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Gamasutra's Best Of 2007
 
 
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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 21, 2009
 
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
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Features
  Gamasutra's Best Of 2007
by Leigh Alexander, Brandon Boyer, Simon Carless, Christian Nutt
6 comments
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December 31, 2007 Article Start Previous Page 10 of 10
 

3. Super Mario Galaxy (Nintendo - Wii)

The thing that makes Super Mario Galaxy special was that Nintendo managed to pull it off at all, in a sense. In a series that carries such high expectations that Super Mario Sunshine is talked about by otherwise rational gamers as if the developers personally ran over their puppy, coming out with a game that's (pretty much) universally adored is an achievement in itself.

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But how did Nintendo EAD Tokyo manage that? The obvious answer lies in stripping away the complexities that lead to the dislike of Sunshine. More careful examination reveals that it's the consistent look and feel of the game, the perfect playability, the consistently doable and enjoyable challenges, that make it special. It is not possible to say enough good things about the control. It is crucial to point out that, even offered increased disc capacity, Nintendo dropped voiced cutscenes.

But maybe what makes Galaxy great is the abandon with which Nintendo has embraced abstraction. Mario has mostly taken place in the Mushroom Kingdom -- but even that vague concept is jettisoned for a string of constructs that only vaguely approximate real environments, at their absolute most concrete.

This game is wholeheartedly a game, and doesn't shy away from it -- more, it embraces it. In the first level of Future, Ratchet may traverse an amazing futuristic city. Mario traverses challenges -- nothing more, nothing less.

2. BioShock (2K Boston/Australia - Xbox 360, PC)

Not just the darling of the mainstream media who were thrilled to finally pack Ayn Rand references into a video game article, Ken Levine's ambitious vision for the haunting, richly-realized underwater city of Rapture raised the bar for game worlds. BioShock showed us a city that lived and by its principles, and each detailed, decaying remnant tells a piece of the tragedy.

Not only does Rapture illustrate the consequences of pride and overidealism, but its remaining citizens do, too, the consequences stamped into the mad eyes of each eerily-masked face. Most of all, BioShock allows the player to decide how like them -- or not -- the mysterious protagonist becomes.

1. Portal (Valve - Xbox 360, PS3, PC)

This year's biggest surprise could have easily sidestepped the limelight as "bonus content" on Valve's The Orange Box compilation, but the revolutionary Portal became a cult favorite almost immediately -- and for good reason. The brain-bending, portal-shooting, first-person puzzle gameplay was a feat in both creative innovation and technical grace, and it would be worth a mention on these merits alone.

But what rocketed Portal to the top were all of its peripheral details. Some of the cleverest writing ever seen in a game helped thread sharp -- and often touching -- humor through an environment that could be alternately adorable, hilarious and sinister in turns. Admirably, none of it's forced on you -- Portal treats the player with dignity and without over-instruction, proving that, in a year that saw plenty of overwrought epics, sometimes the most effective storyline doesn't need to try so hard.

Most impressive of all, Portal achieved victory handily in an area where all titles attempt, but few attain -- creating emotional engagement with the player. Game companies aim to coin fan favorite characters and creatures year after year, and yet the inanimate Aperture Science Weighted Companion Cube -- after appearing in a single scene -- achieved iconic status seemingly overnight, as did Jonathon Coulton's unforgettable "Still Alive" ending theme, sung by the equally memorable GLaDOS. The cake may or may not be a lie, but Portal is truly the year's best.

You said:

Andrew Dovichi: "I find it interesting that Guitar Hero III isn't present in the list... It would be interesting to hear the rational as to why it was left off the list, especially considering it was Activision's highest grossing title of all time from what I hear."

 
Article Start Previous Page 10 of 10
 
Comments

David Turner
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I am still a huge fan of Super Stardust HD. It's sad not to see it on the list.

Matt Ponton
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Guitar Hero III really didn't do anything new but provide more songs and change up the designs of the cast of characters. They also just threw in more notes, sometimes it feels like I'm hitting 3 notes where the song has 1. Asking why Guitar Hero III shouldn't be included is like asking why Madden 2008 wasn't included. After all, both of them sold well, but selling well doesn't necessarily mean that a game is good.

Playing Rock Band (solo) created more enjoyment for me this year than GH3. They really went that extra mile, the star note chains - that I have always complained about not being in GH - appeared. Also, since Activision was cool with destroying the only character I enjoyed in GH - Judy Nails - it really let me down, Rock Band allowed me to get that user-created-character/band that this generation is big on.

In short, Guitar Hero III was more of the same so to put it along with games like Pac-man CE or Portal would be kind of disheartening.

Ed Stastny
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Agreed on Super Stardust HD, especially considering Everyday Shooter is on the list. SSHD is by far more entertaining (IMHO) but ES does get points for being the most "indie-vative".

Pac-Man CE definitely deserves the number one slot.

Anonymous
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You? What is this, Time Magazine? The stupidity of that gesture lies somewhere between the Academy Awards naming "every movie" best picture and the Nobel Peace Prize being awarded to the Nobel Peace Prize.

Anonymous
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PixelJunk Racers, Jetpack Refuled, come on...these aren't worth the price of a free download -- much less any hard earned $$$. Everyday Shooter isn't bad, but it's not that good either...

Anonymous
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You mean you can't GUESS who designed Chain Factor??? Here's a hint: try area code 212.


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