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Rights For Item Selling?
Of course, all of the above will be anathema to the publishers of the games in question, including Blizzard (World Of Warcraft) and Sony Online Entertainment (EverQuest),
who clearly believe that their End-User License Agreements dictate that
you are not permitted to sell in-game items. Blizzard has stated its
position very clearly on its official messageboards: "The World of Warcraft
Terms of Use clearly states that all of the content in World of
Warcraft is the property of Blizzard, and Blizzard does not allow "in
game" items to be sold for real money. Accordingly, Blizzard
Entertainment will take any and all actions necessary to stop this
behavior. Not only do we believe that it is illegal, but it also has
the potential to damage the game economy and overall experience for the
many thousands of others who play World of Warcraft for fun."
However,
it's obvious that IGE does not share that belief, with COO Clarke
commenting pointedly: "We very much stand behind the concept of in-game
property being owned by the players", and expressing "exceptionally
high confidence" that this belief is true. Of course, U.S. and
international courts have not ruled absolutely definitively on the
matter, and indeed, Clarke claims that no companies have ever tried to
challenge IGE legally over their behavior. But it's clear that IGE
continues to find enough suppliers to allow its business to grow,
despite multiple MMOs banning users for 'gold farming'.
Clarke also noted that his company intended to open strategic dialogues with a wide
variety of publishers to handle currency and item selling for them, and
that some had even approached IGE themselves regarding that concept. No
official partnerships with MMO game creators have yet been announced,
however.
Blizzard claims that item selling is not permitted in World of Warcraft
Farmers, Farmers, Farmers
The
issue of 'gold farmers' - those who are making a living from supplying
gold and items, and therefore are extraordinarily motivated to hang out
around enemy spawn points, and so on, has definitely polarized the game
community. Sony Online Entertainment's John Smedley commented on the
issue earlier this year in an official SOE weblog: "Let’s face
it…farming does happen. People do get cheated. I’m not going to suggest
that IGE or any of these companies cheat people, because I don’t
believe that. What they are doing however is saying, “It’s ok to break
the rules, as well as the EULAs,” which I think is just plain wrong.
It’s like being a fence for stolen merchandise."
The
topic has not slipped under IGE's radar, either. Clarke commented
definitively of the item/gold farming problem: "When we have knowledge
of gamers that are cheating, we sever relationships with them", also
noting that the company is "very sensitive" to those who may be
"disruptive professional gamers". However, it's clear that this is a
very fine line, and some players can 'gold farm' efficiently without
explicitly cheating (depending on the definition of 'cheating', of
course), so it's in this area of interpretation that a lot of the
controversy around gold farmers seems to arise.
Whether
all, some, or indeed any of those suppliers selling their items and
gold to IGE can be explicitly identified by fellow players, it's clear
that IGE sees supplying virtual items as a great business opportunity
for the suppliers. Clarke notes that in China alone (where a
significant amount of IGE's items are sourced) there are "tens of
thousands" of suppliers, and they "can range from an individual in a
cybercafe to much larger organizations."
In
fact, he suggests that the Chinese MMO items suppliers, sometimes
tarred with the term 'sweatshop', can be a genuine business opportunity
for those who set them up, commenting: "The start-up costs are very
low... you can basically start your own business solo with some very
modest tools. In many places, that's looked upon as a great
opportunity."
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