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With
Microsoft's Xbox 360 and Sony's PlayStation 3 set to support a
resolution of at least 720p, pushing high-definition as a prominent
feature in the next-generation of consoles, Gamasutra asked our
audience:“Is HD important to the future of video games?”
The
responses from our audience of game professionals showed a surprising
range of opinions, ranging from suggestions that HD is simply not
important at all, all the way to the concept of HD being completely
vital in taking video games to the next immersive experience.
HD is Important
Those
that felt HD is important to the future of video games cited a variety
of reasons why, but with no clear-cut consensus. Nonetheless, some
notable suggestions were to better realize the artistic vision of game
developers, to create a more immersive, realistic experience, and to
better compete with television and movies as an entertainment medium.
HD
is important in giving game developers access to a better, more
standardized, medium for relating their visuals, but it is even more
important to the future of the industry. To further abuse a marketing
term, HDTVs are the center of the trend towards "convergence" of
consumer multimedia electronics and high-power home computing. A
progressive-scan HDTV is really just a wide-screen computer monitor,
that tends to be much bigger and cheaper than such monitors were in the
past. As the marketplace starts to look at their computers and their
entertainment components as one and the same, less as idiot-boxes and
more as productivity devices with "fun thrown in," it will become much
less of a leap to market a high-end gaming PC/console as a gaming
device with powerful productivity and media tools given as a bonus.
Right now gaming PCs seem more like a work-box with overly expensive
game components inside, and consoles seem like just another TV
attachment that "lets" you play games offered by that specific console
maker. The less boxes consumers have to buy, the more they can spend on
one box, and the more likely it will be that they want to play the
latest and greatest games on that box. As standards converge around a
one-box-of-all-trades model, it will become much easier for game
developers to reach a larger audience. As long as those standards
remain open, and multiple hardware and software vendors compete to be
the ultimate tool in standards compliance, equipment and software costs
can only go lower for both the consumer and the developer communities.
Lower cost means better accessibility, to a wider population, which is
a boon to any industry. When we start talking about video games less in
terms of market saturation, and more in terms of social ubiquity, that
will be the first sign of success. HDTV, as an international and open
visual interface standard, is central to that progression.
-Jared Hardy, Obey Kitty
It
is, and it will be... but not right now. At the moment, there isn't a
large enough installed base of HDTVs in consumers' homes, but in a few
years there will be. I'd predict around 2007 is when it will really
start to matter, in the U.S. at least. This is assuming we are talking
about consoles though, as high resolution graphics have mattered for
quite some time in the PC market.
-Derick Eisenhardt, EMH Games
If
HD is used to create a more immersive experience for the gamer and the
goal of a game is to include the player at the greatest level possible
then it is important.
-Kent Simon, Novalogic
Personally
I think that the console creators should make a deal with Sony or Dell
or Panasonic… whoever to create monitors for the consoles. TV is bad
for everyone anyways. All I ever wanted was a really kick butt screen
to play movies and games on, as do many of the people I know. Who has
time to waste watching television programs anyways? Let's create
something that works with the consoles and the PCs, not the other way
around. Start something new and innovative. If something like this
existed, no one would need television. It would be sweet.
-Christina Bergschneider
I
work at one of the largest consumer electronic retailers in the U.S.
and see firsthand the reaction people have to the "HD Experience" as it
relates both to games and to traditional TV-entertainment. HD requires
a leap of faith by the consumer. After they make that first leap,
though, there is no turning back. HD is one of those features that you
do not know you have until you lose it. HD as a technology is important
to video games now, but it is not as accepted as “the way to play”
quite yet. This generation of consoles may be seen as overkill as far
as HD is concerned, but it's a step to get the consumer's feet wet for
coming generations and make HD the norm for video games. Microsoft
started this transition by defaulting with HD cables in their standard
bundle, making composite/S-V cables the "RF-adapter" of the future.
-Anonymous
Absolutely. After seeing a game like Oblivion
in HD, I think most gamers will never look back. That's going to affect
the amount of time and money that gets put into top-shelf games. It's
certainly going to increase the market for texture designers.
-Morgan LaVigne, Classroom, Inc
Yes. As developers further push the bounds of realism in games (and
related applications), it's important that the output and display
technology available to the consumer be sufficient to realize the
beauty and detail thereof. If the consumer cannot visually discern the
level of detail in one game from another, even though the one has a
significantly higher level of detail than the other, then the display
technology in use has reached its limits. And, with current graphics
technology, televisions of normal resolution are not sufficient to
express the full level of detail displayed in many games. Computer
monitors have been able to display graphics of higher resolution than
that of the standard television for many years; it's time that console
display technology catches up. On a related note, we must keep in mind
that our eyes do not have a maximum resolution in the same way that
televisions and computer monitors do, so there is really no point at
which someone can say "Okay, that's enough, we don't need anymore
detail than what we have now." And so, there is no reason to believe
that graphics technology will not continue to evolve as it has so far,
producing ever higher and higher levels of detail in games (and related
applications). In the future, HD, as we currently understand it, will
not be enough; it will reach its limits just as standard television
displays have now. HD is a good start for now, but "for the future of
video games" that's all it is.
-Matthew Thomas, University of Montana
Absolutely. HD is a reality of the home entertainment world. Video
games will continue to compete with films and TV, and need to compare
well with their use of HD.
-Justine Bizzocchi, BizArts
Yes...
it is very important. High definition is the number one factor that can
influence the PC gamer to purchase the console version over the PC
version. Not only does HD help generate an interest in console games
from the PC gamer market, but it also brings the original artistic
vision of the game as it was intended by the developer to a high
definition console system. No one wants to pay over 1000.00 US dollars
to see a larger image of an 8-bit Mario, but someone will not think
twice about spending that kind of money if it means their console games
will look even better and more realistic than a standard television. Of
course HD is only important if the game developer takes the time to
build the game from the ground up using HD visuals. Take Gran Turismo 4,
HD was thrown in as an afterthought... a very good decision pressured
by the fan feedback during development, but clearly thought of after
the code base was written for standard telvisions. I know I get tired
of watching the game switch in and out of HD format based on where I am
at in the game.
-Douglas Matulewic, MechLife
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