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Occasionally a
game may receive a rating other than what a publisher might want. What
kinds of changes do publishers make to change a rating?
PV: That's really up to the
publisher, the type of content in their game and what rating they're
shooting for. We provide guidance to publishers about elements that
impact raters' determinations, but we never tell them what specific
content they should or shouldn't change or how to do so. The content
that goes into games is completely at the discretion of the games' creators.
Our job is never to dictate content, but rather to evaluate it and assign
a rating that we think will be helpful to consumers.
How
frequent are appeals? A rough number would be nice -- say, N games out
of every 1000.
PV: The appeals process has
actually never been used, so the number you're looking for is zero out
of 15,000 plus games rated! On the other hand, it's fairly common for
publishers to revise and resubmit their games when they would prefer
to release a game with a different rating than the one we assigned.
Ah, so no appeals. If there
were an appeal, would the original raters be included in the appeal
process, or is their original recommendation the only part they play
into the appeal process?
PV: It's the latter. The appeals
process doesn't involve the raters themselves. A group of industry members,
retailers and other professionals would hear presentations both from
the publisher and the ESRB, look at other materials they may deem relevant,
and make a determination on whether or not the rating should stand.
The ESRB says that its raters
are "trained to consider a wide range of pertinent content and
other elements in assigning a rating." Could you elaborate on the
kind of training the ESRB provides? Do raters get periodic training
to keep them informed of the videogame industry and ratings of other
games? Perhaps something akin to the continuing legal education courses
that an attorney might take each year.
PV: The training we provide
to raters is very intensive. It generally lasts from three to six weeks.
It involves, but is not limited to, guided review of footage from past
submissions; education about the types of content raters need to be
on the lookout for; instruction on identifying screen elements that
denote interactivity, and understanding how elements such as reward
systems factor into rating assignments. They're put through mock rater
sessions with games that were previously rated since, as I said earlier,
consistency is important. And the training is definitely ongoing. After
new or unique rating issues have been identified during any particular
rating assignments, those issues are fully vetted with all of the raters
as part of ongoing training by ESRB staff. And of course raters are
constantly gaining more experience by virtue of rating games day in
and day out.
Could you give us an example
of a game whose rating process brought up particularly thorny issues,
perhaps with both its rating and with its descriptors (which depend
on the choice of rating). If you can't name a specific game, perhaps
details about an example where raters had to work especially hard to
arrive at a final rating and set of descriptors? What were the issues
involved and how were the questions resolved?
PV: I can't speak to the rating
process for any one game, but generally speaking, things like language
-- bathroom humor, plays on words, slang -- fictitious or non-descript
substances, or use of religious imagery can often be tricky. The presence
of sensitive social issues in games, like sexual or racial stereotyping
for example, have also led to internal debate about how best to address
them from a ratings standpoint.
Though it might surprise people
to hear it, low-level or cartoon violence actually tends to be something
that receives a lot of thought and discussion. Take for instance an
animated character that smacks another over the head with a frying pan.
Is that Comic Mischief or Mild Cartoon Violence? To a degree, that's
going to depend a lot on the depiction itself. What happened to the
character when he got hit? How malicious or realistic was the violent
act? How often does it occur? Context is also a consideration. What
prompted the action? Is it player-controlled, or is it in a cut-scene?
Then, of course, the rating
category figures in since the descriptors are applied relative to the
rating assigned. Is this kind of content justification for assigning
an E10+ or even a T, or is it still within an acceptable range for an
E-rated game? The process we have in place and the people that are involved
in it are extremely thoughtful about these kinds of things.
Some of your raters are
parents. Are they instructed that they should think as a parent while
rating games which their own children might play?
PV: We ask that the raters
view content and assign ratings from the perspective of what they think
would be most helpful to the average consumer, parents in particular.
Our preference for hiring raters that have experience with children
is so that they can apply that knowledge when considering content and
assigning ratings that are intended to provide helpful guidance to parents.
Do raters apply their own
moral standards (on subjects like violence, substance abuse, and sexuality)
to guide their rating recommendations? Or, are they merely to apply
a standard that the ESRB has set out for them?
PV: It's really a combination
of both. Rating games is an inherently subjective practice in the sense
that content is always going to be interpreted in different ways by
different people. So part of the equation is the raters' own views on
content, but as I said, parity and consistency play important roles
as well.
Are those parents allowed
to involve their children in the rating process?
PV: The submission materials
that raters review are confidential, and they're strictly forbidden
from discussing the content of those materials outside of the office.
But we expect a rater's own life experience and the developmental experiences
of their children to play a role in guiding their judgments, and we
do not try to inhibit that as part of the rating process.
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