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In the latest Question Of The Week response, we simply asked: ""
Spanning most of the major genres, our respondents take us on a
passion-filled jaunt through video games present and past, highlighting
a few of the titles that stand out in their minds as truly epitomizing
a particular style of gameplay.
Adventure
Although the 'adventure genre' actually covers a multitude of styles,
from the classic 2D graphic adventure through the 3D platform action
adventure, our respondents found a number of games from the '80s and
'80s to be passionate about:
I would have to go for The Secret of Monkey Island
for defining the adventure game genre! I remember being totally
disconnected from the real world while playing this game way back. It
really conveyed the idea of "adventure" game, in the sense that on top
of being an adventure game as the genre defines it (a narrative
interaction in which you visit locations, find objects and use them
together or in other areas to allow the progression of the story), it
really WAS adventurous! The locations were exotic and the characters
had a personality. All in all, the world had a distinct feel and it
totally immersed me. Sadly, I don't think any recent game gave me that
same feeling... any developer out there up for the challenge?
-Mario Di Pesa, Ubisoft
Adventure: Legend of Zelda:The Wind Waker (until the next Zelda
comes out) The gameplay in Zelda is so natural, responsive, and
intuitive you can't help but have fun. Even though many have criticized
the graphic style, if you look at it without comparing it other titles
in the series, it's fresh and filled with beautiful detail. Who wasn't
amazed when they first set sail, at the gulls gliding by the mast.
Despite being on the easy side, if you really explored the world you
could spent a decent amount of time playing. Have I mentioned the
controls? I remember picking up an old beat-up controller at the local
EB Games, that looked like it probably wasn't going to work, and
playing some of Wind Waker . Instantly I was hit by the
responsiveness of the controls and how fluid the characters movements
were. I thought, "damn, that's tight!"
-Govinda Berrio, NEBCO
As an adventure game aficionado, my choice has to be Funcom's The Longest Journey.
It has exploration of "empty worlds", plenty of interaction with NPCs,
a well-developed story, character development of the protagonist, many
puzzles/challenges to solve, and it is done without any fighting
sequences.
-Marilyn Nelson, Mysterymanor.net
Adventure - Legend of Zelda: Ocarina of Time.
The immersion in this game brought players into the world of Hyrule. We
were no longer in our living rooms, we were running around in a green
tunic in the kingdom of Hyrule. Classic game!
-Randy Wilson, Broken Attitude Productions
It's
a dead genre for the most part, excepting your occasional Internet
indie project, but scenario design for 2D action adventures is
epitomized in Castlevania: Symphony of the Night. Super Metroid had better replay value and better flow, but Symphony
had atmosphere to the extent that the castle felt alive, less like a
collection of tiles than an entity that you had to negotiate with. The
secret knowledge of the second half of the game only reinforced the
notion that the castle was not some videogame level design, but a
gallery of arcana waiting to be unveiled. The values system regarding
combat was very well balanced, too.
-Patrick Dugan, Virginia Tech
First-Person Shooters
First-person
shooters are among the most popular and competitive multiplayer online
games around, and some of the first 3D titles many gamers ever played.
The classics span from Wolfenstein 3D through Doom to Quake and beyond, but here's the selections our readers particularly picked:
For FPS games, Half-Life.
The first time a head crab popped up, I jumped out of my seat. That
game kept me on edge from start to end. It was totally immersive. There
were some shortcomings (like that platform jumping on Xen), but
otherwise it was flawless. I usually give up on games after a while
because the difficulty ramps up to the point where it's no fun to play
anymore, but that wasn't the case in this game. It was always
challenging, but not so much that it became too frustrating. Levels
were just the right length and seamless. It's one of the few I've
actually finished.
-Rich Cacace
First Person Shooters – GoldenEye. Without peer - never has a FPS been so fun, so well implemented, and so re-playable. Doom, Far Cry, Quake, Halo, Half Life? They are all rubbish compared to the pure brilliance of Goldeneye. It also grossed more than the box office takings of the Brosnan film, allegedly.
