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Located
in
the temperate Niagara region best known internationally for wine
production, St. Catharines is also home to game developer Silicon
Knights, currently working on Too
Human
for release on Xbox 360 under the command of founder and president
Denis Dyack.
Despite
its significance, few even within the city are aware that St.
Catharines features Ontario's
largest game developer. After all, the number of staff members of
Silicon Knights -- 160 -- pales in comparison to nearby province
Quebec's largest, Ubisoft, which has over 10 times as many.
Ontario
vs. Quebec
Famous
industry firebrand Dyack has his own take on such comparisons. A St.
Catharines native, Dyack chose the location based on his own
familiarity with the area and a genuine belief in the existence of
drawing talent in Canada without needing to be based in a big city.
"I
believe that talent is the overriding factor in this industry more
than anything else," said Dyack, "and you could really make
videogames anywhere. You don't need to be in LA, you don't need to be
in San Francisco... Though I know a lot of the industry is based in
those sorts of places. But there's a ton of talent in Ontario, great
programmers, great artists, and for me, it was just natural to stay
here."
Silicon Knights' eighth floor reception.
"I
know the area, and it's an hour's drive from Toronto if anyone wants
to go to a really huge city, but at the same time we can enjoy all of
the benefits of Niagara Falls, Niagara-on-the-Lake, St. Catharines,
all of these places are really fantastic, so, I think it's quite an
advantage to be here. We're still the biggest developer in Ontario,
despite being based in St. Catharines."
Dyack's
local pride extends to the nearby educational facilities. Educated at
St. Catharines' Brock University, he said, "We've got the best
universities in the world here. I mean, you've got, within an arm's
throw, twelve or thirteen universities that are world-class. Toronto,
Waterloo, Brock -- one of the fastest growing universities in Ontario
-- Western... they're all in Ontario."
However,
Dyack was less impressed with the province's failure to stop
graduates leaving the province after graduating. "Because all of
our universities and colleges are subsidised by the government, what
we're doing is training all of these people, educating them, and then
they're leaving. We've got to stop that, but the government realises
that too. Most people trained in Ontario would like to stay in
Ontario, so let's start giving jobs to people here, let's keep it on
Ontario and let's stop the brain-drain to Quebec or wherever."
Of
course, by
choosing to keep Silicon Knights in Ontario since founding the
company in there in 1992, the company has not received the same
benefits, such as millions in tax credits, that many companies have
received for choosing to locate their development in Quebec. When
asked if he felt Quebec would a better place to be located for game
development, he happily admitted, "Quebec is way better,"
but went on to discuss Silicon Knights' efforts to work with the
provincial government to make game development in Ontario more
attractive.
Art Director Carman Dix's office is covered from wall to wall with concept art from Too Human.
"The
subsidies in Quebec are, well, insane," Dyack quipped.
"Essentially that's the only reason the studios are so big
there. I think that our friends at the provincial government have
been making some good forward progress and I think we need to make
more, but I'm certainly a big believer in Ontario and I want Ontario
to succeed."
Indeed,
Dyack argued that the benefits of developing in Quebec were so
extreme that they are impossible to sustain, creating a false
economy. "Once those subsidies stop, because they can't go on
forever -- they've got like, 50, 60 percent of salaries covered, it's
really cheap to make games there -- will those business stay there,
or will they move out, as they're global and mobile?"
He continued: "It's costing the
government a ton of money and the payback is uncertain. I think what
our government needs to do is to make smaller steps, maybe not such
extremes, but get the companies actually rooted in Ontario, and
really see the benefits of a long-term investment here. It really has
to be a long term investment in the economy, the growth sector. I
mean, video games is one of the fastest growing sectors in
entertainment in the world, and we've got to do this kind of thing
carefully."
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