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GDC Keynote: Building a Better Battlestar
GDC Keynote: Building a Better Battlestar
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The re-imagined crew of the Galactica.
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Shortly
after Wednesdays Sony Keynote address, developers were treated to a
slightly different session from television writing guru, Ronald D.
Moore. Getting his career start working as writer and eventually
producer on Star Trek: The Next Generation, Star Trek: Deep Space Nine and HBO's short lived series Carnivale. Since then he has worked on what is considered one of the best shows currently on television by publications such as Time, Newsweek and Rolling Stone: Battlestar Galactica.
Like the original, the new show is about the last survivors of humanity
and their war against the Cylons and the ongoing search for planet
Earth.
Before
Ron Moore began the audience was treated to a montage of footage from
both the original 1978 series intercut with the new one. What was made
immediately apparent, to those who were not familiar with both series
at least, was a big difference in tone. The original with it's colorful
(comparatively) production design and more stationary camera work
presented an image of adventure and heroism, while the darker and more
subdued production design along with hand held camera work gave the new
series the clear feeling of drama and impending doom.
Ron
Moore began by jokingly stating his confusion at being invited to a
video game convention. "Or maybe I'm here to talk about the Ron Moore
first-person shooter... go around shooting network executives...
ex-wives with alimony payments. Dealing with legions of disgruntled
fans. The finale would be a showdown with Walter Koenig at a Star Trek
convention in Grand Rapids, Michigan for ultimate control of the
universe." He then conceded that he was asked to come because much like
Hollywood these days, a large amount of games made now are sequels,
updates, adaptations or outright remakes of an existing IP. As
showrunner on what is considered to be one of the most successful
updates of an existing property, the hope was that Moore could explain
the decisions made that appeal to new and larger audience unfamiliar
with the Galactica, as well as appeal to fans (most of them at any
rate) of the original, which Moore described as "an early childhood
guilty pleasure."
"The
first thing to consider were the fundamentals of the original show."
The inciting incident in both series is the destruction of "the 12
colonies" by the Cylons, resulting in the death of most of humanity.
The first and most important decision to be made was how to portray
"what is essentially genocide. Do we make genocide exciting and fun?"
Ron was approached to run the series in early 2002, and the events of
September the 11th were still fresh on everyone's mind. "It really made
us look back at the attacks in the original differently. "The decision
was made to go for a darker feel and make the attacks tragic and
frightening with little in the way of action set pieces as well as
leaving most of the attack off screen. "Doing it that way informed the
entire style and architecture of the show, a fundamental realism behind
everything."
"Who Are You?"
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The original crew of the Galactica were a more cheery bunch.
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Concerning
how to deal with the characters, Moore liked to the think of the crew
of the ship as a family unit. In the original this was actual quite
literal as Commander Adama actually had his three children serving
under him in the original. This presented a problem for Moore as to
logically do that meant creating a history for a society which would
allow for such a situation, a sort of hierarchical military state,
which was going too far away from the civilian run government that
Moore wanted to portray. Though the commander's son, Apollo, is in the
new series, he is there by circumstance rather than having been aboard
the ship all along. Adama's daughter, Athena, was omitted completely
since "she actually didn't have a purpose other than being romanced by
Starbuck. And since we changed Starbuck to a woman..." In the original
series Adama was an unquestionably noble and ideological man. Moore
said that the two versions of Adama are actually rather similar in
their strong ideology and conviction, but that the new Adama is not a
perfect man. He will violate his own ethics if he feels he must and his
decisions aren't always easy or maybe even right which "makes Adama
more human and therefore easier to relate to."
Moore
felt that in keeping with this family dynamic he needed a counterpoint
to Adama to create a balance. In the original series, President Adar
organized a peace conference that lead to the destruction of the
colonies and was, as Moore put it, "A weakling." Now there is President
Laura Roslin. If Adama is the father figure, then she is the mother.
Because of that, there is very little sexual tension between her and
Adama, "When you think of your parents you don't think of them as a
sexual couple, so that was very intentional". Moore also felt that it
was important to have a civilian authority figure on the show (the
president in the original series dies during the destruction of the
colonies) as a constant reminder that there was an entire society that
has been wiped out, as well as allowing for the discussion of politics
on the show, something "very important" to Moore.
