Contests
And Competitions
Friday afternoon we were treated
to viewings of the finalists in the movie contest. Most of the six entries
went the fanboy favorite music video route, but the ones that got everyone
most excited were Machinima-style with either amateur VO (as the game
features none) or overlayed text dialog. Between the Tarutaru zombie
invasion starting from a resurrection spell gone wrong and the humorous,
blooper-reel-esque look at what could be going on behind the scenes
in Vana'diel, there were plenty of good laughs to be had.
Prizes for art entries were
awarded in two categories on Saturday, drawing and crafting, the basic
distinction being 2 or 3-D. Sketches, computer-generated art, a yarn
doll, and a baby Chocobo figurine, among other pieces, were all displayed
outside the main hall so attendees could cast their votes prior to the
award ceremony.
The most exciting contest took
place Saturday afternoon at about 2:30 -- costumes. Of course any time
you go to a convention of fans you'll see some people dressed up, but
it's always great to see how hardcore people can get with the details.
Some impressed us by conjuring up fantastic costumes based on the brand
new job classes recently announced, while others picked off-beat subjects
such as a bulky Galka warrior dressed for the holiday season or the
game's GM character -- a red knight.
A lot of work went into some of
these costumes, but the judges' panel, made up of half the dev team,
seemed to lean towards the original rather than the extremely ornate.
In the end, a fellow dressed as Cid won the grand prize and was bothered
the whole rest of the festival for a freeze-frame pic of the character's
famous laugh animation.
For those with encyclopedic
knowledge of FFXI market prices, monsters, geography, and spelling,
each day featured an hour of the Vana'diel Quiz Show. Contestants chosen
by drawing competed to recall as much trivia as possible. A round usually
began with a quick The Price Is Right-flavored segment to determine
who would get a shot for a prize.
The Developers Speak
Despite all the fun activities,
probably what players really came for was to hear about the game straight
from the developers, and to that end the attendees flocked to dev panels
each night for announcements and answers to fan-submitted questions.
The first night's session was proceeded by a huge list of tweaks being
made to current job classes, such as added or modified abilities.
Then they launched into the
panel proper with a discussion of new Wings of the Goddess features
like the Allied Campaign, sort of a meta-game where territory is conquered
by nations and different strategies and quests become available depending
on the results of previous battles. Players will also be able to headhunt
mercenaries to join their nation, including some well-known NPCs. Also
in for the new expansion are expanded weapon and inventory slots, and
plans are underway for a new seasonal lottery event, as well as a system
whereby GMs can facilitate scheduled player-run events by placing objects
in the game world.
Day Two's dev panel kicked
off with an update from FFXI's fan-favorite developer Sage Sundi
on the "Special Task Force" dedicated to eradicating gil (gold)
famers, a topic he also covered at Austin GDC during Tanaka's keynote.
The dev team has made some impressive
strides and found over 47,000 guilty accounts -- even through such simple
measures as monitoring chat logs. They also managed to freeze over 1.1
billion in farmed gil, so that sellers are having trouble following
through on their orders. Graphs portraying the amount of certain types
of farmers (such as the ones who spend all their time catching and selling
in-game fish) clearly angled down and to the right, further showing
the progress. Lots of programming time went into adjusting quests and
item drops -- one can imagine the difficulties involved in trying to
make camping certain bosses not worthwhile to farmers, while keeping
the quest experience rewarding for legitimate players.
More expansion news came out,
including the fact that since player housing has now been opened up
for friends to visit, there are going to be ways to make your own store
inside with a signboard that boosts crafting skills as a side effect.
Some difficulty tweaks, some stat bonuses, adjustments to the Chocobo
Racing system -- pretty much everything they mentioned was based on
things that players had asked for, proving "fan service" doesn't
always imply panty shots.
It does, however, imply special hidden informational
tidbits and Square Enix following through sometime soon on their promise
to deliver a video of the team beating the most powerful boss monster
in the game, Absolute Virtue.
The end of the festival was
marked by a musical performance by The Smash Brothers doing rock covers
of some favorite FFXI music -- but evidently not everything the
crowd was wishing for, because there was quite a lot of shouting.
Composers
Naoshi Mizuta and Kumi Tanioka were on hand, and Tanioka even sat down
to a keyboard to play some more classical-style arrangements, including
one new one from Wings of the Goddess.
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