-Anthony Bull, Black Coffee Software
Half-Life 2.
This game has ripped nearly all of the possibilities that a game could
possess these days, to a whole new level. The immersion within this
game lets the player feel exactly what it is like to be put into an
array of chaotic situations, while the AI pulls you in and lets you
know who the boss is. I still tell everybody about how the guards will
start unleashing havok on you if you are within their comfort zone, and
how they toy around with you through-out the game. This is exactly what
a first person shooter is supposed to do.
- David McGraw, Kansas State University
I think Halo 2
is currently the best FPS title available for any console. However, it
does not define the genre. This was done on the N64 when Rare made Perfect Dark, which perfected everything they learned from Goldeneye into a FPS that offered everything every player wanted. The only reason that Perfect Dark
no longer is the FPS of choice is that the hardware is dated. It still
has the best FPS framework, with player profiles that holds all stats
imaginable, offers great multiplayer action and great level design.
Hopefully the next FPS from Rare will redefine the FPS genre and
completely blow our minds.
-Johan H. W. Basberg
Platformers/Action Games
The house that Mario built, the platformers genre has launched quite a few franchises: Crash Bandicoot, Sonic the Hedgehog, and Ratchet & Clank, to name a few. A notable nod from our readers went to the recently released God of War, but there were plenty of other classics mentioned:
I'd like to nominate Insomniac's Ratchet & Clank 2
for the platform game genre, although the game is so ambitious it
really transcends the genre more than it defines it. One of the most
polished and perfectly paced games of any genre, R&C2
takes a robust engine and solid core mechanics and offers the player an
enormous variety of gameplay experiences thanks to the masterful level
design. The addition of weapon upgrades gives the game an edge over the
first entry by offering more depth and (potential) player involvement.
The game is also huge, thanks to the numerous side-quests and secrets
to be uncovered by the diligent player. The R&C games are far more accomplished and entertaining than their ”brothers” Jak & Daxter, yet sadly less heavily promoted by Sony and therefore probably less well known and appreciated. R&C3
was a good game also, but felt less polished and tuned than part 2 -
possibly because the team spent more time on the new online multiplayer
mode, so R&C2 still remains the defining single-player Platform game. Runner up: Crystal Dynamics' Pandemonium 2, for some of the most insane level designs ever seen!
-Simon Booth, SCEA
God Of War
takes the gold medal in the action/hack-n-slash category. The game does
everything right in terms of game mechanics, pacing, and presentation.
The animation is smooth and expressive and the controls are responsive.
The game really makes the player feel really powerful while the
difficulty ramps up in a nice and steady pace. God of War also
makes good use of "foreshadowing" as players are given a glimpse of
what they may have to encounter later on. Seeing Aries for the first
time makes players stop in their tracks. Devil May Cry and Ninja Gaiden... bow down to the God of War!
Carlo Delallana, Ubisoft
Platformer: Super Mario Bros. Many of the sequels were bigger, better games, but the original SMB
introduced, standardized, or popularized concepts and play mechanics
that are still copied, relied upon, and enjoyed to this day. You just
can't think 'platfomer' without thinking Mario.
-Vince Dickinson, EA-Tiburon
The genre: Platform. The game: Super Mario 64.
Not before, and certainly not since, have I played a game that was as
engaging, as innovative and above all as fun. It's a testament to this
game that I could still pick it up and play it now, and enjoy it just
as much as I did the first time. I sincerely hope that the next big
Mario game on the Revolution will be as innovative and fun, as opposed
to Mario Sunshine, which was a bit of a disapointment.
-Miles Davies, Babelmedia
I believe that the recent game, God of War, is a model for what a modern platformer should be like.
