Attending
the mess of trade shows, conferences and forums that took place
last week in London, England resulted in many attendees becoming
almost as a bad-tempered and angry as the organizers that had allowed
such an unedifying muddle to occur in the first place.
For
over a decade now, ECTS (European Computer Trade Show) has been
held in early September, at Earl's Court, South West London. Organized
by the European arm of CMP (the same company responsible for this
website), the show could once legitimately be described as a European
version of E3, with publishers and developers from all over the
world providing extravagant show-floor stands and considerable razzmatazz.
However,
as the industry became more consolidated, particularly in Europe,
the larger publishers began to question the usefulness of such a
noisy, vacuous event, which had the look and feel of a consumer
event and yet was strictly trade only. As a result, the big name
publishers slowly began to drift away, first creating their own
mini-events at a similar time and location, before eventually moving
away entirely. ECTS attempted to compensate for this by attracting
more and more developer orientated exhibitors, while, perhaps inadvisably,
still attempting to portray itself as an all-in-one event, complete
with award shows whose pool of possible winners was embarrassingly
restricted by the few publishers still in attendance.
The
ECTS 2004 entrance as the day's visitors arrive.
Sony's
decision to run the PlayStation Experience consumer show at the
same time and location helped ECTS to survive the last couple of
years. But with the removal of that event to the Alton Towers theme
park, 160 miles to the north, the 2004 event saw itself robbed of
any representation by a major third-party publisher. Instead a rival
event named EGN (European Games Network) was set up, with backing
by trade group ELSPA (Entertainment & Leisure Software Publishers
Association). EGN was to run concurrently with a new consumer show
named Game Stars Live (derived from a televised awards show run
in the UK), and would be held in London's Docklands in the South
East, at the supposedly high-tech ExCeL venue. Through a combination
of the two events, EGN's wish seemed to be to re-create the halcyon
days of ECTS, with the presence of the visiting public being used
to attract big name exhibitors.
With
ECTS focusing entirely on developers and trade exhibitors and EGN
being much more consumer and press orientated, it seemed like there
should be little cause for rivalry between the events. However,
EGN's perplexing decision to schedule itself at exactly the same
time as ECTS lead to a very public war of words between the organizers
of both events, with ELSPA director general Roger Bennett complaining
that "other organizations are being extremely liberal with
the facts", with regards to the line-up of its exhibitors.
ECTS spokesman Andy Lane went as far as to say of EGN/Game Stars:
"The whole idea would be laughable if it wasn't so distasteful."
The name-calling continued at length in the British trade press,
with the end result being that anyone wishing to attend both events
had to endure a highly disagreeable and time-consuming journey across
London.
Predictably,
this inconvenience simply ended up restricting the audiences of
both events, with most developers and retailers remaining at ECTS,
and most publishers and press only attending EGN. In some ways,
this worked - each event offered an acceptable range of activities
for its now narrower audience. However, the main exhibition hall
of ECTS, stripped of all publishers, save a lonely XNA stand from
Microsoft and a few GameCube pods provided by Nintendo, seemed at
first sight depressingly emaciated, at least for anyone that remembered
the show's glory years. In among the traditional gaggle of unlikely
looking peripherals (motion sensor devices for gimmicky sports and
fighting games seemed to be the pervading theme this year), middleware
developers such as Lifemode provided one of the most popular demonstrations
with their LifeStudio: Head SDK. Stands from ATI, AMD, Tapwave,
Lipsync and S3 Graphics where also useful, but it was difficult
not to compare the small huddle of plain looking stands with the
Kentia Hall at E3 - except this was even smaller.
Participants
vying for supremacy in the World Cyber Games UK finals held
at ECTS.
The
most incongruous stand belonged to the World Cyber Games, upon which
the UK professional gaming finals were being held. Although it proved
popular with attendees, this may have been simply because it offered
a uniquely rambunctious spectacle within the hall, not to mention
one of the few examples of playable games.
The
one area where perhaps ECTS excelled was in providing a quiet, sane
location for developers, publishers and retailers to meet and talk.
There were various specially designated lounges and the like to
facilitate this, although predictably for a British event the bar
proved the most popular location for wheeler dealing. The only obvious
problem was that most of the publisher representatives were at EGN,
forcing developers to chase after an even smaller number of publisher
contacts than usual.
ECTS
organizers claim that over 10,000 visitors had registered for the
event, but on the show floor it was difficult to count more than
a hundred wandering around at any one time. If this had been all
there was to the event, it would have been impossible to describe
it as anything but an unmitigated disaster. However, the fact that
GDC Europe was also running at the same time, at the same site,
was ECTS's saving grace. Seamus Blackley, Karl Jeffery, David Braben,
Jez San, Ian Livingstone and the ubiquitous Peter Molyneux represented
a largely parochial line-up of speakers, but the topics under discussion
were generally interesting.
A
keynote panel entitled 'Big Budget & Film Tie-in Production',
featuring representatives from SCEE, Guerrilla Games, EA, Bizarre
Creations and THQ, proved particularly popular and insightful, as
did the more technical panel 'Single Platform vs. Multi-Platform
Development' with speakers from UbiSoft, Argonaut, SCEE and Frontier
Developments. The keynote session on the conference's first day
was a somewhat unenlightening talk from EA general manager Rory
Armes on the company's view of the industry's future over the next
five years. In fact, most of the sessions from larger company representatives
tended to be the most disappointing, with Wednesday afternoon's
'Developing for PSP' session proving a particular disappointment
for most delegates - with an almost patronizing lack of new information.
