there a way to set up a chess game where a 6-year old can match up a
grand master? Can a blind quadriplegic compete in a massive multiplayer
game against sighted, non-motor-disabled, gamers? Can two people
cooperatively share a role playing game, when one of them is using a
mobile phone and the other a next generation game console? These represent just a few examples of the type of questions that the Theory of Parallel Game Universes aims to address.
At this point, it should be clarified that in the context of this article, the term “accessibility”, is not associated only to people with physical, sensory or mental disabilities (which is typically the case), but it also refers to all those gamers that may not be able to fully experience - or even play - a game due to:
As a means to achieve game accessibility that is coupled with high interaction quality, the Human Computer Interaction Laboratory of ICS-FORTH1 has introduced the notion of Universally Accessible Games2,3 (UA-Games), as games that: