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Gamasutra's Best Of 2007
 
 
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
Sucker Punch Productions
Character Artist
 
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Texture Artist
 
Sony Online Entertainment
Brand Manager
 
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Crystal Dynamics
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Gargantuan Studios
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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November 22, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
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Features
  Gamasutra's Best Of 2007
by Leigh Alexander, Brandon Boyer, Simon Carless, Christian Nutt
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December 31, 2007 Article Start Previous Page 9 of 10 Next
 

6. Crackdown (Realtime Worlds - Xbox 360)

Crackdown's major successes as a game come in the way that it blends elements together to make a fresh, compelling whole. Even its main failure -- narrative -- is a sort of success-in-disguise (all of the dialogue is 100% irrelevant to succesfully playing the game; the ending is so bad it's good.) But what's great about Crackdown is that it takes the dirty anarchy of Grand Theft Auto and injects it with (unintentional?) lightheartedness thanks to its super-powered characters.

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It's an injection of vitality into a genre that otherwise consists of one 800 pound gorilla and a pile of also-rans in a dump bin at GameStop. Exploring Pacific City (and hunting for power-ups) is actually more engrossing than actually battling crime -- bolstered by the endless uniqueness of the environments and how your character's leveling up allows greater access to rooftop vistas.

The seamless co-op play, which allows you to team up, kill, or just ignore each other and chat while wreaking havoc across town from one another, adds another layer of fine-tuned, technically-complex pleasure. It's sandbox in the true sense, in that it allows and encourages you to find your own fun -- as the YouTube videos can attest.

5. The Legend of Zelda: Phantom Hourglass (Nintendo - DS)

While the so called "wink waker" cel-shaded look might have been more controversial than video game art should ever be, the expansive blue skies, green islands and paper doll characters were right at home on the DS, where the latest installment in the Zelda franchise is possibly the cleverest and most engaging use yet of the touch screen.

Delightfully playful and intuitive, Phantom Hourglass has the feel of a real adventure. Charting a course on the high seas, sketching your own maps or drawing your boomerang's path with the stylus is a brilliant new take on classic Zelda mechanics -- just like the boss fights, which feel positively cinematic as they span both screens.

4. Rock Band (Harmonix/MTV - Xbox 360, PS3, PS2)

Some have and will continue to find fault in Rock Band for being "just" Guitar Hero with drums and a microphone, or 'just' a follow-on to territory that Konami tread many years before, but Harmonix's achievements have always been less about innovating rhythm game techniques, but refining them.

Chained star-power note streaks, interface enhancements that both relocate its elements to more logical peripheral placement and redefine them more elegantly (an apparently new in-house standard it shares with its iPod sister, Phase), and note charts that capture the feeling of the music as much as timing are just part of what puts it ahead of the rest.

What very much separates it from the pack now is its performance presentation -- characters with genuine sex appeal that look and play like stars and smart camera work that make the game as much a joy to watch as to take part in -- and the human element that makes group play, when executed well, as much a thrill as an actual night on stage.

But, more than anything, Rock Band's greatest promise is its potential, as it works to position itself not just as a game, but as a new interactive format of music to join vinyl, CD and MP3, with hints of future simultaneous album releases and tools for aspiring garage bands to bring themselves into our living rooms.

The forthcoming Titan v. Titan battle between MTV's cross-media muscle and Activision's newly available Universal Music Group library via new partner Vivendi will be a thrill to watch in the years ahead.

 

 
Article Start Previous Page 9 of 10 Next
 
Comments

David Turner
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I am still a huge fan of Super Stardust HD. It's sad not to see it on the list.

Matt Ponton
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Guitar Hero III really didn't do anything new but provide more songs and change up the designs of the cast of characters. They also just threw in more notes, sometimes it feels like I'm hitting 3 notes where the song has 1. Asking why Guitar Hero III shouldn't be included is like asking why Madden 2008 wasn't included. After all, both of them sold well, but selling well doesn't necessarily mean that a game is good.

Playing Rock Band (solo) created more enjoyment for me this year than GH3. They really went that extra mile, the star note chains - that I have always complained about not being in GH - appeared. Also, since Activision was cool with destroying the only character I enjoyed in GH - Judy Nails - it really let me down, Rock Band allowed me to get that user-created-character/band that this generation is big on.

In short, Guitar Hero III was more of the same so to put it along with games like Pac-man CE or Portal would be kind of disheartening.

Ed Stastny
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Agreed on Super Stardust HD, especially considering Everyday Shooter is on the list. SSHD is by far more entertaining (IMHO) but ES does get points for being the most "indie-vative".

Pac-Man CE definitely deserves the number one slot.

Anonymous
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You? What is this, Time Magazine? The stupidity of that gesture lies somewhere between the Academy Awards naming "every movie" best picture and the Nobel Peace Prize being awarded to the Nobel Peace Prize.

Anonymous
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PixelJunk Racers, Jetpack Refuled, come on...these aren't worth the price of a free download -- much less any hard earned $$$. Everyday Shooter isn't bad, but it's not that good either...

Anonymous
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You mean you can't GUESS who designed Chain Factor??? Here's a hint: try area code 212.


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