Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Contents
Killing Games: A Look At German Videogame Legislation
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
February 9, 2012
 
Road to the IGF: Alexander Bruce's Antichamber
 
What Nintendo's 2011 sales mean for Wii U, third parties [7]
 
Zynga's sales boosted to $335M during holiday quarter, says analyst
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Spooky Cool Labs
Marketing Director
 
Spooky Cool Labs
Software Developer - Games - Front End (Unity 3D)
 
High 5 Games
Mathematician
 
High 5 Games
Senior Mathematician
 
Toys for Bob / Activision
QA Tester - Temporary
 
Sony Computer Entertainment America LLC
Senior On-line Programmer
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [7]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [34]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing?
 
Did DoubleFine Just break the publishing model for good? [2]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [3]
 
Xbox LIVE Indie Games at it Again
 
Merging Waterfall and SCRUM [3]
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Features
  Killing Games: A Look At German Videogame Legislation
by Bernd Kreimeier [Business]
Post A Comment Share on Twitter Share on Facebook RSS
 
 
August 27, 1999 Article Start Page 1 of 10 Next
 

Over the years, game designers and publishers in the U.S. have become used to stories of game banning in Germany. However, in 1998, the German USK (a independent organization that rates computer games prior to their publication) declined to assign an "18+" rating to Quake 2, and subsequently the game's publisher, Activision, decided not to release Quake 2 through German retail channels. The game was subsequently put on the Index – a list of products that cannot be sold or marketed to minors.

QuakeThere is a rough, if incomplete, understanding of how Germany enforces its parental guidance system, also known as the Index. Because of this lack of understanding, most people overlooked the significance of the Quake 2 incident. Neither the Index nor parental guidance ratings were at the heart of the matter in this case – Quake 2 was to become subject to German criminal laws, just like Mortal Kombat. And this type of action against games might become more common in the future. Soon, the impact of criminal laws on the first-person shooter (FPS) game market in Germany might actually outweigh that of the Index.


BPS and the Index

Germany has a federal authority, the "Bundesprüfstelle für jugendgefährdende Schriften", or BPS (see Sidebar 1), that was set up to protect minors from publications that are considered harmful, (i.e., prone to cause "confusion or disorientation with respect to social behavior or ethics"). It was formed based on the school of thought that observing violence leads to imitation, and that exposure to descriptions or representations of unlawful, violent or aberrant behavior will initiate, contribute to, or cause, similar behavior patterns in adolescents.

The BPS has at its disposal a single means of enforcement, the Index. Putting a book, video tape, or game on the Index restricts advertising and sales – basically, the item in question has to be kept out of sight from minors, to make sure that, ideally, minors don't even know of its existence. The Index is explicitly not meant to censor items from adults, and, in theory, access to material put on the Index should still be available to adults. Furthermore, the right of parents to choose to expose their own offspring to material on the Index is not restricted by law. In theory, the Index equals an 18+ rating, with added precautions to keep the product out of children's hands. In practice, however, the additional costs and the overall hassle involved led to many publications being taken out of the market following a BPS decision - a censorship by effect if not by name.

What's wrong with a flaming demon skull?

The somewhat makeshift procedures lead to sometimes inconsistent and confusing decisions, and the workload adds to that. For example, the request to put Wolfenstein 3D on the Index was filed in 1992, but the decision was taken only in 1994. A decision about its successor, Spear of Destiny, was not made by the end of 1997, long after it was released.

Further, the BPS often neglected to inform the publisher or author about problems related to a title. Sometimes it found itself unable to simply determine the address of a publisher. Decisions taken without notifying a German representative of the game, or in the absence of such an entity, the original publisher, in fact contradicts the right to be present and be heard at the BPS ruling. German courts have rejected BPS decisions following appeals in such cases. Additionally, an author or publisher has every right to challenge a BPS decision in court. To name a particularly interesting example, GT Interactive in 1997 successfully appealed a 1984 decision which put Battlezone on the Index. However, challenges to BPS decisions are rarely undertaken, and they're not always successful.

 
Article Start Page 1 of 10 Next
 
Comments


none
 
Comment:
 




UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.