GameTap,
Turner Broadcasting's "broadband entertainment network", continues to
attempt to pioneer an intriguing business model – a monthly $14.95
subscription for ‘all you can eat' classic games for your PC, licensed
from some of the biggest game publishers around.
GameTap's Game Vault
GameTap
has already licensed hundreds of games from publishers including
Activision, Atari, Eidos Interactive, G-Mode, Intellivision Lives,
Midway, Namco, Sega, Taito, Team 17, Ubisoft, Vivendi Universal Games,
Codemasters, Cyan, Ironstone, Taurus Media, Electronic Arts, Capcom,
Take-Two Interactive, First Star Software, Dreamcatcher Interactive,
Knowledge Adventure, 3000AD, SNK Playmore, Interplay, Riverdeep, and
Telegames.
While
at DICE, Gamasutra took the opportunity to chat with Rick Sanchez, who
is vice president of content for GameTap, about how the service is
faring so far, and the ideas behind its genesis. Sanchez is charged
with overseeing and implementing the content strategy and acquisition
management of games, as well as overseeing the production of text-based
editorial content and directing the production of video-based content
for the firm. Most recently, Sanchez served as vice president of
publishing at IGN Entertainment, and previously developed interactive
content for Ultra Game Players and Next Generation magazines at Imagine
Media.
GS: How did you fall into games?
Rick Sanchez:
“I always loved video games, ever since I was a kid. I had a 2600, and
an old Apple IIe. I was in [Washington] DC, working on interactive
exhibits for the Freedom Forum. Online stuff was just getting going,
and Next-Gen Online has just launched. They had a posting for a job
working on multimedia projects for Next-Generation Magazine, so I
applied for that, flew out, and started working for the magazine and
IGN.”
GS: How do you switch from writing about games, to working for a game company?
“With
GameTap, they were looking for someone who could bridge operational
stuff, and content. To be able to look at some of these games we have
in our system, a lot of which are ten or twenty years old, and figure
out, ‘Are they good games? Are people still going to want to play them?'
So
there's an editorial component about that. But also being able to put
together processes, and a team that can get a game working, like some
of the classic DOS ones on our system. It's really hard to get a DOS
game to work these days.
Assembling
a team that can make that happen, and who can work with publishers to
make sure the game is right, was a nice combination of skills that I
had. My content background is also important because a big part of my
job is creating the original programming for GameTap. We're working on
original shows with music celebrities to come in, tell us what kind of
games they like to play, that kind of thing.”
Gaslight
GS:
Now, is there a difference between an old movie that you can still
watch, and an old game which – you've overcome the technical difficulty
of running it – but is it still worth playing? It's got terrible
graphics, dated gameplay...
“The example I like to use is Birth of a Nation.
It's a landmark film, right? It's really, really important milestone in
American cinema. If you wanted to watch it today, unless you got a copy
that someone had found a technical way for you to watch – you could
never watch the original. It was a specific 16mm format. If you got an
original copy today, you couldn't watch it.
“If
you did watch it, you'd be bored to tears. It's a painfully hard to
watch movie, partly because of its age, partly because of anachronisms
in it, partly because of its subject material. It's a film that, in a
lot of ways, glamorizes the KKK. Not that I'm comparing games to that.
But as just a milestone in filmdom, it's big, it's out there. They
transferred it to tape to people can watch it.
There
is a lot of technical work that did go into that film, so you can watch
it at home, on tape, or on DVD. The question of, 'is it any good?'. You
know what? Most people say it was worth watching one time. There are
games like that out there, as well. There are landmark titles that
people should play once, if they're interested in games, or care about
games.
I'm not going to say Pong is Birth of a Nation – but if you look at a game like Pong,
it's very rudimentary. There are two paddles and a blip. But that
gameplay was the foundation for so many titles, even new games that are
being made today. It's interesting to go back and try it, to see what
it's like. And while that might not be a title that does extremely well
for us on GameTap, it's great to have it so you can see what it's like.
But let me take a different example. One of my favorite movies is Gaslight.
I love that film. But even the best copies I've seen of it are very
degraded. The sound quality is poor. But it's still a phenomenal film
to watch. It's still great after all these years. My analogy in games
would be Yars' Revenge on the 2600 - my favorite game as a kid. If you plug in Yars' Revenge
today, the play mechanics are still a lot of fun and the graphics
aren't detracting. The quality and craftsmanship that went into Yars' Revenge
in the first place has held up over time. Some games haven't. But that
one, I think, really has. So yes, it is worth playing some of these
games.”
GS:
Is it going to be more nostalgia, people remember playing these games,
or is it going to be more classics, game students going back and
playing all the old great classic games to see what they were like?
“I think it's both. Some games you will only ever play once, out of nostalgia. Dragster,
for the Atari 2600 – I'll just use that system again because it was my
first console. My brother and I, we sat around the Christmas after we
got Dragster for weeks and played it over and over again.
I don't know that I would necessarily want to play Dragster again, accept once, maybe with my brother because we need to relieve our youth.
But there are other titles – I'll go back to Yars' Revenge.
It's still really a good game. It's been re-released half-a-dozen
times. It's still fun, it's a good like quick hit, and it's something
you can play while you're downloading one of our newer games.”
Video game classic Yars' Revenge
GS: How did GameTap originally come about?
“Actually,
I wish I could take credit for that, but I can't. There's a guy named
Blake Lewlin, long-time Turner employee, who was originally working on
interactive TV. And everyone knows, interactive TV has gone nowhere
over twelve, fifteen years of development on it. So he got tired of
that and was looking for other projects, other ideas. He was looking at
what Turner's core competency was, which is taking other people's
catalogs, their content libraries, packaging them up together in a new
brand, and turning it into a really compelling content offering.
TBS
started off as an aggregator of other people's content. Turner Classic
Movies, for example, is an aggregator of other people's content.
Cartoon Network started off with the Hanna-Barbera properties. Blake
took a look at the landscape, and said ‘No one is doing this with
games.' And so he started a service for it.”