Firstly,
a little background from an IGE spokesperson revealed the size of the
company, something not previously clear in many public statements. IGE
employs a total of approximately 420 employees in Los Angeles, Hong
Kong and Shanghai, with a few more individuals scattered across North
America and Europe. This figure is roughly evenly divided between those
who work on the real money transaction (RMT) side of the business
(though it's important to note that no gold or item collectors work
directly for IGE), and employees who are part of the company's "growing
content and community development division."
Indeed,
IGE's primary RMT operations are comprised of employees that handle
"delivery, supply, and sourcing" of the virtual items. While the
company maintains operations worldwide, Clarke, a career COO who
previously gained some video game-related experience as COO and CFO of
Michael Milken-backed advergaming company YaYa Media, commented of IGE
that "our primary employee base is in Asia."
So,
basically, this is how IGE's business works - the company deals with
external suppliers, who provide them specific in-game gold or items for
a massive variety of games, from World Of Warcraft through Final Fantasy XI, EverQuest 1 and 2, and even Lineage II.
Once they have procured the supply by paying the supplier, IGE will
sell the item/gold to a user, and employ people to log on into the
game/server in question and deliver the goods, after they are paid for
by credit card on IGE's website. Interestingly, Clarke noted that the
Hong Kong base for IGE's customer support actually deals in English and
multiple other languages, including Asian and regional European ones,
ending up with "a pretty cosmopolitan feel" for its Asian center of
operations.
Lineage II
IGE's Core RMT Businesses?
As
for what IGE buys and sells, Clarke commented of IGE's business that:
"Currency is the easiest thing to deal with - it's the reason we have
currency in the first place". The company also deals in particularly
popular in-game items, but is also moving into the 'power leveling'
market, which allows players to hand their characters over to third
parties in order to have their in-game stats and level rankings rapidly
increased.
He
indicated that IGE "will act as the distributor" on this business, for
which the largest opportunity (though not specifically stated as such
by Clarke) is likely to be in Blizzard's torrentially popular World Of Warcraft
- the company will contract with third parties who will take care of
the leveling for the player. Clarke also noted that, in pure economic
terms, paying people to level your character is "a market which tends
toward commoditization." Of course, those handing over their character
have "a high degree of sensitivity" to what's happening to their
virtual avatar - the COO quipped: "It's almost like day care... you'd
be amazed how much they check in."
Looking
to the company's long-term goals, Clarke noted that IGE planned to
"extend our market footprint" through further expansion, particular
with regard to developing a more "scientifically managed" organization.
Market fluctuations with regard to theoretical currency values are
great, even between individual World Of Warcraft servers, so
this is obviously something that IGE employees are paid to analyze and
capitalize on, though Clarke was understandably reluctant to go into
further details on the matter.