Contents
IGE: Inside The MMO Trading Machine
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Technical Art Director
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Time Fcuk
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  IGE: Inside The MMO Trading Machine
by Simon Carless
0 comments
Share RSS
 
 
August 25, 2006 Article Start Previous Page 2 of 4 Next
 
Background

Firstly, a little background from an IGE spokesperson revealed the size of the company, something not previously clear in many public statements. IGE employs a total of approximately 420 employees in Los Angeles, Hong Kong and Shanghai, with a few more individuals scattered across North America and Europe. This figure is roughly evenly divided between those who work on the real money transaction (RMT) side of the business (though it's important to note that no gold or item collectors work directly for IGE), and employees who are part of the company's "growing content and community development division."

Indeed, IGE's primary RMT operations are comprised of employees that handle "delivery, supply, and sourcing" of the virtual items. While the company maintains operations worldwide, Clarke, a career COO who previously gained some video game-related experience as COO and CFO of Michael Milken-backed advergaming company YaYa Media, commented of IGE that "our primary employee base is in Asia."

Advertisement

So, basically, this is how IGE's business works - the company deals with external suppliers, who provide them specific in-game gold or items for a massive variety of games, from World Of Warcraft through Final Fantasy XI, EverQuest 1 and 2, and even Lineage II. Once they have procured the supply by paying the supplier, IGE will sell the item/gold to a user, and employ people to log on into the game/server in question and deliver the goods, after they are paid for by credit card on IGE's website. Interestingly, Clarke noted that the Hong Kong base for IGE's customer support actually deals in English and multiple other languages, including Asian and regional European ones, ending up with "a pretty cosmopolitan feel" for its Asian center of operations.


Lineage II

IGE's Core RMT Businesses?

As for what IGE buys and sells, Clarke commented of IGE's business that: "Currency is the easiest thing to deal with - it's the reason we have currency in the first place". The company also deals in particularly popular in-game items, but is also moving into the 'power leveling' market, which allows players to hand their characters over to third parties in order to have their in-game stats and level rankings rapidly increased.

He indicated that IGE "will act as the distributor" on this business, for which the largest opportunity (though not specifically stated as such by Clarke) is likely to be in Blizzard's torrentially popular World Of Warcraft - the company will contract with third parties who will take care of the leveling for the player. Clarke also noted that, in pure economic terms, paying people to level your character is "a market which tends toward commoditization." Of course, those handing over their character have "a high degree of sensitivity" to what's happening to their virtual avatar - the COO quipped: "It's almost like day care... you'd be amazed how much they check in."

Looking to the company's long-term goals, Clarke noted that IGE planned to "extend our market footprint" through further expansion, particular with regard to developing a more "scientifically managed" organization. Market fluctuations with regard to theoretical currency values are great, even between individual World Of Warcraft servers, so this is obviously something that IGE employees are paid to analyze and capitalize on, though Clarke was understandably reluctant to go into further details on the matter.

 
Article Start Previous Page 2 of 4 Next
 
Comments

none
 
Comment:
 


Submit Comment