Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Contents
Winter In Reykjavik: EVE Fanfest 2007 Report
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
February 9, 2012
 
What Nintendo's 2011 sales mean for Wii U, third parties
 
DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda [3]
 
DICE 2012: Is the publishing model broken? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
2K Marin
FX Artist - XCOM
 
Visual Concepts
Senior Producer, VC China (Shanghai)
 
Visual Concepts
Software Engineer, VC China (Shanghai)
 
Zindagi Games
Presentation/Game Programmer
 
Visceral Games Redwood Shores
Sr. Gameplay Engineer-Visceral Games
 
Visceral Games Redwood Shores
Sr. Audio Artist-Visceral Games
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [32]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
 
arrow Talking Copycats with Zynga's Design Chief [82]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [2]
 
Xbox LIVE Indie Games at it Again
 
Merging Waterfall and SCRUM [3]
 
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
 
Minmaxing - Is turn-based fun anymore? [53]
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Features
  Winter In Reykjavik: EVE Fanfest 2007 Report
by Tom Kim [Production]
Post A Comment Share on Twitter Share on Facebook RSS
 
 
November 12, 2007 Article Start Page 1 of 6 Next
 

The 'sleeper hit' of the MMO business in the last few years has been space trading game EVE Online, which now has more than 200,000 active subscribers, according to recent press reports. Of course, it is well-known that the game makes no apologies about its steep barrier to entry, so it should come as no surprise that the fourth annual EVE Fanfest took place in Reykjavik, Iceland during some very cold and wet November weather. Despite the remote location, EVE developer and publisher CCP Games was able to attract over 1,000 attendees from several different countries.

Particularly for game developers and publishers -- CCP is both -- it would seem that companies tend to hold new features very close to the vest, only announcing them when plans are near completion or implementation is well along. In contrast, CCP Games was remarkably open about a lot of material that is still quite early in development.


The developers and management make no excuses for the fact that they haven't yet figured out how announced systems and technology will work. They also solicited player feedback in a very active and direct manner. The roundtables at the event typified their approach. The developers actively listened to the participants and directly addressed their questions and concerns.



The tone of the interaction was refreshing. There was very little defensiveness on CCP's part, even for issues which they couldn't address to a participant's satisfaction. Each roundtable had a CCP employee present whose sole duty was to keep notes of participants' suggestions. Implicit in the open nature of the face-to-face forums, they put a fair amount of faith in their player community that the participants wouldn't monopolize the experience for each other. And for the most part, their goodwill was justified.

Part of this seemed to be due to the attendee demographics. Although Gamasutra doesn't have an exact breakdown, anecdotally the crowd seemed to skew a little older. Because there was an open bar at the event, attendees had to be 18 or older. Most were considerably so. The average age appeared to be in the late 20s to mid 30s. Many attendees also worked in tech, IT, and game development themselves. Women players seemed to be fairly represented, too.

The three-day event covered a range of presentations, roundtables and activities. For Thursday, November 1st, most attendees were still in transit. The doors didn't open until 2pm, and the sessions were smaller and more specialized. These included an explanation of the development and theory behind EVE's in-game heat generation and dissipation systems, a session on expert PvP strategy, a tutorial on how to create and promote EVE fan sites, a discussion on the upcoming EVE novel by author Tony Gonzales, and an evening group event at the Blue Lagoon hot springs. Roundtables for the day featured opportunities to discuss most-wanted features for future game expansions.

 

 
Article Start Page 1 of 6 Next
 
Comments


none
 
Comment:
 




UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.