Final Fantasy XI FanFest:
The Event Report
Square Enix put on the Final Fantasy XI Fan Festival 2007
last weekend at the Anaheim Hilton in Southern California - and the hotel served as both venue
and accommodations for many of the attendees.
Waking up in the morning,
you knew you were at home with the gamers when in the next room someone
was taking their shower to the Portal end theme. Straight across
the second floor in another hall was a weightlifters' convention, and
when a few of them wandered over to wonder what all the cosplayers were
for, the contrast was sharp.
The Festivities Begin
Things kicked off for us Friday
morning when producer and Square Enix vice president Hiromichi Tanaka
gave an opening address, including an announcement of the new windowed
mode, to enthusiastic applause.
Directly after the opening, while all
the eager players were still in their seats, Kenichi Iwao, one of the
planners of the game, gave everyone a history lesson featuring the two
main continents of Vana'diel, Quon and Mindartia. After learning things
like who first discovered magic and how Bastok won its independence,
fans were addressed by Mitsutoshi Gondai, another planner, regarding
the two new job classes for Wings of the Goddess: dancer and
scholar.
A dancer was described as a frontline healer, able to both
help her teammates and enfeeble monsters with various steps that stack
to unlock powerful finishing flourishes. Meanwhile, the scholar, looking
somewhat like a schoolgirl in the female version-- high socks, short
skirt -- was explained as a strong support character who uses "stratagems"
to affect magical spells her teammates cast.
What The Players Wanted
Everyone was ready to be cut
loose and try them out, so after the presentation the expansion tour
stations were full. Trying out the new jobs was stressful for some players,
because since the game has been released on PS2 and Xbox 360 as well as PC
there were at least a few people there who had never played on a standard
keyboard.
Some seemed to come to the
festival exclusively to play even more FFXI. The Atomos Challenge
was a grind-a-thon for players who thought they could level up or collect
money faster than anyone else. Groups set up a tag-team schedule for
lunch and bathroom breaks, pausing only to hand over the keyboard. Two
other (relatively) less intense in-game events were also available for
teams to tackle. Both the Mercenary Camp and the Heroes' & Heroines'
Combat quests required players to face off against extremely difficult
enemies, but winning was worth some serious bragging rights.
A hall outside the main stage
became a carnival, with real-life minigames to play for FFXI
prizes. Fans lined up to try out an archery range (with Nerf arrows),
or try to aim their ring tosses squarely at the arms of Final Fantasy's
famous cactus monster, Cactaur. Nearby the merchandise booth was doing
exceedingly brisk business, selling out pretty much everything, especially
the five year commemorative keychains.
Halfway between playing the
videogame and playing real life games was the returning Live Quest,
which was popular last year. Teams of flesh and blood players -- wearing
their server and character name badges -- gathered into teams and were
lead by numbered Non-Player Characters through a variety of tasks toward
the goal of in-game rewards.
Another very popular event
returning from last year was held Friday at 3:00 PM: The Tarutaru Marathon.
Registered players were each assigned one tiny, adorable, level one
Tarutaru character to send hurtling through a perilous dungeon. Monsters
there could smite these wimpy Tarutaru into dust with just one hit,
so stealth -- well, more so just running like hell -- played a big part
in advancing the furthest. No one actually managed to cure the goal
Galka character before the 20 minutes was over, but the closest three
were awarded pretty sweet tech prizes. In fact, the top prize for many
of the contests was a new PC.
|