|
Over the
years, game designers and publishers in the U.S. have become used to stories
of game banning in Germany. However, in 1998, the German USK (a independent
organization that rates computer games prior to their publication) declined
to assign an "18+" rating to Quake 2, and subsequently the game's
publisher, Activision, decided not to release Quake 2 through German
retail channels. The game was subsequently put on the Index – a list of
products that cannot be sold or marketed to minors.
There
is a rough, if incomplete, understanding of how Germany enforces its parental
guidance system, also known as the Index. Because of this lack of understanding,
most people overlooked the significance of the Quake 2 incident.
Neither the Index nor parental guidance ratings were at the heart of the
matter in this case – Quake 2 was to become subject to German criminal
laws, just like Mortal Kombat. And this type of action against
games might become more common in the future. Soon, the impact of criminal
laws on the first-person shooter (FPS) game market in Germany might actually
outweigh that of the Index.
BPS and
the Index
Germany
has a federal authority, the "Bundesprüfstelle für jugendgefährdende
Schriften", or BPS (see Sidebar 1),
that was set up to protect minors from publications that are considered
harmful, (i.e., prone to cause "confusion or disorientation with respect
to social behavior or ethics"). It was formed based on the school of thought
that observing violence leads to imitation, and that exposure to descriptions
or representations of unlawful, violent or aberrant behavior will initiate,
contribute to, or cause, similar behavior patterns in adolescents.
The BPS
has at its disposal a single means of enforcement, the Index. Putting
a book, video tape, or game on the Index restricts advertising and sales
– basically, the item in question has to be kept out of sight from minors,
to make sure that, ideally, minors don't even know of its existence. The
Index is explicitly not meant to censor items from adults, and,
in theory, access to material put on the Index should still be available
to adults. Furthermore, the right of parents to choose to expose their
own offspring to material on the Index is not restricted by law. In theory,
the Index equals an 18+ rating, with added precautions to keep the product
out of children's hands. In practice, however, the additional costs and
the overall hassle involved led to many publications being taken out of
the market following a BPS decision - a censorship by effect if not by
name.
The somewhat
makeshift procedures lead to sometimes inconsistent and confusing decisions,
and the workload adds to that. For example, the request to put Wolfenstein
3D on the Index was filed in 1992, but the decision was taken only
in 1994. A decision about its successor, Spear of Destiny, was
not made by the end of 1997, long after it was released.
Further,
the BPS often neglected to inform the publisher or author about problems
related to a title. Sometimes it found itself unable to simply determine
the address of a publisher. Decisions taken without notifying a German
representative of the game, or in the absence of such an entity, the original
publisher, in fact contradicts the right to be present and be heard at
the BPS ruling. German courts have rejected BPS decisions following appeals
in such cases. Additionally, an author or publisher has every right to
challenge a BPS decision in court. To name a particularly interesting
example, GT Interactive in 1997 successfully appealed a 1984 decision
which put Battlezone on the Index. However, challenges to BPS decisions
are rarely undertaken, and they're not always successful.
|