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3D
GameGauge 1.0
Unfortunately,
a lot of the game performance testing that's done out there isn't always
done in a rigorous fashion, so it becomes difficult to compare results.
Even if you ignore system differences (all Pentium III 500MHz machines
are not necessarily equal), there are problems. If one user runs Quake
II timedemos using version 3.14, how does that compare to 3.20? The
short answer is, it doesn't.
At CGW,
we wanted a standard way of determining performance of 3D graphics cards
or systems using real games. So we came up with the idea of 3D GameGauge.
3D GameGauge
is really very simple. The basic concept was to have fixed length demo
loops that would just test the rendering capability of the 3D card. However,
we did want to have audio active -- after all, few of us play with the
sound turned off. With some early graphics cards, we saw performance actually
decrease substantially when turning on audio. A 3D accelerator needs to
be a good "systems citizen," after all.
3D GameGauge
1.0 consisted of six titles: Forsaken (a prerelease demo), Incoming,
Turok, Quake II, GL Quake and F22 Air Dominance
Fighter. We began using it in early 1998. As with any 1.0 product,
there were some problems:
- The early
demo of Forsaken was flaky. It didn't like some forms of audio
acceleration, and there was a weird bug in the way it related to Windows
98 that would sometimes cause severe paging to virtual memory for no
good reason.
- F22
ADF was frame-rate limited to 50fps. Early last year, that wasn't
a big problem, but it became one later.
- F22
ADF's playback engine was limited to 640x400, despite DID's insistence
that it was really running at 800x600.
- There
was no real front end to launch all the titles, making it a manual --
and hence, tedious -- process.
- The whole
test was pretty first-person shooter intensive. There wasn't a good
genre spread.
- In retrospect,
using the sum of the frame rates as the overall score wasn't a good
scoring methodology. Forsaken would generate huge scores, and
minimize the impact of other titles.
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