Electronic Arts has revealed to Gamasutra a new version of the company's Madden
football game, made exclusively for the Nintendo Revolution, and taking
advantage of the Revolution's unique motion sensitive controller. The
game will be shown for the first time at the E3 Expo in Los Angeles
The new title in EA's marquee franchise has been created by a new
internal studio within Electronic Arts Canada specifically set up to
make Nintendo Revolution games, and Gamasutra had a chance to interview
EA Senior Vice President John Schappert, who was a co-founder of
Tiburon Entertainment, and is now responsible for EA Canada, Chicago,
Schappert discussed the game's development, its specific game
mechanics, EA's approach to the Revolution, and why simply porting
titles to Nintendo's unique new platform is a bad idea for both
consumers and publishers.
Porting Games - 'Inferior' Approach?
When asked about how EA was handling the Revolution in terms of
internal resources, Schappert explained stridently: "I don't think a
winning approach on the Revolution is to port games to it, and I don't
think you'll see us taking that approach. I think that approach will
yield inferior software for the Revolution, and I don't think
publishers will be rewarded for that. We need to create games specific
for this platform, utilizing what it offers. That's what Nintendo did
on the DS, and that's what we're trying to do now."
He continued: "This is a unique platform. It's got a great, cool,
innovative controller, and so we thought it needed its own separate
development group just focused on it. We didn't think taking the normal
approach with our core group would be doing it justice. We created a
whole group within EA Canada, our Revolution group, to focus
specifically on making Revolution games... The approach we took is,
okay, we're making Madden
for the Revolution. Forget what the control scheme was before, what should
He also noted that EA has learned from its past mistakes in the area:
"If you look at Nintendo's dominance with the DS, they have created
unique offerings, that have expanded and changed the demographic. Stuff
like Brain Age
, and Nintendogs
, and Wario Ware
which is just brilliant. It's just amazing software that you can only
do with a stylus and a touchscreen. They've focused on that platform,
and I think they've dominated with it, and created some amazing
software. We didn't do that on the DS, and I think that was part of our
learning process; learning and watching to see how they've capitalized
on that machine. And they've done a great job. And with the Revolution
we said, you know what, let's learn from that. Let's create great
original Revolution titles."
Madden Game Mechanics
But how will Madden
play in any strikingly different way?
Schappert illustrated: "So for example, you're hiking the ball. You
grab the controller, and you pull it up. And you snap the ball, without
pushing a button. To throw, you take your hand and you gesture a throw
motion. The harder you gesture, the more you send a bullet pass. If you
gesture softer, you throw a lob. If you're kicking, you take the
controller as if it were your foot and swing up on it. The straighter
you keep it angled the straighter it goes. If it's tilted a bit, the
ball might sway."
"You're...a receiver, you just caught the ball. You want to stiff arm?
Take your hand out and extend it. You want to juke left or right? Jerk
your arm left or right. So in addition to using the pointing device to
select plays, we've completely redone the control scheme as if the
Revolution was the only platform."
Schappert continued: "We're not spending our time saying, 'Okay, let me
make it comfortable for you, for the person who has played previous Madden
games.' We're saying, 'Hey, you just bought the Revolution. It has a
unique controller, and this game is unique. This is proof of why you
bought the Revolution. We're not simply going to port games, we're
going to make them so you feel they're unique and original offerings.
Sure you might have played a football game before, but not like this.'"
"Our core focus right now is on the actual gameplay mechanics. We're
making sure that when you gesture with your hand, it recognizes it
appropriately. That's not trivial. We did focus group testing, and
found that people had twenty different ways of throwing. We're making
sure to capture all those, and whatever way you throw, hopefully,
you'll be pleasantly surprised to see that it recognizes it."
Reaction On The Revolution?
When asked what he thought when he first saw the Revolution, Schappert
commented: "I was surprised. It's so different. I guess I likened it to
everything I expect from Nintendo. You hear about Nintendogs
and you're surprised, but then you see it and you smile. You see what
they've done, and they're brilliant. So once you go on hands-on with
demos, you walk away and you're smiling and you're giddy like a
schoolkid talking about it for the rest of the day. Which is why after
we saw it we realized that to fully maximize that machine we needed to
create a group just focused on Revolution."
Next quizzed about how easy Revolution is to develop for, Schappert
noted: "You know, one of Nintendo's mantras was to make the machine
easy to develop for. I can tell you that is certainly playing out, our
team has been very, very pleasantly surprised. Hardware always comes in
stages, and even when you don't have all of the hardware, we've had
very early access to the controller. We've had access to that for some
time, for a very long while, so we've been able to prototype easily."
When asked about whether the existing Madden
audience will play the game on the Revolution, Schappert suggested: "I think it's going to be different to existing Madden
consumers. Football gamers know what to expect, they won't be
disappointed with the core mechanics like the AI, but I think the
control scheme and the gameplay is different, which is exactly what I
think every Revolution title I want to play is going to be like. The
system is different and unique, so I want to play unique offerings on
Further information regarding Madden
for Revolution will be available at next month's E3 Expo in Los Angeles, which Gamasutra will be covering in full.