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I
have a confession to make.
I haven't
seen The Matrix.
I haven't
seen Existenz.
Hell, I
haven't even seen the new Star Wars movie.
It gets
worse. I haven't seen most of the recent Star Trek movies, either.
I did see
Jurassic Park, when the whole company went together, but I wasn't
impressed. Nice dinosaurs, Steven, but your movie has about as much character
development as an episode of Scooby-Doo, Where Are You? Grumpy
yet hunky scientist learns kids aren't so bad after all - yeah, that's
deep. The rest was exciting action (nicely done), one lawyer joke, one
dinosaur snot joke, one fat bad guy. (It used to be that bad guys wore
black hats, but black hats are cool now, so that won't do. Being fat will
never be cool, though, so that's the newest way to tell who the bad guys
are.) Oh, yes, and one unintentional Unix joke. I didn't bother with The
Lost World.
I don't
watch The X-Files. Nor Party of Five, nor Buffy, the
Vampire Slayer. When they were on, I didn't watch Beverly Hills
90210 or Seinfeld.
Books? I
haven't read The Shipping News. I haven't read The Bridges of
Madison County. I don't know if I'll get the time to read Hannibal.
I have,
I'm proud to say, devoured all three of the Harry Potter books in about
six evenings flat, staying up 'til three in the morning on several occasions.
If I were Harry's age, I would have been reading them under the covers
with a flashlight. They're great.
In the eyes
of some people, I'm sure my failure to immerse myself in current popular
culture should disqualify me from being a game designer. Several years
ago the marketing manager for a game I was involved with informed me proudly
that our company was going to put out a line of pogs. Naïvely, I asked
him what pogs were. He looked at me with some disgust and informed me
that pogs were all the rage.
I suppose
nowadays pogs are as dead as hula hoops.
(If you,
too, don't know what a pog is - and I'm sure many of my international
readers won't - it's a small disk of heavy paperboard, printed with a
logo or other design. The original pog was the seal which went under the
bottlecap of a drink sold in Hawaii. They're also called "milkcaps." People
collect them, or used to. I have no idea why.)
The fact
is, I can't keep up. The media machine turns out entertainment at such
a staggering pace that for me to try to keep on top of it all would take
all my time and a lot of money besides. When I had cable TV I didn't subscribe
to any of the premium channels and I still had about sixty to choose from.
And I doubt
if I'll ever catch up even if I make a concerted effort, because: I've
also never read the Histories of Herodotus. I've never read King
Lear.
I've never
read The Sun Also Rises.
I've never
seen From Here to Eternity or It's A Wonderful Life.
Now, you
might say, "Yeah, but that stuff is all old. It doesn't have anything
to do with computer games and never will. You need to keep up with current
popular culture so you know what your customers are reading and watching."
Well… maybe.
Which customers are we talking about?
It used
to be that the Big Three American TV networks controlled the limited number
of broadcast frequencies available. ABC, CBS, and NBC tried to be all
things to all viewers by dumbing down their content to the least common
denominator. But when cable TV came along, it fragmented the television
entertainment market and in the process did the consumer an enormous service.
Suddenly, the networks faced competition from dozens of highly-focused
cable channels that could provide exactly what their viewers wanted.
Once I got
cable TV I quit watching the broadcast networks. Being a history buff,
my TV was usually tuned to either the Discovery Channel, the History Channel,
A&E, CNN, or PBS. I did watch Law & Order on NBC, and I started
watching Homicide, but the camerawork gave me motion sickness.
That's about it.
A similar
thing happened when the printing press was invented. Before the printing
press, there were only a few hundred titles available. They were mostly
works on religion, science, or medicine, and each copy had to be laboriously
written out by hand. After the printing press the book market exploded
and fragmented, and there were titles on all kinds of things - agriculture
and housewifery, poetry and metallurgy.
In the next
few years, the same thing is going to happen again to the game industry.
Just as three networks can control the broadcast spectrum, a few publishers
can control the retail shelf space… but electronic software distribution
is going to break that wide open. It will be the "cable TV" of computer
gaming, providing something for everyone. On the Internet, shelf space
is unlimited.
The big
publishers will still have an advantage, don't get me wrong. Like the
TV networks, they'll still make most of the money, and they'll be able
to fund the big projects, run the big ad campaigns, and sign the hot licenses.
The difference is that the little guys will suddenly find breathing room.
They won't have to compete for shelf space. The playing field will level
out a bit.
The fragmentation
that occurred in television audiences will also happen among game customers.
We already think of our customers as "kids," "girls," "hardcore gamers,"
"solitaire players," and so on, but it's going to break up a lot more
than that. Who knows, it's possible that we might even get a video game
equivalent of Black Entertainment Television - a line of games that actually
feature nonwhite protagonists. That would be a novelty: except in sports
games and the occasional fighting game, most interactive heroes are white.
You can pretend to be Bruce Willis, but you can't pretend to be Wesley
Snipes.
So what's
a game developer to do? In terms of "keeping up," the coming explosion
of computer game titles is only going to worsen the problem. It's bad
enough as it is - the game industry turns out far more games than Hollywood
does movies, and they cost six or seven times as much to buy. If you really
wanted to "keep up," you'd go broke. So it comes down to a question of
what you choose to spend your money on.
One of my
favorite quotations is a passage in Robert Pirsig's Zen and the Art
of Motorcycle Maintenance:
What's
new?" is an interesting and broadening eternal question, but one which,
if pursued exclusively, results only in an endless parade of trivia and
fashion, the silt of tomorrow. I would like, instead, to be concerned
with the question "What is best?," a question which cuts deeply rather
than broadly, a question whose answers tend to move the silt downstream.
If anything
can be said to look like an endless parade of trivia and fashion, it's
the contents of TV Guide. If anything is the silt of tomorrow,
it's what's on the game store shelves today.
I can't
keep up with the latest games. What I try to do instead is to keep up
with the best games. I don't play "dumbed-down" games any more than I
watch "dumbed-down" TV. I don't try to keep up with popular culture generally
- pogs and Party of Five - unless I'm convinced those things can
either provide inspiration for my game or tell me something about the
people whom I want to buy it. I didn't watch pro football on TV until
I designed John Madden Football for the 3DO; but once I started
to, I learned a lot. (One of the most useful exercises I ever did was
to have someone transcribe the broadcast commentary of an entire football
game from beginning to end, then analyze it sentence by sentence for the
exact content.)
Now it's
true that I'd like my games to be purchased by as many people as possible;
but there's a balance to be found between making the game accessible to
the largest number of people and remaining true to the game's vision.
Games (and TV shows, and books, and movies, and politicians) which compromise
their basic principles for the sake of potential sales or votes tend to
end up pleasing nobody. You're not going to make Quake sell to
sports game customers by grafting a sports game onto it - the result would
be ridiculous.
Returning
to the question of The X-Files versus Herodotus, it depends
on whether I'm entertaining myself or doing research. If I want entertainment
I'll watch or read whatever I feel like without any regard for its relevance
to my work. If I'm doing research, I look at the material that matters
most to my current product. For the game I'm working on at the moment,
Herodotus is actually the more valuable resource. But I don't feel an
obligation to "keep up" in a general way by spending my precious leisure
time on something that doesn't interest me. When somebody asks me to do
a game about the social lives of spoiled rich kids, then I'll watch Beverly
Hills 90210. Possibly.
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