As
we sat down in the meeting room to discuss the studio and its plans
in more detail, D'Astous took the time to introduce why he took the
reins of the studio.
"I
worked at Ubisoft Montreal for over three years. It was across the
very exciting time where they went from 500 people to 1,500. It was
quite a challenge to staff up 1000 people in three years! We did put
in place a lot of project management tools and processes. After the
changes, there was a change in management -- it's just natural in a
company's life -- so I moved on to work with Babel Media."
"When
I heard that Eidos were coming to Montreal, that was music to my
ears. I mean, I love to build, and starting something from scratch
was an opportunity I just couldn't miss. It doesn't come very often
for a major company. I embraced the challenge and with the people
we've hired I think we could face anything. Nine months ago, I was
working in my basement alone calling people! To be here now with a
finished office, a recruited QA team, a very senior dev team and a
finished proof of concept? Amazing. You need to be efficient, though,
you can have talent but if you're not efficient things aren't going
to work out. I got great support from head office in the UK. They
gave me carte blanche and I just ran with it. I'm so proud of the
team and of the product you're going to see."
Although
we'd broached the topic of "Why Montreal?" with D'Astous
previously,we chose to try and go more in-depth with him in the face
of recent criticisms of the tax break system from developers such as
Silicon Knights' Denis Dyack.
"People
think that the equation is simply that people come to Montreal for
the tax breaks. That mostly comes from other cities where they don't
have such things. It's not just because of that. The Canadian dollar
has gained more than 20% this year on the U.S. dollar! No one is
talking about the fact that companies are still coming in and
investing in Montreal. People don't come here only for the tax
credits," he argued. "The testing we're performed used to
be based in London. Can you imagine the cost, per square foot, for
the amount of testers we have? The cost is five times what it would
be here."
D'Astous
did, however, acquiesce that the tax credits were a "significant
reason" for developers to move to Montreal, saying, "I
don't want to minimize it, but I do want to show that the equation in
choosing a city in which you want to develop is quite long... Money
is important, yes, but talent is too. It's dangerous to simplify it
down to just dollars and cents," D'Astous said, pointing out
that 80 percent of his staff was from Quebec.
With
so many of his staff from Quebec and more still to hire, did he feel
the possibilities for growth in Quebec were endless? "It depends
on the business model. If someone like, god forbid, Vivendi wants to
come here and instantly grow a thousands-strong studio, I would wish
them good luck, as I don't think it would work. If I was asked to
start a studio working on commercial titles with a twelve month cycle
here I would slit my wrists. I wouldn't be able to attract people."