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With
the increasing amount of money put into developing games, it naturally
follows that a similarly large amount is spent on marketing and
promoting video game titles. With this in mind, our Question Of The
Week asked our professional game developer audience: “What video game
marketing campaigns (TV, print, or online) have you been particularly
impressed with recently?”
ARGs
Recently,
we have seen a definite buzz building for ARGs (Alternative Reality
Game) as a marketing tool, notably Microsoft with its Halo 2
ilovebees.com campaign, created by 4orty 2wo Entertainment, and
Microsoft's current “OurColony” campaign, which is likely promoting the
Xbox 360.
The
Alternate Reality Game "I Love Bees" was the most phenomenal game
marketing campaign I have ever witnessed. As thousands of players spent
months interacting with dicey and alluring A.I.s from the future, their
actions resulted in the revelation of an emotional and action packed
story set in Halo's universe. As the realization came about that the game was indeed a marketing campaign for Halo 2,
the playing community went through a bit of an identity crisis. Did we
care that all of our blood and sweat and emotional ties were in fact
being poured into a marketing machine? Interestingly enough, the answer
was "No!" Many players eagerly awaited the release of Halo 2, and “I Love Bees” only fueled that fire. But, all of us were enthralled by the marketing content itself,
and that is no small thing. When was the last time YOU drove a hundred
miles to pick up a payphone and speak secret passwords that were
basically spinning the wheels of an advertisement vehicle, and still
feel like you were in the middle of a life changing experience?
Marketing departments can only drool over such a feat, to spin the
cynical "Just another sales pitch" view of young people into "A sales
pitch that rocks my world." I don't know if future ARGs can hold that
magic, but if they can, advertising has just become the new
entertainment.
-James Bohnert
One of the most innovative was that of the Microsoft and 4orty 2wo campaign for the release of Halo 2.
The uber-geeks were brought out to solve a mystery of sorts, whose
clues were given away on the now infamous ilovebees.com website and
perpetuated by calls to random pay phones across the country. I imagine
this type of marketing would be quite a bit more difficult for a title
that didn't already have a fan-following, especially before the title
was officially announced. Although the "winners" got nothing more than
a sense of pride in unlocking all the messages, it helped to ensure the
now obvious success of the title, since it made consumers feel as if
they were a part an historic event.
-Christopher Kirkman
Microsoft's
"Our Colony" marketing campaign for the next-generation Xbox is
extremely effective, especially given the absurdly indirect approach it
takes. Not only is it involving gamers with bleeding-edge console news,
and placing them at the source of image leaks and "sneak peaks," but
it's also simultaneously serving to perpetuate the concept Microsoft
initiated with Xbox Live. “Our Colony” is all about working together;
at first "gamem8ker" had players form massive colonies, and compete
against each other, but recently there has been an emphasis on
cooperation between colonies, and one challenge even forced the largest
competitors to visit each other's forums, inspiring several to create
united forums for the sake of unity. It's almost as though the ARG is
preparing gamers for the massive social potential of 360's vastly
superior online system...
-Scott Siegel, Bard College
Television
In the realm of television, the Ratchet and Clank U.S. television spots were pointed out for their humor in highlighting the games weapons, while recent Splinter Cell ads were lauded for conveying the mood and “feel” of the game to the audience. Other mentions included Jade Empire, Grand Theft Auto, and MechWarrior .
I love the TV work on the Ratchet and Clank
series - the stuff that looks like it's shot on home video, with the
teenage kids experimenting on each other with the weapons and gadgets
from the game. It's fresh, genuinely funny, and on target without
gratuitous gameplay footage and bad voiceovers. However, there is some
question as to how much advertising drives sales to the enthusiast
market, as their purchase decisions seen more driven by word-of-mouth,
previews, reviews, and editorial content. The hardcore guys (and gals)
might be more swayed by gameplay footage and screenshots, which they
can already access through rich media on the web. But for the
mainstream gamer, this is absolutely the best kind of advertising.
Broadcast to a wide audience, it captures the emotional essence and
humor of the franchise.
-Thomas Kim
I like the Ratchet and Clank
"Weapons Not Fit for this World" ads. They're funny. They highlight a
great feature of the game - numerous and unique weapons. They capture
the spirit of the game. And they also manage to squeak in at least a
few little clips of gameplay. But the fact that they're the only recent
game ads I can think of is a sign to me that they're pretty well done.
-Vince Dickinson, EA-Tiburon
Television
marketing campaigns for video games have always seemed more than a
little lackluster to me - the 10 second clips of in-game footage
accompanying reruns of Star Trek: The Next Generation ; adverts for the never-ending stream of updates to EA's sports games; and God-forbid... yet another Splinter Cell sequel. The only three (!) TV campaigns I think I've ever watched with more than passing interest include the GTA
adverts for the last two games - the sheer style of Vice City's
beautifully sun-kissed beaches, and the more gritty but equally
"colorful" 'hood of San Andreas succeed in capturing the attention of
any avid gamer as the bullets fly by, the choppers circle menacingly
overhead, and the streets burn... giving you only a taste of what you
know is waiting for you when you buy. The third? The less than recent
advertising campaign for Mechwarrior 3. The advert captured the
sheer scale and domination of the Mechs even better than the game ever
did: the wonderfully realized timing of the leg coming crashing down on
the poor sod running around outside his house - I'm sure I even
remember a satisfying squelch... maybe I just remember thinking it...