-Phillip Boyd, Night Turtle Studios
I'm
an old school game author (Atari 2600, C64, and so on), so the game
dynamics that hit home for me were invented long, long ago. The only
innovations, IMHO, that have *improved* game play have been faster
multiplayer connectivity (though multi-player arcade stand-ups were
very close), VOIP (ditto, though standing next to your opponent meant
you could smack him, too), and more memory (for longer, deeper, more
detailed games). So I'll pick the "platformer" as my genre, and the
game that nailed it was 1985's Super Mario Bros. and then the perfectly executed 1991 Super Mario World. Graphics have improved since, by the dynamic was perfected back in the day.
-Rob Craig, TvHead
Racing
From the days of Pole Position, Outrun, and Excitebike,
racing games have quite a storied history. With some racing games today
concentrating on graphical quality, immersion, and realism, and others
going for all-out crash action, our readers thought these games define
the genre:
Racing games. Geoff Crammond's F1 (1 and 2),
because when I look back I remember super fluid graphics, and realistic
sound. When I later found my Atari ST some years later (after being
spoiled with the graphics of Gran Turismo and the like), it looked awful. Later versions (GP3 and 4)
were better, and you can actually race the AI. You don't flash past
them on the brakes and have them come past around the corner, because
they don't use the same physics as you - you have to work at it, line
them up, then some cheeky AI guy comes snaking up the inside and blocks
your moves. Modern racers seem to be all show and no go. Gran Turismo is very nice, but there is no race against AI - they are like drones. Burnout 3 is good for 1 hour, then boring. Need For Speed Underground? It's just a dodge ‘em game - I played that back in the ‘80s with Pole Position. A gain,
it's nice looking but it's no real racer. I had been a fan of racing
titles for years, mainly on PC, then my friends bought PlayStations and
were raving about Gran Turismo [then new]. I couldn't believe
it when I watched the AI go around the track side by side, not racing
each other, but just acting like drones. Nowadays consoles seem to be
running the show as far as leading development of games, so now PC
racers include Burnout, Need for Speed, and so on, with the same dull, lifeless AI. The F1
series had great AI, probably nothing more than spline following, but
man, it's 100 times better than these so called "cutting edge racers".
-Anonymous
When it comes to motorcycle racing games, Road Rash
is it. No game is like it and it's a shame there hasn't been one on the
current-gen consoles. If I was a publishing executive that would be the
first series I'd put my people on.
-Ian Fisch, Green Room Productions
The Gran Turismo
series is the pinnacle of the racing game genre due to its faultless
consistency/uniformity and attention to detail, which blends together
to produce an extremely well polished product.
-Chris Wise, Virtual Mechanix
Car Races: Gran Turismo 4,
because of the "real simulation" character. There are real car models
with real driving physics, real sound on real courses and real
modifying options. The great look and visual effects work wonderfully,
too, as well as the huge collection of over 700 cars. What else do you
need for a real racer? We're not talking arcade racers here...
-Alexander Kornberg, Cheats&More/Level Up
Role-Playing Games
One
of the older genres, harkening back to the days of pen and paper RPGs
played mostly in the minds and words of the participants, RPGs today
are more cinematic in scope and rich in story. The Final Fantasy franchise and Baldur's Gate define the genre for a notable amount of our respondents, though other mentions include Dragon Warrior and Chrono Trigger:
For the RPG, simply Final Fantasy 6.
It has the best story, greatest variety of characters, tons of
different music, and added many secret areas. It was the first game to
truly to define a real experience of an RPG to the player.
-Anonymous
For RPGs, the Final Fantasy
series has been the pinnacle of the genre. Even its faults have had
their own unique ideas, and shown that they are willing to take
challenges to pursue better gaming. The storylines, the characters, the
gameplay, the music, the different procedures for leveling… I could go
on for a long time. The creators own the RPG genre, and I hope to see
great things from Square/Enix in the future.
-Brian Lotter
When it comes to RPGs, I personally have not played any better game than Planescape: Torment. From quick glances, it may just look like a Baldur's Gate
clone, but it is not until you actually play the game that you truly
realize that this is a game that truly defines the role-playing genre.
