Contents
Clearing the Haze: Rob Yescombe On Writing For An FPS
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  Clearing the Haze: Rob Yescombe On Writing For An FPS
by Brandon Sheffield
0 comments
Share RSS
 
 
October 22, 2007 Article Start Page 1 of 5 Next
 

Ubisoft and Free Radical have teamed up to create Haze -- one of a multitude of next-generation shooters following close in the wake of Halo 3, and one of several that has overt political content as part of its narrative.

Here, Gamasutra speaks to Rob Yescombe, Free Radical's full-time, in-house writer about the formation of the scenario for the game, which is currently planned exclusively for the PlayStation 3, how the writing and development affected one another, and more.

Advertisement

Haze's story centers around a private military corporation known as Mantel Industries, engaged in a battle with rebels. Set in 2048, the game's story and gameplay revolve around that conflict and Nectar, a nutritional supplement-cum-drug that lets Mantel's soldiers fight with superhuman power.

Tell us a little about your role on the game.

Rob Yescombe: Let me get this out there first... my job is the screenwriter, so it's kind of difficult for me to talk about how good the script is, because that would be supremely pompous of me. So what I'll tell you is this: the lead actors in Haze are from the Royal Shakespeare Company, and the Royal Academy of Dramatic Arts. Those kind of actors don't do video games. However, actors are interested in two things: lots of money, or a good script. And we didn't have any money. So hopefully that's testament to the script being a pretty decent piece of work.

I think it's an interesting tactic to go for theater actors instead of movie actors, because movie actors have generally proved themselves over and over to be somewhat not suited to video game work, because they seem to view it as a lesser art.

RY: The reason why that happens is all down to direction. There is no actor in the world that will turn in a bad performance if you have a good enough director.

I agree completely.

RY: A lot of movie guys -- not to name names -- but movie actors will come in for the paycheck, and publishers will dish out massive amounts of money and get a bad performance. People are starting to realize that, and I think less and less movie guys are appearing with some publishers.

And obviously it's not that big of a draw to players. They're not like, "Oh, I better go play that game because it's got so-and-so in it." They just want to play the game, really.

RY: The truth of it is as well is that when people do use big actors, they're an appetizer. You never saw Michael Ironside's name on the front of Splinter Cell, and his performance is pretty good -- very good in fact. But I always find it weird that they don't name them on the front of the box.

Yeah, it's very strange. This game seems to have some similarities to a couple of its contemporaries. Feigning death is also happening in Army of Two. You're the scriptwriter, so how involved are you actually with all the intricacies of its development?

RY: Absolutely. I'm full-time now. I'm not a freelancer who has come in to write the script; I was there right from pitch documents right down to writing the manual.

Okay, good then. So there's that mechanic, which is also in Army of Two, and it seems that you've got a little bit of the political content that we're seeing in that game, as well as in BlackSite: Area 51. As far as the message of the game, what are you trying to get across?

RY: Well, to be honest, I've talked about that a lot in the past, and it's an extremely controversial subject, and we're very wary about talking about it now, because people got very worried about it. The truth is -- make no bones about it -- it's the entertainment business, and without the business, there's no entertainment, so you have to have a product that will sell.

Pushing something that's overtly political or making it your selling point will alienate people who aren't interested in being lectured. What we have is, yes, absolutely, there's a subtext to Haze that I want people to be able to discover for themselves. People are smart. If they want that, they'll find it, but I don't want to push it too hard, because I don't want people to feel like that's all that Haze has to offer.

 

 
Article Start Page 1 of 5 Next
 
Comments

none
 
Comment:
 


Submit Comment