Experimenting Zombies
Throughout the development of Stubbs, I received lots of calls from industry friends who asked me, “How goes the experiment?” Stubbs was released for Halloween and has gotten some solid reviews. Wideload survived the process and will strike again.
Pragmatically speaking, the experiment has been a resounding success.
Adhering to our commandments resulted in an original game that has
succeeded in large part because we had the freedom to take risks. Had
we done things the old-fashioned way, where the publisher has all the
leverage, our lovable undead anti-hero might have met a tragic end at
the hands of a focus group.
That said, I wear new battle scars and have tattooed new lessons to the
back of my hand so as to never forget. For anyone hoping to follow our
blazing trail, or at least learn something from our foibles and fables,
I hope this article helps.
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