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They
are the professional analysts whose job it is to research, keep track
of, advise their clients, and opine to the media about the gaming
business. Analyze This cuts right to the chase: Rather than reporting
on a subject, and throwing in quotes by analysts to support or refute a
point, Gamasutra offers up a timely question pertaining to the business
side of the video game industry and simply lets the analysts offer
their thoughts directly to you.
Each person's opinion is his
or her own and will (probably) not necessarily agree with their fellow
colleagues' This month's 'Analyze This' column discusses the state of
the PC game market with Wedbush Morgan's Michael Pachter, Screen
Digest's Ed Barton, and DFC Intelligence's David Cole.
Question: What
is your general take on the PC games market? Is it healthy, in trouble,
becoming irrelevant to the bigger picture of the gaming industry, or
flat-out confused right now? For example, there seems to be growing
interest by PC game developers for online content distribution (a la
Valve's Steam) and MMOs -- essentially leaning away from selling a
boxed product.
There has
been recent hubbub by some PC game developers that one of the reasons
why they are interested in developing for the consoles is to stave
losses from piracy. Is piracy truly a big problem for growth in the PC
gaming sector?
Valve's Half-Life 2: Episode One, the first part of a downloadable sequel trilogy.
What
do you make of Microsoft's move to emphasize more the gaming aspects of
Windows Vista? Is it just a cynical ploy to keep gamers from ever
completely switching to Mac or Linux? Or does the PC games market
really need Microsoft's support now?
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