GAME JOBS
Contents
Revisiting Android
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
Wargaming.net
Build Engineer
 
Gameloft - New York
Programmer
 
Wargaming.net
Build Engineer
 
Virdyne Technologies
Unity Programmer
 
Wargaming.net
Quality Assurance Analyst
 
Wargaming.net
Python Developer
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
June 6, 2013
 
Free to Play: A Call for Games Lacking Challenge
 
Cracking the Touchscreen Code [1]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
 
Deep Plaid Games, one year later
 
The Competition of Sportsmanship in Online Games
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
Features
  Revisiting Android
by Patrick Miller [Programming, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive]
1 comments Share on Twitter Share on Facebook RSS
 
 
May 28, 2013 Article Start Previous Page 4 of 10 Next
 

How have your games sold on Android?

Our games have performed well on Android, and many of them have appeared in the Top 100 or even the Top 10 charts. Some of our apps, like Pretty Pet Salon and Star Girl, have reached the Top 10 of the Top-Grossing Apps list, so we are pleased. In total, our apps have been downloaded more than 120 million times. We had high expectations for what Android could deliver because we are big believers in open systems, but when we entered the market Android was definitely playing second fiddle to Apple's iOS. I'd have to say that changed dramatically in 2012: Last year Android really came into its own.



Which app stores do you support? How do your Android sales compare to your sales on other platforms?

Our Android games can be found on Google Play, Amazon's Appstore, the NOOK Store, Samsung Apps, and across many alternatives including carrier-specific app stores. Some stores do drive more installs than others, but in general we've found it beneficial to be in as many as possible.

Typically we have found that Android apps monetize slightly lower on a per-user basis than iOS, but this is a very complex matter. The Apple product spectrum is more expensive than Android, and most studies have shown that Apple users tend to be financially better off than Android users. That means that iOS users are more likely to have greater disposable income and as a result are more likely to spend more on their devices, compared with Android users.

This is not surprising, because Android offers a remarkable number of "budget" hardware options catering to the less wealthy, and the platform is (after all) a few years behind iOS in terms of in-app purchasing and the associated culture. Android also tends to be much more popular in poorer emerging markets like India or China, where several barriers to payment exist (culture, comparatively lower purchasing power, lack of easy payment options, etc.)


Pretty Pet Salon HD

But all that is changing very fast: The Android high end is becoming slicker and flashier with every new phone released, which drives up device cost and grants Android developers access to a wealthier user base. And the sheer number of Android users today and projected over the next couple of years will lead to correspondingly huge opportunities. The popular view that Android monetization is automatically inferior to iOS is rather myopic, especially in the medium- to long-term when you factor in the scale of the Android audience.

Overall, have you found Android dev to be worth the extra work? Are you looking into other mobile platforms?

Yes, Android development is absolutely worth the slight amount of extra work it requires to manage fragmentation, and we do recommend it to other developers because right now this is definitely a forward-looking platform. Android is our primary focus right now, but our DNA is very much cross-platform and we wouldn't want to tie ourselves exclusively to one platform. Windows 8 is a beautiful system that already has some great hardware, and Blackberry is making an interesting case for the BlackBerry 10.

 
Article Start Previous Page 4 of 10 Next
 
Top Stories

image
Keeping the simulation dream alive
image
A 15-year-old critique of the game industry that's still relevant today
image
Here's the first list of Unreal Engine 4 integrated middleware
image
Amazon launches dedicated indie games storefront
Comments

Maurício Gomes
profile image
I will ADD a comment here to contribute for the article.

I am co-owner of Kidoteca, we released 3 paid apps and 4 free apps so far. None of them use IAP or ads (some free apps just point to our paid apps, in a hidden section, because we target kids and think making ads for kids is horrible and evil)

We have much greater "conversion" on iOS...

But overall we are doing better on Android, although people there are much more tightfisted, and for example do not buy stuff on launch, and conversions are low, over time Android always surpass iOS, specially because the fairer ranking system, and much better search engine, iOS ranking system is too volatile and hard to stay on it if you don't have a marketing budget (and for now, we don't).

Also regarding fragmentation, sometimes we have some silly issues, but is usually on one specific device or another... although ironically the problematic device is usually the same one (any version of Galaxy Tab, they always misbehave in some way or another, it seems Samsung have terrible driver coders...)


none
 
Comment:
 




UBM Tech