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In September of 2004, Immersion Corporation was awarded damages
of approximately 90 million dollars in a lawsuit against Sony, who
Immersion said made illegal use of its technologies. Immersion, which
manufactures force-feedback and so-called “haptic” (engaging the user
via the sense of touch) devices for a wide range of applications, is
headed by Victor Viegas, who took some time to speak with Gamasutra
about the lawsuit, and about Sony’s announcement that the PS3 would not
contain rumble technology.
As far as the ongoing litigation is concerned, Viegas is confident that the end result will be in his company’s favor.
“We’ve already won,” he said. “In September the jury was unanimous in its defense of our actions.”
In
addition to the monetary damages awarded, Viegas said the other outcome
of the 2004 verdict was an injunction that, if applied, would prohibit
Sony from any production, manufacture, or sale of the related
technologies in the United States. It is this injunction that Sony is
currently attempting to appeal.
“They’ve
taken aggressive positions with the use of patents to try to invalidate
our claims, and have argued that Immersion committed fraud,” Viegas
said. “There’s been quite a lot of legal activity and a lot of
unnecessary energy expended over this.”
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Immersion President Victor Viegas
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Previous
lawsuits in which immersion has played a part include a settlement with
Microsoft (who was originally named as a defendant in the same suit
Sony is currently fighting) and Electrosource, the company which
produces the Pelican brand of third-party controllers. Both of these
companies have settled with Immersion, but Viegas says he sees no
current indicators that Sony will follow suit.
In
addition to Immersion’s case against Sony itself, he says they have
also filed a lawsuit against a Sony witness, who Viegas says appears to
have been paid for testimony. As
for Sony’s decision to not include haptic technology in their
next-generation controllers, Viegas says he is skeptical of their
proposed reasoning.
The
company announced in a press release that the PS3 controller would lack
vibration due to the possibility of it interfering with the
controller’s new tilt sensors, which Viegas feels is unlikely.
“If
what they’re saying is in fact the reason why [the controller will not
have vibration], I’ve offered them numerous solutions to the problem,”
Viegas said in an interview Tuesday. “I don’t believe it’s a very
difficult problem to solve, and Immersion has experts that would be
happy to solve that problem for them.”
The
solutions offered by Immersion, however, would hinge upon Sony’s
acceptance of the current litigation, and no word has been given as to
Sony’s plans on the matter. Viegas says that Immersion “would have no
qualms helping Sony with their problem, if indeed it is a problem,” but
the company would have to cease its appeal against the current
injunction.
Viegas is confident, however, that his company’s technology will be at home on video game systems in the future.
“We
feel haptic or vibration technology is quite possible in a next gen
system,” he said. “It can provide greater fidelity, better effects, and
a more complete sense of immersion, using a wired or wireless
controller.”
As
far as Sony’s choice to remove vibration from their new console, he
feels it goes against the ideas of improvement that are espoused by
those entering the next-gen market.
“When
you think about the investments they’re making in improving graphics
and sound, these are all meant to try to immerse you or put you in the
middle of gameplay,” Viegas said. “So to take vibration out of a
driving game or a first person shooting game, I can’t imagine how
people will be able to view that as an advancement in gaming.”
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PlayStation 3: A "Step Backward?"
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Viegas
also said that the responses he’s found on websites and in blogs seem
to imply that gamers agree Sony has taken “a step backward” in its
development of gaming by its removal of vibration technology.
“From what I’ve read, people are not happy,” he said.
Within his own company it seems, people are not happy with Sony’s decision either.
“We
had a lot of employees on the floor at E3, and many of them got to get
their hands on the [Playstation 3] controller,” Viegas said. “They say
it felt light, that it felt cheap and flimsy, and that it lacked weight
or substance. Overall, they were disappointed.”
Apparently, Immersion employees were not the only ones upset at the lack of haptic response in Sony’s new console.
“I’ve
spoken with a lot of developers, and apparently out of the early kits
they were given to work with, at least a few of them contained
vibration technology,” Viegas said. “When the announcement was made
that the final product wouldn’t contain that technology, they were as
shocked as everyone else.”
Holding
over 600 patents, Immersion is certainly not going to go out of
business due to the fracas over the Sony suit, but Viegas said he’s
hopeful it can be resolved in a fashion that allows players to
experience the depth of immersion haptic technology can offer to a
next-gen system.
As
for the rest of the next-gen consoles, Viegas said they have
demonstrated their technology to Microsoft, and have no current plans
to interact with Nintendo on its upcoming Wii console, nor do they have
any plans to file future injunctions against Nintendo or any other
company, yet.
“We
have officially stated we have not performed full analysis on
Nintendo’s product so are not in a position to comment on the
technology they are using,” Viegas said, adding “we’ll take a look at
those.”
In
the meantime, Viegas said Immersion is hard at work on other haptic
technologies that will be applied in a wide range of fields, from
creating virtual environments for doctors and nurses to feedback units
for automobiles and flat touchscreens. For Sony, however, the ball is
in their court.
“We
have solutions we have perfected and demonstrated to Sony, contingent
on their acceptance of our terms,” Viegas said. “All we can do now is
wait and see.”
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