of allowing players to choose their character’s
sexuality (and other traits) when it makes sense, don’t go looking for
Carter to produce a game that focuses solely on a gay character (or the
larger gay community) any time soon. His upcoming sequel to Fable
will still allow gamers to mold their hero’s sexuality (and play as a
female as well), he says, though he adds, “we'd be against marketing a
game specifically at gay gamers, as much as targeting women, older men,
specific racial groups or any other distinct groups."
“This isn't a moral stance,” Carter assures. “We create games for everyone, and attempt to be as inclusive as possible. Fable was designed so that anyone could pick up a game-pad and have a good time.”
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