With Torment came incredible story telling (in my opinion, the only game to come close to the story telling in Torment was Knights of the Old Republic),
numerous character development options, including one of the best
good/evil systems I have ever played, excellent replayability, a world
full of life with characters that you will grow attached to on an
emotional level, and a great-playing game - never a dull moment. These
are all aspects that to me scream: 'great RPG!', and I am yet to play
any role-playing game that has reached the level that I put Torment at.
-Jonathan Mosoff, Illinois Institute of Art - Schaumburg
RPG - Baldur's Gate II.
This game had everything that I think a great RPG should have -
compelling story, dynamic characters, strong rulebase (who can beat
AD&D?), fast-paced and yet controllable action and opportunities
for differing strategies. I _love_ RPGs in which you are able to create
at least one character, and then are given control over other NPCs
later on.
-Paul Shervey, Electronic Arts, Canada
I'm a RPG fan, and I would have to say the Baldur's Gate
saga is the defining game of that genre for me. An epic story, lovely
looks, lots of spells, monsters, side quests, world-affecting
decisions, robust character creation... it just has everything an RPG
fan like me would want. I miss that saga like a lost kid in a mall
misses his mommy.
-Alfonso Mauricio Camacho Ortiz
Without a doubt, the RPG genre-defining game for me was Chrono Trigger
for the SNES by Squaresoft in 1995. I saw a feature for it in Nintendo
Power as a kid and it instantly captured my imagination. No other game
has ever done that before and after. I have yet to play another RPG
that has characters, story, and gameplay with the same amount of
engaging aura, lasting impression, and special place in my heart. Chrono Trigger
is the benchmark for my own RPG development endeavors and will remain
one of the fondest gaming experiences that I will probably ever have.
-Alexander Davis, DreamSeed Studios
For pure RPG, Baldur's Gate
really captured the genre. It gave you the feeling that there was a
complete world out there that you could go off and explore - that you
weren't just following some pre-determined script that "carries" you
through the levels.
-Tom Auger, d3 | tomauger.com
For the RPG genre, the game that was the defining game which really had its roots in the pen and paper games was Dragon Warrior for the NES.
-Anonymous
Ogre Battle 64:
best Strategy/RPG out there. The graphics were gorgeous, the music
stirring and the battles challenging. This game offered a detailed
branching story and great depth of customization. Point blank, this
game bears some of the most rewarding gameplay experiences ever
crafted.
-Cliff Rich-Keho, AiLv
Real-Time Strategy
The RTS genre arguably began with the game Dune II (or Herzog Zwei, depending on who you talk to),
which lead to the rise of such companies as Blizzard and Westwood and
their respective suites of RTS games. Today, the genre has further
expanded with a plethora of RTS games available. While it may have all
started with Dune II , StarCraft seems to be the dominant genre-defining RTS in the minds of our readers.
RTS - StarCraft, hands down! Three totally unique races that are well balanced, with great single player gameplay and even better multiplayer.
-Mike Petersen, Paradigm Entertainment Inc
In the real-time strategy genre, for me it is StarCraft.
Though not the first nor the "best" in the genre it has something that
makes it special and allows it to still be THE RTS game.
-Orvar Ehn, University of Halmstad
RTS - Command & Conquer: Red Alert.
Sure, it wasn't the first in the genre, nor was it the most
sophisticated one, however it was the first RTS game with a
well-rounded concept, in terms of design, art, balancing... and fun.
-Eyal Netanel, Majorem
For the real-time strategy genre, games like Total Annihilation, Red Alert, Age of Empires, and Warcraft 2 come to mind as pioneers of quality RTS games; however, by far, Blizzard's StarCraft is, for me, both the most definitive game of the genre and the yardstick by which I measure and rate all other RTS games.
-Mark White, Consulting Firm
Capital space ship combat: the Homeworld series (includes Cataclysm and Homeworld 2)
combines a beautiful, consistent interface with just as beautiful
graphics and good gameplay. While the pace doesn't satisfy twitch FPS
players, it's very well suited to the RTS crowd.
