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So let's say I'm a developer, and I'm looking at Gamecock Media Group to be my publisher of choice. What do you have to offer, in terms of ideas, and promotion, and that kind of thing?
MW: Well we're not a billion dollar public company; we actually do dedicate front-line marketing budgets to our original games. This is one of differentiating factors between us and other smaller indie labels. We don't think these original titles have a chance, whether they're good or not, if we can't spend the kind of money that the big guys do.
What really happens with the bigger publishers is: all's well and good until the quarterly meeting about, "Where's our marketing money going to go?" and they tend to get behind the big, sure things, and the rest of the stuff is just an after-thought. From all of the executive managers at Gamecock being from that side of the table, being a developer, you know that's the worst thing that can happen; that you work on a game and then due to one quarterly meeting, and some committee -- most of whom you've never met and will never play your game -- you suddenly have no marketing budget. Or certainly no mindshare.
So that's really what we offer: We only do enough games so that we can really get emotionally behind every one. Richard Iggo, our VP of marketing, he and I right now, because of the size we are, we kinda alternate; we pick our games that speak to us, and like I said, I just moved on from Dementium to Hail to the Chimp, and he just moved from Fury to Insecticide. It's a little bit of a competition: we're like, trying to make the most of what we can. So, we're spending that same, again major league budgets, we want to get twice that value out of it.
And we kinda take a little bit of pride in not just doing the formulaic, "OK, X amount of print ads, X amount of online ads, nice box, and we're done." There's a lot of pride in the creativity, and again, just trying to break through the clutter, so that if I spend the million bucks, I want to get three million bucks worth of value. That's just in me, and in our group as entrepreneurs. We're street hustlers, you know? I mean, it sounds funny, but I think, as much as Alex and these guys at Wideload might've hated listening to PR strategy for five hours today, at the end of it, I don't think there's any question in their minds that the guys at Gamecock back in Austin are fully focused on making this thing work.
And it's not some eight-steps-down-the-line middle manager worrying about their game; it's like, it's me. And our guys from Sandbox, we use, and then we hire another special freelancer, just to worry about their game for six months. Just to think about nothing but that. It's not that I don't think you get that, I know for a fact you don't get that with most -- it's not just game companies, it's, you know: if you're a musician, or a writer, or a film maker, it's just the reality is that you usually get very little mindshare. The more products the company's putting out, the less mindshare you get, unless you happen to be the Rockstar of the month. Everything we do, really, philosophically, comes from being on the other side of the table.
That's Mike Wilson on the left, next to his partner-in-crime and Gamecock president, Harry Miller.
Where do you see game marketing heading? Is it more about working with the press more? Is it about communicating stuff directly to the fans more? Having a more direct interface between yourself and the developers and people you intend to buy your game?
MW: Well, you know, it's all of that stuff. It's like I said: Leaving no stone unturned, and dealing with the small-time blogger, who's going to be the Kotaku of two years from now. And forming those relationships, and just being real, you know? Being a gamer, and being in the culture. I think that so much of what you see comes from people who don't play games anymore, and they come from packaged goods marketing backgrounds, and everything's very formulaic, tried and true methods. And those methods all, they're dying -- which is great. It's a great leveler.
So it's nice, 'cause a lot of times you feel like: no matter how much you hustle, it's just whoever can write the biggest check that's going to win. And I think the internet really coming of age, and the new gamer culture that's had the internet all their lives now, it's really leveled the playing field; that the cream really can rise to the top. If you're in it, and you're honest about your messaging. You can't fool people anymore. You know? Which is wonderful, and it's challenging, and it's way more work than people are used to.
Formulas are nice, because once you get 'em down, that's why they're called formulas; you learn it, and then you never have to learn anything again. Which I would absolutely stab my eyes out, if that was the case. I couldn't hang out in this business for this long if that was the deal. I guess maybe when I got out of the business a few years ago, it was starting to feel a little bit like that; starting to feel as if we were losing the war against The Golfers. The Wall Street guys. And every now and then -- I'm not going to lie -- it still feels a lot like that, but what do you do?
It's like, as an American, if you don't agree with your current administration's politics, do you move to Europe, or do you stay here and fight, and get involved, and make your place -- your industry -- what you want it to be? So, we decided to come back and fight. Because it's an industry full of young, smart -- and old smart, whatever! You know, middle-aged smart people. So there's absolutely no reason to just put our heads down and succumb to the fact that it has to bee a big Wall Street-driven industry, by guys that could care less. Let's not give up.
This probably isn't new to you: To a lot of people who've been in the business -- as young as this business is -- for a number of years, they're used to doing things a certain way. But you started in this business very young, and even from the beginning have been doing things which people in this business thought were crazy. So, in a way this is just a continuation of the way you've always done things. And yet, you've met with a pretty fair amount of success throughout your career.
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I believe that the people work lots of years for the game. And They know better.