Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Contents
Event Recap: Final Fantasy XI Fan Festival 2007
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Sony Computer Entertainment America LLC
Audio Tools Engineer
 
Sony Computer Entertainment America LLC
World Wide Studios Technical Product Manager
 
Sony Computer Entertainment America LLC
Senior Software Application Engineer
 
Sony Computer Entertainment America LLC
Senior Gamer Insights Specialist
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [13]
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Features
  Event Recap: Final Fantasy XI Fan Festival 2007
by Emily Balistrieri [Interview]
Post A Comment Share on Twitter Share on Facebook RSS
 
 
November 27, 2007 Article Start Page 1 of 4 Next
 

Final Fantasy XI, Square Enix's first (and, to date, last) serious assault on online gaming, is still going strong after five years. 500,000 players from around the world continue to stick with it, and some have played the titles - available on PC, PlayStation 2, and Xbox 360 - since the very beginning in 2002 (2003, in the West).

This week the fourth expansion, Wings of the Goddess, was released and to give hardcore fans a sneak peek, Square Enix put on the recent Final Fantasy XI Fan Festival 2007 at the Anaheim Hilton in Southern California.


Firstly, Gamasutra presents a Q&A with Square Enix vice president and producer of Final Fantasy XI Hiromichi Tanaka, Sage Sundi, and other members of the Square Enix development team, conducted at the event.

Coming up on the fifth anniversary, how does everyone feel? It's got to be a great accomplishment -- five years running an MMO.

Hiromichi Tanaka: Actually, you might know that the development for Final Fantasy XI started about eight years ago. And at the time that development began we really only had a plan for about five years, and now it's been eight years. So it kept building, but it's been a very quick eight years. The time has gone by really quickly. But everyone still has a lot of fun making it and we're sure that probably even from now the time will still keep going quickly.

Which regions would you say are the strongest throughout the global market in terms of subscription base?

HT: Right now of our 500,000 users about half are Japan, the remaining half being a combination of American and the European territories.

Are you happy with how the console versions have been received? The Xbox 360 version last year was a pretty big deal.

HT: As you probably know, the 360 is not that popular in Japan, so even though it's on sale not many people have the actual hardware to play it. But yeah, we're pleased to see that a lot of the users in Europe and America (where the 360 is popular) are players using that, and we hope to continue making stuff for that market.

So in Japan they play more PS2 or PC?

Sage Sundi: At the release, there were a lot more using the PS2 in Japan, but recently the trend has been that most players are moving to the PC versions.

HT: And then a lot of the players in America -- probably most of the people who have an Xbox 360 also have a PC -- so most of them are going to be playing on the PC rather than the 360.

The Final Fantasy XI dev team, pictured from left to right: Hiromichi Tanaka (producer of FFXI), Kouichi Ogawa (Director of Wings of the Goddess and Treasures of Aht Urhgan), Akihiko Matsui (Battle Director of FFXI), Mitsutoshi Gondai (Planner of FFXI), Kenichi Iwao (Planner of FFXI), Sage Sundi (Global Online Producer)

Do games like World of Warcraft impinge on your market, or do you feel like it's a completely different player base?

Square Enix Team Members: Actually we haven't been affected that much by WoW. When FFXI hit its peak users was about the time that WoW was released, and when it was released we didn't see a big reduction in the players. It's pretty much been about the same. We feel that with a lot of MMORPGs on the market, players have the choice of the one they want to go to and they'll try them out and then they'll stick with one -- and we see that people who chose FFXI have stuck with it.

 
Article Start Page 1 of 4 Next
 
Comments


none
 
Comment:
 




UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.