That advert is probably the only one ever to make me want to buy a game
I otherwise had little interest in. After all at this time, I'm not
sure I remember a single thing about the game... but the advert has
sure as hell stuck with me.
-Anonymous
I am actually quite impressed with the Jade Empire
TV ad campaign. The ads have a style that shows the characters and
environments as if they are being drawn using Chinese ink, however,
they animate fluidly in combat. It's as if they are giving life to
these ink paintings. It is a visually stunning ad, and it really lends
itself well to further define the visual identity of the game in
people's minds.
-Victor Cameron, Gnosis Games.
The new Splinter Cell
has my vote. The stellar shots of gameplay in the TV spots convey the
great tension and atmosphere, while the incredible magazine ads use
upside-down text to further emphasize the game... The whole campaign
just makes me want to play it every time I see an ad. Ubisoft wins
hands down in my opinion for making me want to hang upside down from
above and break someone's neck... virtually, of course.
-Todd Howard
The TV ad campaign for Tom Clancy's newest Splinter Cell (Chaos Theory) has even my significant other talking. She looked over and commented, "That looks impressive," in a non-mocking tone.
-Anonymous
I've enjoyed the TV ads. Games like Mercenaries
definitely benefited from the use of TV ads. Print is ok and so is
online work. But there is nothing like seeing some gameplay mixed with
a little hype and humor (or other appropriate feelings/emotional
stimulants) attached. It's one of the best ways to reach a mass market.
Gaming ads that are found on TV aren't that dissimilar from movie
trailers anymore. They're glamorous, cocky, and exciting. What more can
you ask for, other than a great game to go with its great trailer?
-Fred Callaway Jr
Impressed maybe isn't the right word. The TV ad campaign of Doom 3
for the Xbox 'tries' to sound impressive with the catch-phrase "They
say that before you die, you see a bright light", followed by a few
clips of raging monsters. I humor myself and my friends sometimes by
saying out loud (as the ad is running) "They say that before you die,
you can't see." I find it more suitable for id's shooter.
-Erik Benerdal
At the Movies
One reader pointed to the appearance of game trailers at the movies, mentioning specifically the first trailer he saw of The Legend of Zelda: The Ocarina of Time.
I
haven't been that all impressed with the way recent marketing campaigns
have been as of late. Since the focus is targeted to this 'mature'
audience, they tend to go overboard and hype the game to the point that
the game no longer lives up to the actual marketing gimmick. However,
there is one campaign that really struck in my mind: The Legend of Zelda: The Ocarina of Time
promotional trailer that was shown during a movie. It was, to my
recollection, the first time a video game has ever been put in the same
arena as theatrical trailers. The trailer was simple focusing on the
actual gameplay and graphics. The music for the trailer was appropriate
for the game. Finally, there was just enough of the game shown to
attract moviegoers and game enthusiasts alike to buy this game.
-Michael Rivers
Billboards
With billboards relying on visual imagery and short, hopefully memorable taglines, one reader put it succinctly:
"Wi-Fi. Hi-Fi. Sci-Fi." Sony PSP billboard.
-Anonymous
Print
As far as print as go, Splinter Cell received another mention, and Vivendi was lauded (?) for buying prime ad space.
Vivendi replacing the cover of PC Gamer with its own glue-on brochure for Empire Earth II . I'm sure the Prey crew is steamed, but it really is a brilliant move by VU. It just goes to show:“If you can't get the cover, buy it.”
-Shane Hensley, Cryptic Studios
Splinter Cell: Chaos Theory in PC Gamer . The upside-down page forced the reader to flip the magazine over and gave a new appreciation of the gameplay.
-Paul Shervey, Electronic Arts, Canada
Zoning Out
Reflecting the prevalence of advertisements, one reader touched upon the tendency to simply ignore or filter out advertisements.
None!
I don't watch TV. Sometimes I listen to political radio stations, but
I've never heard a game advertised. I read a newspaper maybe once every
3 days and there are never any game ads. For transportation I mostly
walk around my neighborhood, and although I've seen flyers for
game-related events, I've never seen signs or billboards for games. I
don't partake of game consumer magazines, as I'm too busy trying to
produce. Even on the internet, the most I ever see is a banner ad. Who
cares? I'm conditioned to ignore banner ads, and there's precious
little they can impart anyways. The only time I really ever see the
game marketing materials is when I deliberately go to the store to
assess the competition.
- Brandon Van Every, Indie Game Design
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[Article
illustration by Erin Mehlos.]
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