One
of the most startling changes that occurred for the show was the
changing of the hotshot/gambler/drinker/womanizer Starbuck into a
woman. Which oddly enough was a decision made without a lot of
forethought, "The idea was just kind of thrown out there and we just
never changed it." The only reason the discussion of changing the
character came up at all was Moore was never enamored with Starbuck as
a character. "The only reason he ever worked I think was because of
Dirk Benedict's performance" adding that "The character made things
feel safe, which we didn't want to do". Starbuck as a woman still
shares many of the same characteristics as the original, she's also a
hotshot/gambler/sexually voracious person. But instead of playing up
those characteristics in a charmingly roguish manner, they are used as
symptoms of self-destruction. Otherwise having "someone who has a
problem with authority in a military organization just won't work."
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While the original Cylons were all metal and wires...
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The
next character up for discussion was Colonel Tigh. Here Ron Moore
relied on two life experiences when writing the character. Firstly was
his experience in the ROTC as an executive officer (XO). Second was his
experience in the Star Trek: The Next Generation writer's room.
A character he always had issues with in the series was Commander
Riker, whose job as the handsome and well-liked second-in-command was
mostly to agree with whatever course of action Captain Picard would
decide. An XO, Moore relayed, "Is the most hated officer on a ship",
and cannot simply agree with the captain because he said so, but
because his order is right and falls within the law of military
procedures. So, of course, it seemed natural to make Colonel Tigh an
alcoholic. He has a vital job necessary to ensure that things are done
the right way and yet everyone hates him for it. Of course he's going
to drink. This ties into the more human Adama of the new series, one of
his faults is getting too close to people, and allowing them to indulge
in their weakness.
One
of the most significant character changes was made to Boomer. In the
original series he was simply a secondary character who was another
pilot and was just kind of... there. Another gender change was done and
Boomer became female, but in this case the idea was to have a secondary
family unit on the ship represented through infidelity. Then one day,
Ronald Moore's associate told him "You know how we can make sure this
gets picked up into a series?" A dramatic pause ensued. "At the end
make Boomer a Cylon." Ron Moore's reaction was a simple "That's fucking
genius!". The entire original miniseries had been written at that
point, and though the ending had been changed to reflect this new plot
twist, all the existing scenes with Boomer remained unchanged.
"Make It More Real!"
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...the updated versions have a bit more flesh and blood.
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One
of the most important decisions in updating the series lay with the
villainous army of Cylons. How exactly should they be portrayed? The
clumsy, slow walking, and very inarticulate robots of the original
wouldn't work as menacing threat these days. It turned out to be a case
where "The limitation of a TV budget helped us". Doing a sophisticated
suit for a human actor was not only cost prohibitive in terms of
production costs, but simply shooting it on the set as a single robot
was simply a waste of time. During pre-production in 2002, the idea of
cost-effective CGI seemed equally laughable (though eventually turned
out to be quite feasible), so the decision was made to make them
human-like in appearance. The consequences of that decision informed
much of the new show's history. The Cylons were no longer a menace
created by an reptilian alien threat, but in fact servant machines made
in the image of man who essentially began a revolt. They created their
own social infrastructure, their own religion, and was an example of
what Moore described as a case of budgetary limitation leading to a
narrative boon.
Stylistically
one of the more consistent things between the two series is the Viper
combat ships. What was changed was the style of the combat scenes.
Similar to the cult favorite show Firefly, Battlestar Galactica
makes use of a hand-held camera style not only on set, but in the
CG-rendered space combat. Something that always bothered Moore in Star Trek
as well as any other film or TV show was the use of impossible camera
moves. "Everyone knows how to use a camera. So the audience can tell
when a camera shot is technically impossible. There's something about
it that tells them that what they're watching isn't real." So his
direction to the staff was to act as though "there was a guy out there
in space with a camera doing every shot". The hand-held, shaky,
zoom-filled action scenes "do kind of violate the film school rule of
"the audience shouldn't be aware of the camera" but I think in this
case being of aware of the camera, and having it always function
realistically allows the audience to believe in what they're seeing."
Wrapping
things up, Ron Moore said that the most important thing when updating
and adapting an existing work was to "not lose the architecture that
made them unique" and that despite the narrative and stylistic changes
both shows are "unmistakably Battlestar Galactica".
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