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November 22, 2009
 
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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November 22, 2009
 
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Features
  Gamasutra's Best Of 2007
by Leigh Alexander, Brandon Boyer, Simon Carless, Christian Nutt
6 comments
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December 31, 2007 Article Start Previous Page 5 of 10 Next
 

Top 5 Developers

This time, we give careful consideration to the game developers who have done the most to advance the art and science of gaming worldwide in 2007. This chart may have some overlap with the 'best games' chart coming later this week, of course.

But we're picking top developers for their attention to detail, grit, and willingness to push the envelope, not necessarily simply on the finished product's overall quality - though all of this year's Top 5 Developers have worked on spectacular titles.

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The developers picked are the editor's choice, and for every one settled on, there are many others -- from Infinity Ward through Insomniac to Nintendo EAD Tokyo and Naughty Dog -- that we also greatly appreciate. Here's our line-up:

5. BioWare (Mass Effect)

While it may verge on the over-complex in some gameplay mechanics, BioWare's masterful Mass Effect feels like a genuine space opera. It has whirling emotions and a genuine story arc - so genuine, in fact, that you start to realize how basic the story in many other games is.

In addition, the character customization using Unreal Engine 3 made players even more acutely aware of their immersion in the action. And with fruits from Dragon Age to the "mysterious" MMO still due under new taskmaster Electronic Arts, one can't help but think that the golden age of BioWare's story-driven epics has only just begun.

4. Bungie (Halo 3)

Some cynics might say that Bungie not being #1 on this list means that they've failed, given the stratospheric expectations for Halo 3. Well, hardly -- the single-player game was still rapturously received. But where the newly independent developer scored, for me, was in the multiplayer immersiveness.

With social networks ravenously engulfing the rest of electronic media, the incredibly complex stat tracking and multimedia upload capabilities of Halo 3's online modes make for a world in which tracking and replaying your interactions mean as much as the gameplay itself. Games still have a long way to go on their path to social media, and Bungie blazed the trail in 2007, while quietly setting up as independent of Microsoft.

3. 2K Boston/Australia (BioShock)

Of course, the team we'd all love to call Irrational always knew that BioShock was a critical darling, but to break out to commercial success - and with such a relatively odd, highbrow setting -- was a surprise to many.

But Ken Levine's team (and their counterparts in Australia) took their time and presented a carefully structured game world where morals mattered, dynamic and emergent gameplay was rife, and Daddies were Big. It may already be a "franchise", but as an original piece of art, BioShock rocks, and 2K Boston and Australia should be proud of the iteration and perseverance in birthing it.

2. Harmonix (Rock Band/Phase)

When a developer thrives after its signature franchise has been taken away from them - that's when you know they're destined for greatness. And Boston's Harmonix did just that with Rock Band, possibly the best multiplayer game of all time -- while sneaking in officially overlooked (see above) iPod breakthrough title Phase along the way.

It's not just the pure technical execution, either. In the innards of Rock Band, you can feel the love of rock music screaming out to be heard from the developer, something that's widely agreed to be somewhat lacking in Neversoft's still competent Guitar Hero III. It's a game that makes you feel -- and most often, that feeling is great. Bravo, Harmonix.

1. Valve Software (The Orange Box)

Sure, plenty of other developers shipped a great game this year. But, let's face it, how many of those developers shipped three great titles all in one year, while simultaneously owning and operating a major PC game distribution portal?

Thanks to the puzzle humor genius of Portal, the beautifully art-directed multiplayer smartness of Team Fortress 2, and the pitch-perfect storytelling and humanistic drama of Half-Life 2: Episode 2, all packaged up neatly in The Orange Box, Valve deserves Gamasutra's award for the 2007 Developer Of The Year. (Mind you, expect a Halley's Comet-style gap until they next release this many titles in 12 months!)

You said:

Robert Chang: "To say that Valve brought nothing to Portal is like saying Valve brought nothing to the FPS genre with Half-Life. This is what Valve does best -- they work with established game mechanics/genre and then bring their unique storytelling, gameplay philosophy, and beautiful art direction to the table."

Caswal Parker: "Although most of these games lack 'innovation' what they do show is sheer polish. They put in the last 5% to really make their games great. 'Good enough' wasn't good enough for them. They put in that last little bit, which always takes more time than you think."

 

 
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Comments

David Turner
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I am still a huge fan of Super Stardust HD. It's sad not to see it on the list.

Matt Ponton
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Guitar Hero III really didn't do anything new but provide more songs and change up the designs of the cast of characters. They also just threw in more notes, sometimes it feels like I'm hitting 3 notes where the song has 1. Asking why Guitar Hero III shouldn't be included is like asking why Madden 2008 wasn't included. After all, both of them sold well, but selling well doesn't necessarily mean that a game is good.

Playing Rock Band (solo) created more enjoyment for me this year than GH3. They really went that extra mile, the star note chains - that I have always complained about not being in GH - appeared. Also, since Activision was cool with destroying the only character I enjoyed in GH - Judy Nails - it really let me down, Rock Band allowed me to get that user-created-character/band that this generation is big on.

In short, Guitar Hero III was more of the same so to put it along with games like Pac-man CE or Portal would be kind of disheartening.

Ed Stastny
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Agreed on Super Stardust HD, especially considering Everyday Shooter is on the list. SSHD is by far more entertaining (IMHO) but ES does get points for being the most "indie-vative".

Pac-Man CE definitely deserves the number one slot.

Anonymous
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You? What is this, Time Magazine? The stupidity of that gesture lies somewhere between the Academy Awards naming "every movie" best picture and the Nobel Peace Prize being awarded to the Nobel Peace Prize.

Anonymous
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PixelJunk Racers, Jetpack Refuled, come on...these aren't worth the price of a free download -- much less any hard earned $$$. Everyday Shooter isn't bad, but it's not that good either...

Anonymous
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You mean you can't GUESS who designed Chain Factor??? Here's a hint: try area code 212.


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