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I was
approached a few weeks ago about doing this regular monthly article for
Gamasutra and thought it would be a good thing. So, then I began
mulling over what sorts of topics would be fun for me to do and of
value to the readers. Well, with all that's been going on lately such
as Hot Coffee and the Jack and Hillary show, I was tempted to use the
opportunity to rant on about lawyerly things like the Bill of Rights
(the first ten amendments to the U.S. Constitution) and the potential
impact these present issues can have on free speech - or possibly a
rant about the desperate need for our industry to make a conscious
effort to present games as a valid “art form” just as the film industry
has done with its commercial medium. These are, for sure, issues I have
something to say about and that I believe need to be voiced... but
instead I decided to save my rants for future articles, and make my
first one about helping developers deal with one of the more knotty
business issues they face - royalty audits.
Audit Basics
Most
publisher contracts contain a provision that provides developers a
right to periodically audit the publisher's financials related to their
game in order to verify that the royalty credits and payments due the
developer are properly calculated and accounted for. The audit is
usually at the developer's expense. But, typically, if a discrepancy of
more than 5-10% is discovered, the cost of the audit is paid by the
publisher. This protects the developer from any mistakes on the part of
the publisher in determining the “net proceeds” from which royalties
are set or inadvertent miscounting of units sold. It seems really
simple, and certainly sounds like a good thing for any business to do.
There are few, if any, developers who would sign a publishing contract
without an audit provision - at least none of my clients would.
Here's
the odd part... the exercise of audit rights by developers is, in
reality, fairly rare. I have asked developers about this. Even in cases
where they felt that they were due royalties, I have had developers
express a strong reluctance to exercise these rights, because they
think that to do so might create the perception that they didn't trust
their publisher. Of course, this is not really a matter of trust - it
is a matter of business sense. The continuing failure of developers to
routinely exercise their audit rights creates a void into which the
most lax accounting practices can easily fall on the publisher's end.
You
see, if developers don't enforce their audit rights, there is no
incentive for the publishers to use the necessary high degree of care
in determining the appropriate royalties. This level of care takes
time, and time is money. So, if no one is going to audit, why bother?
Not surprisingly, any slop usually lands on the publisher's side of the
balance sheet. If any accounting errors do occur, it is unlikely that
they will result in a higher net revenue figure or more units sold.
Let's
be serious here. Developers fortunate enough to make a game that puts
them in a position to receive back-end royalties should be sure that
they get every single dollar they are entitled to, because it is an all
too rare occasion. Sure, for most developers, it's a buyer's market and
there are more developers looking for publishers than there are
publishers looking for developers. So this may not seem like an easy
decision, at least politically. But it sure is a simple financial one.
Audits cost several thousand dollars. Compared to the budgets of most
games, it is a small price to pay to make sure that you are getting
everything you are due.
Besides,
it seems to me that the only publishers who would be offended by a
developer enforcing its audit rights are probably not ones you should
be doing business with in the first place. Developers can do worse than
have publishers believe that they are competent business people willing
to enforce their contractual rights. For example, they could be viewed
as incompetent business people that are easily taken advantage of.
The 6 Million Dollar Game
I
was on a panel discussion recently at the Microsoft Meltdown in Seattle
where we were discussing publisher deals. This was a pre-contract
through gold master sort of discussion, and prior to the presentation,
I asked that we go past the delivery of the game and include audits in
our discussion. I almost forgot about it, but one of the panelists, a
top-tier developer, reminded me about this last topic of discussion as
we were about to close. I soon found out why he remembered because
numbers like these are hard to forget. At first I was a little
surprised to hear him say that his studio always audits every publisher
deal. Why? Because when they audited their first major deal they found
6 million dollars (yes...that's $6,000,000.00) in royalties due them
that had not been paid. Apparently, the issue there was the manner in
which the publisher had been calculating net proceeds rather than the
number of unit sales. But, whether it is the methodology or simple
accounting of units sold, an audit should reveal any errors.
Sure,
there are only a few games that hit numbers like that, and there are
only a few developers in the top tier. But mid-level independents that
live from one game to the next are even more thinly capitalized, and
for many, a few hundred thousand dollars in inadvertently omitted
royalties could make the difference between success and survival.
Audits Make Business Sense
Like
a close friend of mine who does product acquisition for a major
publisher says about dealing with a publisher, “It's not my job to
protect your financial interests and if the developer does not have the
business sense to ask, then I'm not going to offer.” Just as this basic
business principle applies to the negotiation of publisher contracts;
it also applies to developer audits. If you don't ask, they will not
offer. So, while the exercise of your audit rights is certainly an
expense, it can often be money well spent.
Review
your contracts so that you are well aware of what your audit rights are
and how to exercise them. Then, any time you are in a situation where
you believe that you have reached, or are rapidly approaching,
recoupment of advances under your publisher contract, you should
consider calling an audit. Unless and until developers start asserting
their rights in their business relationships with publishers, they will
continue to be perceived as business softies who are easily taken
advantage of, and this isn't helping your business, or, indeed, anyone
else's.
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