They are the professional analysts whose job it is to research, keep track of, advise their clients, and opine to the media about the gaming business. Analyze This cuts right to the chase: Rather than reporting on a subject, and throwing in quotes by analysts to support or refute a point, Gamasutra offers up a timely question pertaining to the business side of the video game industry and simply lets the analysts offer their thoughts directly to you.
Each person's opinion is his or her own and will (probably) not necessarily agree with their fellow colleagues'. In this month, Michael Pachter of Wedbush Morgan, Mike Wolf of ABI Research, and Ben Bajarin of Creative Strategies discuss what affect HDTV will have on next-generation console gaming, and if gamers really care about it.
Question: Are Microsoft and Sony emphasizing HDTV too much, not enough, or just enough? Has Nintendo made a mistake by not providing HDTV resolution for the Wii? Microsoft intends to sell an HD-DVD add-on player for the Xbox 360. But the device won't be used for game content, just for playing movies. Standalone HD-DVD players will likely come down in price. So, practically speaking, what's the point for Microsoft?
Capcom got criticism for not taking standard definition television sets into consideration when they developed Dead Rising -- vital on-screen text became illegible on non-HDTV sets. In another instance, some environments in Peter Jackson's King Kong appeared too dark when viewed in standard definition. Are game developers prematurely jumping into HDTV, and if so why?
Which do you think may be the most important factor in persuading consumers (not necessarily hard-core gamers) to upgrade to an HDTV set: movies in one of the high-definition disc formats (HD-DVD or Blu-ray) or video games that take advantage of high-definition resolution?