No
doubt Sony felt that ECTS and GDC Europe was not a grand enough
theatre to make any important announcements and it seems as if this
same attitude from other companies has created something of a chicken
and egg style problem for the event: with big name speakers and
announcements likely to continue to stay away until the event itself
increases in stature and prominence. Nevertheless, no session was
ever more than half empty, which might bear poor comparison with
the packed out equivalents in San Jose but was considerably livelier
than the ECTS convention floor suggested.
Over
at EGN the opposite problem was occurring: thanks to high profile
promotion across London, Game Stars Live, and the single train link
to it, was filled with the great unwashed of the gaming public,
whose presence sent press and publishers running in fear to the
cordoned off EGN area across the way - inadvertently helping that
to look just as busy and vital. However, unlike ECTS, the conference
program proved surprisingly unpopular despite, or perhaps because
of, two separate events.
The
business led conference and seminar program at EGN itself was an
extremely dry affair with keynotes from ESA president Doug Lowenstein
and EA senior VP Gerhard Florin. It suffered from the obvious problem
that its audience was halfway across London at ECTS, and was subsequently
very poorly attended.
The
EDF (European Developers Forum), being held elsewhere in the cavernous
ExCeL venue, proved to be more widely popular with a line-up of
speakers including Warren Spector, BioWare's Ray Muzyka, Firaxis'
Jeff Briggs and a highly trumpeted talk from Martin Hollis on his
experiences with the classic N64 game GoldenEye 007. The forum was
organized by independent developer/trade body TIGA, and pleased
many with an entirely developer focused remit. However, the problem
again was that most developers were away at ECTS and the audience
attendance was disappointingly low. The fact that many of the same
speakers, such as Climax's Karl Jeffery and Sony's George Bain, were
at both events hardly made it likelier for developers to tear themselves
away from Earl's Court.
If
the conference program was EGN's Achilles' Heel, then the rest of
the trade show was largely viewed as a success. It was clear most
larger publishers had turned up primarily for Game Stars Live, but
since the two were separated only by a few meters of concourse,
EGN and Game Stars co-existed quite happily. EGN itself was a small
huddle of booths - supplemented by a number of conference rooms
on the next floor - housing publishers and developers and allowing
for both press interviews and business discussions. Once again though,
just as many of these discussions took place in the large bar area
or the more exclusive 'Hub Club' - which was open only to VIPs and
other pre-registered delegates. This arrangement worked well and
generally mirrored most of the amenities and opportunities available
at ECTS.
Over
at Game Stars Live the general air of un-professionalism that marked
the entire week was underlined when it transpired that the electricity
supply at ExCeL was something less than reliable. Nintendo's impressively
large stand had to be closed down entirely until 1:30pm on the first
day, with EA and other stands suffering similar problems. Once these
issues were resolved the event did begin to resemble a miniature
version of E3, with large, very loud stands and perhaps three quarters
of all publishers represented in some manner. The most obvious absentee
was, of course, Sony, and whether they can be persuaded to relocate
their PlayStation Experience again next year will depend on the
popularity of both their Alton Towers event and the numbers at Game
Stars Live.
The
latter was difficult to discern during the week, since the organizers
had decided to run the event only a week after London schools had
re-opened for the new term. Whether this was intentional to give
the press greater access to the show during the week, or yet another
sadly ignored reason for not running the event at the same time
as ECTS, is unclear. As it is, apparently 10,000 visitors are expected
and the large amount of advertising should ensure this figure is
achievable.
Joe
Public enjoying the Donkey Konga line at EGN.
The
games on show at the event were largely the same as seen at E3,
with titles such as The Sims 2, Splinter Cell: Chaos Theory,
Donkey Konga, Metroid Prime 2, The Lord of the
Rings: The Third Age and Prince of Persia: Warrior Within
proving the most popular. Most of these were slightly moved on from
the demos shown in LA in May, but many others were identical. Halo
2 was one such (at least after halfway through the first day,
when Microsoft UK suddenly realized they were playing the wrong
demo and were showing far more of the game than intended), but proved
to be by far the most popular game at the show, with crowds queuing
for an hour and half to play the multiplayer demo. Oddly, Microsoft
were ill-prepared to make the most of this popularity, with their
other titles squeezed into a tiny corner of their stand to little
effect.
Taken
on its own, EGN/Game Stars Live/EDF was a confusing enough package,
but when placed alongside ECTS and GDC Europe it's difficult not
to see the whole bloated mess as a PR and organizational disaster
for the British and European games industry. No one seems more aware
of this than ELSPA itself, with general manager Roger Bennett admitting
as much on Friday, and promising to work more closely with ECTS
to ensure that the two events do not clash again. His fear is that
the anarchy of this year's London Games Week will see the German-based
Games Convention emerge as the premier conference in Europe - a
state of affairs that is all too likely if improvements are not
made next year.