Contents
Rare's Viva Pinata: Giving The World Buzzlegums And Fudgehogs
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Technical Art Director
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Time Fcuk
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  Rare's Viva Pinata: Giving The World Buzzlegums And Fudgehogs
by Rare staff
1 comments
Share RSS
 
 
December 13, 2007 Article Start Previous Page 5 of 5
 

Part Five: Moving On

Now back to a time when consoles were slightly chunkier, and this shot of Viva Piņata when its home was the original Xbox. At this point we didn't have the brute force to push today's spangly graphics.

Advertisement

Everything was that little bit flatter and bolder -- the papery effect that truly distinguishes the Piņatas wasn't made possible until we started messing around with the extra power of Xbox 360. Between the Piņatas are a handful of Helpers who have been through some changes since Xbox 1. Even though some of them didn't make the cut, you can still see the stylistic changes that were made during the generational jump.

Among them is Dastardos during his "low polygon count" phase. He's stayed much the same with one exception: when this picture was taken, he was transported around the garden by the large orange balloon attached to his back. Next to him is Dedos, or to give her full title, Verde Dedos. You can see how her much larger mask used to cover her entire face.

Some have wondered why "Dedos" became "Leafos". When creating a global franchise many things have to be taken into consideration, not least of which is language. "Verde Dedos" is "Green Fingers" in Spanish, and while the Spanish isn't a problem, using a common phrase as a main character can be.

Eventually, Dedos took inspiration from the leaves on her mask and changed her name to Leafos by deed poll. Summary: legal reasons. While it was unfortunate that a good name was lost, the "-os" was picked up and used to name the entire family of Helpers within the garden. Given "Storkos", "Seedos" and "Dastardos", you may have guessed that already.

And the blue-headed chap on the chest of drawers is a small boy in a monkey costume, who (along with his mute monkey servant who would carry him and his wares around) used to be the only shop in the game before Lottie et al moved in.

We end with a home-made Rashberry by Ryan, embodying the dedication behind Viva Piņata. Not willing to settle for "yeah, it looks like a Piņata", Ryan took his concept art and turned it into a real-life version. The little porker wanders around Manor Park to this very day, avoiding the Cannoņata and small children with sticks.

The team had a lot of fun making this game and, since its launch, has taken just as much pleasure in seeing every one of you discovering VP for yourselves. Every design document, texture, model and line of code has been worthwhile for that very reason. Hopefully you've enjoyed these snapshots of VP's history: our thanks to you all, and Happy Birthday Viva Piņata!

 
Article Start Previous Page 5 of 5
 
Comments

dy nr
profile image
Nice...


none
 
Comment:
 


Submit Comment