Infernal
sprinted quietly through the abandoned legal offices in the Downside
neighborhood of Atlas Park. He had already defeated a number of Hellions,
two-bit thugs who were successfully clawing their way up Paragon City's
gang hierarchy. His contact had sent him here to find Scorch, one of
the Hellions' bosses. His mission? To find out how the Hellions were
expanding so fast.
He spied the door to the senior partner's office
and paused. A cruel chuckle tipped him off: this was obviously where
Scorch was holed up.
Infernal moved quickly through the doorway,
clutching his axe before him. As he entered, the room erupted in sound
and motion.
"What are we supposed to do with the mystic artifacts
after they arrive?" One of the thugs asked. "I told you…"
Scorch began. Then he spotted Infernal. He whipped around and yelled,
"It's a hero…take him out!"
The villains leapt at Infernal. He knocked one of
them unconscious with a mighty swipe of his mystical weapon. Breathing
hard, he steeled himself for the battle ahead.
The
night was still and silent in the Nebula District. Minx crouched on
the fire escape, outside an old warehouse. She was following up on a
tip from that photographer guy from the Paragon Times; apparently, some
punks called the Skulls had a Superadine lab set up inside. Minx hated
the foul substance. She hated the way it drove people to violence and
changed their minds and bodies. It needed to be stopped, and now was
as good a time as any to begin.
Her muscles uncoiled as she leapt to the ground
and ran to the entrance of the warehouse. The fierce feline was looking
forward to sinking her claws into the Skulls and reminding them that
Paragon City had many protectors.
Introduction
Telling
a story in a massively multiplayer game raises different challenges than
those posed by a single player game. Knowing that there would be thousands
of players creating characters and beginning their journey through the
game simultaneously, we at Cryptic Studios wanted to look at things in
a different way when it came to creating City Of Heroes. We had
to think about the world we wanted to show our players, and how to make
the many facets of a distinctly different game world come across.
K'varr
D'shall, known as Infernal.
In
City Of Heroes, Paragon City is a city under siege, and the game's
zones have been divided up accordingly. Many of its zones have been overrun
by villains, and even City Zones, the safest areas in the game, have their
share of threats. Hazard Zones are more treacherous, on the verge of falling
prey to various villain organizations. Finally, Trial Zones are places
where the heroes must make a Herculean effort to overcome a deadly challenge.
We needed to craft our story to help lead the player through these areas
at a proper pace, as they accumulate new powers and abilities.
Ultimately,
Cryptic's goal from the very beginning was to make the players feel like
true heroes. The foundation of our system was to start many story threads
in the initial City Zones, and then slowly weave them all together over
the course of the game. This would allow players to choose between several
paths, and would help bring them together as their individual stories
began to intersect. It would also allow us to create individual pieces
of gameplay that would combine to form a huge tapestry of story, hopefully
above and beyond some MMORPGs that use individual NPCs to perform story-independent
leveling tasks.
Starting
Out: Using Your 'City of Heroes' Contact
This
in-game process starts with a Contact. Each new player is assigned a Contact
based on his origin. As the hero performs more tasks for his Contact and
proves his worth, his relationship with her improves. The Contact is part
of a network that stretches throughout the game. When a player gains the
full trust of his Contact, he will be offered an introduction to more
Contacts within the network. This method of task completion
helps carefully structure the expansion of the player's story.
As
storytellers, we have a number of ways of using the Contacts' tasks to
convey story. We can send the player on an errand to speak to an NPC in
the world, which not only educates the player about the city's geography,
but also gives him information about the characters and organizations
that exist within it.
Minx
Another
option is to send the City Of Heroes player on a mission. Missions
are more complex than errands, and allow us more time to establish the
specific goals of the city's villain organizations. Missions also let
the player feel like a hero. Rescuing a helpless librarian from a terrible
fate at the hands of the Circle of Thorns provides a compelling reason
to keep following the game's story line, as does stopping the Freakshow
from demolishing an office building with workers inside.
In
the scenes above, two characters with completely different origins and
archetypes begin their journey through the virtual Paragon City. They
begin in different parts of the city, and their goals are different. The
first character, Infernal, has decided to pursue a gang called the Hellions
in the Atlas Park City Zone. City Zones are the areas of the game least
overrun by villainy, because heroes have concentrated their efforts there.
However, City Zones still have their dangers, and the Hellions are one
of them. This gang has recently risen in power, due to an influx of mystical
artifacts.
The
mystery that faces a new player is the question of where those artifacts
are coming from. Minx is more interested in the Skulls, the gang at the
bottom of the drug hierarchy in Paragon City. Her adventures begin in
the Galaxy City zone. Either hero could have chosen to focus on different
groups, such as like the horrific Vahzilok zombies or the mechanical Clockwork.
The Hellions and Skulls will serve to illustrate the more in-depth, intertwining
story system quite well, however, since their stories will soon intersect.
