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What about games impacting
Hollywood?
YL: I would say Resident
Evil is probably the single best original game to become a movie
and a lot of that is because the movie is true to the kicking-zombie-butt
gameplay style. Milla Jovovich is just encapsulating the persona in
that film. Even so, Resident Evil is a smaller-scale success.
We've yet to see a game truly spawn a movie on the caliber of the game.
In the sense that, to pick an example of Madden: The Movie, where
you have a seminal game experience that's defined a genre and which
has attracted a giant movie audience. We haven't seen that result in
a parallel movie experience yet.
But is that something you
would expect to happen?
YL: I think that it's something
that will happen. I actually think that the phenomenon of 300 is really,
in fact, a manifestation of the video game experience in kind of the
collective conscience. The audience who came to see 300 was weaned on
video games and what they saw in the marketing materials for 300 was
a similar experience. They didn't show up because they were interested
in the Spartans, or because they read Herodotus, or because they thought
the Battle of Thermopylae was a great, untold story.
They showed up
because they saw a movie experience that was the most similar to the
game experiences that they've grown up playing. The movie works because
it's violent and it's actually very video game-ish. Even though it's
based on a graphic novel, the execution of that graphic novel was more
to video games and so you could say 300 is the first video game movie
translation even though it's not really based on a video game.
Why did the
Super Mario Bros. movie fail?
YL: That game is a very simple
experience. It's just really fun and funny. And it's not a character-based
experience. It's not a story. It's a series of one-off, random comedic
experiences. Creating a plot around that and giving Mario a personality
is just a tough thing to do. Plus, the movie was poorly executed.
Why do you think Lara Croft
was able to have some success?
YL: Lara Croft had some success
because Angelina Jolie as a physical manifestation of Lara Croft was
really compelling to the audience. I don't think that it captured a
lot of the ingenuity of Lara Croft, but I think that it was an embodiment
for the audience of the character that a lot of the audience thought
was appropriate.
I also think that part of the
joy of playing the Lara Croft games is watching Lara Croft and the same
thing held true for the movie. There's a certain joy in watching Angelina
Jolie. I suppose there is also some joy in playing Angelina Jolie, but
I haven't seen that in a game format. The point is that they are two
different experiences. There is the interactivity of playing the character
and having that experience in your imagination and then there is the
other aspect of it, which is watching that character go through a story
arc.
They did less of a good job
of that, that's why I think it hasn't sustained itself. If you matched
Lara Croft up to Indiana Jones there is no comparison because Indiana
Jones is a compelling character going through a great story arc. Lara
Croft was a potentially compelling character going through an okay story
arc.
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