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Final Thoughts
We
have a couple of points to share with developers out there who are
trying to make games that break the mold. First, don’t start without
having a proof of concept stage; write a few throw-away prototypes to
test the core game mechanics, and if you have time, prototype the
graphical UI as well to save some extra work.
Second, either add some slack to the schedule or consider using change-friendly project management methods such as Scrum, because in these types of games there are always a lot of new things to be discovered and worked out.
We
firmly believe that mobile games can be a lot more than arcade remakes
or just a quick profit opportunity for license owners, and we put our
money where our minds are. Building Tower Bloxx was a long
and challenging journey, but as we were finishing the game we hoped
that we had stacked enough blocks and put them in the right order to
attract and please a big audience. Judging by its critical reception
and its commercial success (it’s been our best-selling game in many
markets over the past few months), it seems we got some of it right.
And now, it’s time to start it all over again!
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