Examples and Results
Small Population Example – Baron KingMaker
Our small population example is the network of people around the ‘King
Maker’ the person who can to a large part decide who will be made king.
In other games, this person could be the King, or a Prime Minister,
Warlord, etc. A diagram of our network is shown in Figure 5. All
connections around the Baron are positive. (He doesn’t allow people he
doesn’t like into his inner circle).

Figure 5 . The people around Baron KingMaker, and how much he values their opinions.
Other
than the influence on the Baron there are very few connections. Advisor
1 and Advisor 2 do not like each other, and so almost always offer
opposing opinions – which is why the Baron does not pay much attention
to them. The Baron’s wife’s opinion flows entirely from her hairdresser
– who has a surprising amount of influence in this game world. The
hairdresser’s opinion in turn could be partially derived from the
average public opinion6. The player may be able during the game to discover the influence of the hairdresser, and lobby her directly.
For
a network this small, it is easy to calculate the average alignment
seen by the Baron. The total of all connections going to the Baron is
20, so we will sum the alignment score of each individual times the
weight of their connection divided by 20.
Avg.
Alignment = AlignAdvisor1 * (1 / 20) + AlignAdvisor2 * (1/20) +
AlignAdvisor3 * (5/20) + AlignWife * (6/20) + AlignProtege1 * (1/20) +
AlignProtege2 * (1/20) + AlignMentor * (5/20)
The
average alignment around the Baron may be used to help determine his
responses. For example, if the people around the Baron are pushing him
in one direction, it might not take quite as much gold from the player
to push him further in that direction. We have not tried this, but it
may work well in open ended and non-structured games such as never
ending quests.
Large Population Results – Books and Battles
John and Richard compete to convince an overwhelming majority of the
public that they are the rightful heir and king. A population is set up
with its opinions generally mixed. At round 50, an influential writer
prints a treatise explaining why King John is the rightful king. On round 100, King Richard
takes a castle (which many perceive as a Kingly thing to do.) Battles
and Books don’t normally come together in the game world, but we are
bringing them together in our simulated court of public opinion.
In
Figure 6 is shown some example results. Each of the 5 runs shown had
populations of 10,000 actors. The average number of links each actor
had was around 20. The computation time to do all 150 game rounds took
about 100 seconds, so during a normal game this would be a negligible
amount of time. The set up of the random links did take 5 minutes for
the first population and then three and half minutes thereafter. So the
set up is something that we will look further into how to optimize.

Figure 6 . Five runs of populations of 10,000 people influenced by the events of King John and King Richard.
Large Population Results – Schism
Humans tend to self-segregate. Even in multi-cultural societies,
members of one group may feel superior to members of another group, and
do things to differentiate themselves. The existence of groups
indicates that there will be more linkages on average inside a group
than across the group boundary. In terms of ideas, this may mean that
an idea generally accepted in one group may not necessarily be
desirable in the other group.
For
our large heterogeneous population example, we have a population of
10,000 people. Alphas make up 10% of the population. They have a high
degree of contempt for the betas, and that is reciprocated7.
In our example, something that was not open to discuss has suddenly
became something that people can have an opinion. When only ‘Coke’
exists, one can only pick ‘Coke’. Once ‘Pepsi’ arrives, there can be
revolution in the air, and people can have an opinion on which is
better.
Figure 7 shows how the average alignments
re-adjust when something that not a question is now open for
discussion. In this example the Alphas have a vested interested in
maintaining the old system. (See the section on Leadership following
this article.) To help represent this in the game world, we are not
letting 20 of the Alphas (because they benefit so greatly from the
current system) change their opinions.

Figure 7 . Our populations of Alphas and Betas in general hold different opinions on the topic at hand.
In our small toy universe we have demonstrated the viral spread of ideas, and recreated the reformation.
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