|
It
is a truism that the most important asset of any development studio
is its people. Today, with a shortage of experienced staff, escalating
payrolls and the ease with which developers can change jobs, nothing
is more important than people and their skills. As the game industry
has become bigger, more competitive and more professional, the demands
on and by development personnel have increased dramatically. Staff
costs account for the lion's share of the company payroll and their
skills are the only real resource you can offer a prospective publisher.
To succeed in the videogame industry, investment in people is essential.
But
consider the financial risks of adding personnel. Whether your company
advertises job openings itself or uses a headhunter, recruitment
costs are considerable. Factor in on-the-job or external training,
hardware and software, office furniture, and other overhead and
you'll find that by the time new development staffers become productive
your investment is well into five figures. If they do not perform
as expected, are disruptive, or have a demoralizing influence on
other employees, your investment becomes a liability.
How
can you reduce these risks? Football coach Jimmy Johnson's simple
formula for evaluating players is a good place to start. He says:
- They
must be smart
- They
must be hard working
- They
must be loyal
But
when recruiting, how do you know if the people sitting across the
interview table are really all of the things they say they are?
Finding
The Right People
Let's
be absolutely clear about one thing: Good development people are
very hard to find. But what is it exactly that defines effective
employees?
For
one thing, they don't just deliver what you want--they routinely
exceed your expectations. You ask for good work and you get great.
You ask for two character concepts and you get 10. Good employees
don't let you down. They are reliable and conscientious and realize
that when the company does well, they do too. They are essential
team members who respect you and, in turn, receive respect.
By
contrast, bad or mediocre employees do no more than what they are
asked. It doesn't matter to them if their line of code breaks the
game because they know someone else will pick up the pieces. They
are interested only in their individual contribution and not how
it fits into the quality of the overall product.
They
lack motivation or ability--or both. In any case, they don't appreciate
what it takes to produce a good game because they can't tell the
difference between producing code that makes for an enjoyable and
challenging entertainment and code that produces a mediocre product.
They might recognize a good game if they were to buy one--they
just don't have the skills to create one.
Who's
To Blame?
If
a game reviews or sells poorly it is not the fault of the game developer,
but the person who hired him or her. Those who hire unwisely might
point to their comprehensive training program and in-depth job orientation,
but what good is any of it if they continually pick the wrong person
for the job?
A
common pitfall for managers is choosing people who have personalities
similar to their own. Think about it. How many friends do you have
that don't share at least some of your characteristics? Work is
no different. Many successful department managers are aggressive,
uncompromising, and forceful. But these are not necessarily the
attributes they should be seeking in their employees. A similar
route to disaster is when people are chosen for their technical
knowledge alone, with no consideration given to their social or
interpersonal skills.
Either
way, the ultimate responsibility for the quality of new employees
rests squarely on the shoulders of the managers who hire them.
High-Caliber
People
Look
at your potential candidates and consider their personalities. A
company needs to hire high-caliber employees. By this I mean
people with integrity and a strong sense of right and wrong who
want to advance by helping their companysucceed. It is essential,
particularly in creative endeavors such as the video game industry
where cooperation and teamwork are paramount, that new employees
quickly find a comfort zone and fit in. Therefore, development studios
should seek applicants with certain attributes. These include:
- The
desire to resolve conflict rather than cause it
- The
ability to find creative solutions to problems
-
The capacity to build trusting, quality relationships with colleagues
- An
openness to criticism of their work
-
An understanding of their own strengths and limitations
High-caliber
people do their best because that's all they know how to do. Conversely,
underachievers get left behind. They respond by being disruptive,
obstructive, or belligerent. Underachievers try to make themselves
look good by finding reasons why new ideas won't work and striving
to ensure that nothing ever changes. People without ability and
creativity can be very threatened by those who show flair. When
this becomes the corporate culture, it is virtually impossible to
instill change without a huge and expensive shakeout.
So
how does a company find the high-caliber people it needs to compete
and prosper in the ultra-competitive video game marketplace? Eutechnyx
has addressed this problem by devising a comprehensive recruitment
process. But we have added an important element: Emotional Intelligence
Testing (EIT).
Scientists
first proposed the concept of Emotional Intelligence as a measure
of real world interpersonal capabilities that are not gauged by
standard IQ tests. The fact is that many people with high or even
the highest IQs have difficulties coping with everyday situations.
People with high EI scores, however, tend to have far better communication
and life skills. It is our experience that a smart person with a
high EI quotient has at least a strong emotional foundation for
success in the game development studio, where long hours and deadline
pressure are counterbalanced by high spirits and teamwork.
Emotional
Intelligence Testing
At
Eutechnyx, we have used Emotional Intelligence Testing (EIT) successfully
because it is extremely effective in determining whether a candidate
has the personal qualities we seek: maturity, integrity and motivation.
We
never make employment decisions based solely on EIT reports. The
information is used mainly to help the Eutechnyx interviewer penetrate
the job applicant's facade and find the real person beneath.
An
EI test evaluates the job candidate's:
- Self
Awareness; examining factors such as self-confidence and one's
ability to manage emotions in various work situations.
-
Emotional resilience; in simple terms, looking at how thick skinned
a person is.
-
Motivation; what drives them?
-
Interpersonal sensitivity; assesses the extent to which a person
considers the feelings of others.
- Influencing
skills; there is a fine line between being argumentative and persuasive.
-
Intuitiveness; the ability to reach decisions based on incomplete
information.
- Conscientiousness;
the willingness to apply one's nose to the grindstone.
Together,
these factors measure a person's Emotional Intelligence.
But EIT is not a discipline in which the highest score is always
the best. A trained analyst can only ascertain whether or not an
individual possesses certain characteristics.
Obviously,
high scores in such areas as motivation and conscientiousness are
preferable to low ones. But they can also indicate a tendency to
be overly fastidious or obsessively compulsive, issues that must
be investigated further during a second interview.
The
EI test comprises 70 straightforward statements such as:
- I
contribute heavily to projects and tasks.
- I
am comfortable taking charge of a situation.
The applicants rate each one on a scale of 1 to 5 wherein 1 equals
I strongly disagree and 5 equals I strongly agree.
The
responses are analyzed by a professional EI testing center and a
written report is prepared. It is Eutechnyx' policy to always provide
a copy of the results to the applicant.
|