Contents
Modeling Opinion Flow in Humans Using Boids Algorithm & Social Network Analysis
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  Modeling Opinion Flow in Humans Using Boids Algorithm & Social Network Analysis
by Skip Cole
0 comments
Share RSS
 
 
September 28, 2006 Article Start Previous Page 3 of 8 Next
 

Example Force Calculation

A simple example may help make this method seem more concrete.

We will consider the very simple universe of one college student named Charlie. He has two professors. We will focus only on the forces coming from them4.

Advertisement





















Charlie has two professors: Prof A and Prof B. Charlie is influenced by what they think and his relation with them. (They are not influenced by what Charlie thinks, so we show no arrow going from Charlie to them.)

In our first example, Charlie has equal respect (weight 1) for both professors. We must normalize the strength of each connection across the sum of all connections.

Sum of All Connections = 1 + 1

Normalized Strength of Prof A = 1 / (1+1) = .5
Normalized Strength of Prof B = 1 / (1+1) = .5

If both professors have an alignment score (1) toward a particular idea (say a belief in King John), then there will be a force acting on Charlie to believe similarly. In our simple construction, the total force will be:

Avg. Weighted Alignment = (.5 * 1)+(.5 * 1) = 1
Force = 1 – 0 = 1

There will be a net force pulling on Charlie to believe King John is the rightful king.

If however, one of the professors had an idea score
of -1 (say he believes King Richard should be king) then the total forces on Charlie will cancel out.

Avg. Weighted Alignment = (.5 * 1)+(.5 * -1) = 0
Force = 0 – 0 = 0

There is no force pulling on him, since the two people he respects equally have opposing views.

If Charlie finds out some disturbing information about Prof A, and his respect turns to contempt (connectivity of –1) then the forces on him will change again. Now the total forces on him will be –2. His contempt for Prof A pushes him away from the ideas held by Prof A, and his respect for Prof B, pulls him closer to the idea held by Prof B.

Avg. Weighted Alignment = (-.5 * 1)+(.5 * -1) = -1
Force = -1 – (0) = -1

Charlie is pulled in the direction of King Richard.

 

 
Article Start Previous Page 3 of 8 Next
 
Comments

none
 
Comment:
 


Submit Comment