-Kirk Wagner
Others
Curiously,
certain genres were left unmentioned by quite a few of our respondents
(shooters and sports games, to name but two), but here are some of the
miscellaneous responses that didn't quite fit into the other genres:
Sid Meier's Alpha Centauri
defines the 4X turn-based strategy genre for me. Like all 4X games, it
takes forever to play - a problem that I think stems from so few people
working in the genre. Unlike most 4X games, the faction leaders are
strong characters and the planet has an interesting backstory. I would
some day like to see 4X games with more of a story/plot, deeper
dialogue, and more dramatic interaction, without getting in the way of
the gameplay.
- Brandon Van Every, Indie Game Design
Survival horror - Resident Evil.
Playing this game was the first time that I had been truly scared by a
video game. The infamous dog jumping through the window had myself and
many others completely caught off guard, on the edge of our seats and
in complete disbelief that we were being scared by something that
happened in a video game. How long ago was that? Nearly 10 years now
and I still remember it, and it still comes up in conversation...
that's impressive.
-Bryan Erck, Shiny
For the genre 'fighter', historically a nod has to go to the old C64 game Way Of The Exploding Fist, or perhaps some of the 8-bit boxing or wrestling games for establishing the genre. And while Street Fighter II may come up top in some people's lists, for me, Mortal Kombat was the first to execute it well. Atari's Pit Fighter
had some of the elements such as 'realistic' graphics, but the gameplay
just wasn't there. The franchise has been worn down, and after a clumsy
foray into pseudo-3D has overstayed its welcome. But it still remains
in the memory of many as the first fighting game which offered up not
only new levels of violence, but slick graphics married with
'more-than-button-mashing' gameplay.
-Anonymous
For the genre of social/party game, the game defining that genre is You Don't Know Jack. If you want a specific version, YDKJ5
is the best. Most people won't think of 'social/party' as a genre, but
it deserves to be. I wish more energy were spent by the computer game
community developing games that invite casual gamers and people of all
ages to engage in a personal, social interchange.
-Dennis O'Brien
I think the game that defies the simulation genre from me is Sim City! This is the first Sim game that I ever played, and I've been playing Sim games in my spare time ever since.
-Nicolas Jackson
For a game defining a genre, that would have to be the original Rogue, which spawned off the rogue-like genre of games. (Adom, Nethack, Angband, Larn, etc...)
-Anonymous
For the action stealth genre, Splinter Cell - any one of them. Without question. It has everything. It is completely immersive and refined.
-Mick O'Dwyer, B.C.S.
This
question could easily be answered by picking the genre puzzle games.
Like Greg Costikyan said, some games make a genre, and Tetris
made this one, and is still king. Furthermore, its gameplay shadow
still appears in 99% of what's out there today. Other genres are not
that simple. The first person shooter was defined by Doom, Doom 2, and Castle Wolfenstein before them, but redefined again by Half-Life and later Half-Life 2. Until somebody tops that, Half-Life 2 is the definition for me. Real time strategy is a crowded place, but despite the offerings of present day titles, I feel Age of Empires 2
was the game that redefined the genre in recent times. All the recent
RTS outings are built on the control system, and standard of layout and
structure which can be traced back to Age of Empires 2. In the
adventure genre, I will venture the bold statement that I have still
not seen anything as elegant and touching as Brian Moriarty's Loom,
published by LucasArts back in 1990. It has a touching story, an
elegant interface, and everything is meshed together so neatly. We also
used to have a genre called arcade action, but with the arcade industry
being in a slump that category is dying on its feet. Still, the
characteristics are still found in games today: quick pick-me-up-play
and fast and furious action. In my view, Taito had a very successful
campaign (Space Invaders, The New Zealand Story, Arkanoid, Rainbow Islands, Qix, Bubble Bobble, and many more), and Bubble Bobble still shines like a jewel because of its epitomization of fast and fun gameplay.
-Marque Pierre Sondergaard, Powerhouse
Best game ever - Nethack
-John Root, id Software
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[Article
illustration by Adam Reed.]
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