As
he proceeds through his missions, Infernal will discover that the Hellions
have connections to many other groups - the magically oriented Circle
of Thorns, for example, who want to steal the artifacts from the Hellions
for their own dark purposes. After learning this, Infernal may decide
to pursue the Circle and determine their threat level. He could do this
on his own, by working his way to a Contact who is an expert on the Circle,
or he could locate another hero who is already investigating the twisted
mystics.
This
is one of many decisions that players are presented with in City of
Heroes, and such decisions guide them through different story experiences.
By providing these different branches of the storyline, we give the players
experiences that they can share with each other. We also increase their
desire to create more characters and try different paths, in quite a different
way to many MMOs who de-emphasize story in favor of rote item collection.
As
Infernal continues to investigate the Hellions, he will learn that they
are working under two of Paragon City's other gangs, the Outcasts and
the Warriors. The Warriors are at the top of the food chain when it comes
to the acquisition and sale of antiquities, particularly those of a magical
nature. Eventually, Infernal can follow this thread all the way through
the levels of the artifact smuggling operation. It will lead him into
the Steel Canyon zone to fight the Outcasts at level 10 and finally to
Talos Island to face the Warriors at level 20. This continuing thread
of stories exposes him to new areas and introduces the new enemies that
reside there.
Another
thing that Infernal will discover is that the Hellions are on the front
lines of the Paragon City gang war. They are in direct conflict with the
Skulls over Perez Park, a huge wooded area that lies directly between
Atlas Park and Galaxy City, the two starting zones. This realization will
lead him to the first of our Hazard Zones, Perez Park.
Developing
the Player's Story: Teaming up with Other Heroes
In
City Of Heroes, Hazard Zones are much more dangerous than City
Zones, and are a large challenge for solo heroes. When Infernal arrives
there, he may find Minx there looking to deal with some Skulls. They can
then team up and face both threats together. The might also find other
heroes who are looking to fight gangs, or heroes there to do battle with
the Circle of Thorns or the strange creatures known as the Hydra Men.
The
Skulls duking it out with their rivals, the Hellions.
The
grouping that stems from these encounters will lead to players adding
one another to their friend list, or even forming Super Groups together,
helping players to make friends, increase social interaction, and accomplish
story goals as a team. Once again, individual story threads have come
together to form complex sections of our story tapestry.
Infernal
cautiously advanced through the large archway into Perez Park. The Hellions
he encountered on the street were a difficult fight, and they were bound
to be present with the walls of the park in even greater numbers. A
flash of blue and white caused him to whirl around, his axe ready. A
lithe figure was crouched on the grass, looking calm and casual, but
also ready to spring.
"For a minute I thought you were one of
those Circle of Thorns bozos." purred Minx with a hint of a smile.
"I am K'varr D'shall, called Infernal by
my mentor, Numina."
"Well, Infernal, I am here to mop the floor
with the Skulls. Feel like pitching in?"
A firm nod was his only reply. Laughing softly,
Minx led the imposing tanker deeper into the woods of Perez Park.
In
our example of storytelling in City Of Heroes, Minx arrived in
Perez Park through a different route. As she continued her investigation
into the Skulls, it would have come to her attention that they are toiling
at the bottom of an organization known as the Superadine Connection.
Just
above them in the hierarchy are the bestial Trolls that inhabit Skyway
City, and above the Trolls are the Family from Independence Port. Like
Infernal, Minx will encounter these new groups gradually, as her level
increases. Knowing that they are out there will help draw her into different
zones in the city. It will also draw other groups into her story, such
as the Tsoo, who are trying to take over the Superadine Connection.
Although
they may wind up joining forces in Perez Park, Infernal and Minx will
have different missions to draw from if they decide to team up
permanently. This illustrates another way we're trying to push the
story envelope, allowing the players to see even more of the game, as
they assist each other with missions and travel to zones that they
might not have been sent to by their own Contacts.
Minx's
claws blurred as she defeated the last of the Skull Gravediggers. She
continued the motion of her fluid attack, spinning around to see a knife-wielding
Hellion Blood Brother fall to Infernal's powerful axe strike.
"Nice moves, big guy. Obviously I was wrong
about you being a Circle of Thorns mystic; the way you use that axe,
you're clearly overqualified for the position." Minx grinned as
she spoke.
Infernal nodded in thanks. "You are quite
skilled as well."
Minx's grin turned into a laugh. "I'll
take that as a big compliment coming from you." She looked around
the grassy area. "We seem to have shut these guys down for the
moment. Before I came here my contact mentioned something going on over
in the Hollows. From what I hear, those scumbags the Trolls are trying
to take over the zone. They are the next step up the ladder from these
Skull idiots. I plan on finding out where that ladder goes."
"I too have heard tell of this area. Once
it was a peaceful village called Eastgate, but the destructive impulses
of these Trolls brought it low. There is one there called Wincott who
does battle with not only your foes, but mine as well. It seems our
fates are bound together, young Minx."
"Suits me. Anything that gets that many
words out of you has got to be serious. Let's go see if we can un-hollow
the Hollows."
The two heroes headed for the security doors
that would take them back to Atlas Park and eventually to the place
that was once called Eastgate but now was known only as the Hollows.