Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Contents
Korea Rising: Five Crucial Interviews
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
February 3, 2012
 
The role of self image in video game play [8]
 
Walmart provides coveted sales data to NPD's retail reports [4]
 
Interview: Seamus Blackley's new team of Atari coin-op superstars aim for iPad [8]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 3, 2012
 
Blizzard Entertainment
Lead Software Engineer, Platform
 
Trilogy Studios
Game Programmer
 
Blizzard Entertainment
Senior Reliability Engineer
 
Blizzard Entertainment
Senior Designer
 
Blizzard Entertainment
Senior Test Engineer
 
Blizzard Entertainment
Senior Software Engineer, Gameplay
spacer
Latest Features
spacer View All spacer
 
February 3, 2012
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [4]
 
arrow Building an iOS Hit: Phase 1 [7]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
 
arrow Talking Copycats with Zynga's Design Chief [75]
 
arrow Finnish Experiments, American Nightmare [10]
 
arrow SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good? [12]
 
arrow Talking the Future of Minecraft
 
arrow Building Games that Run on Poor Mobile Connections [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 3, 2012
 
Examining The Concept of the "Anti-Co-op" Experience
 
Sixteen and a half cents
 
Last of the Seal Pelts: Revenue Doubles After Price Drop [2]
 
Game Biz Loan-sharking? aka Financing.
 
Talent Development for a Social Entertainment Company
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Features
  Korea Rising: Five Crucial Interviews
by Brandon Sheffield [Interview]
Post A Comment Share on Twitter Share on Facebook RSS
 
 
January 4, 2008 Article Start Page 1 of 21 Next
 

With the rise of microtransactions and MapleStory, South Korean gaming has been growing in respect and relevance in the west. There's a lot to learn from this rich, constantly evolving market, which grew up along lines so different from the U.S., Japan and Europe that it's difficult to compare -- and compete with.

To that end, Gamasutra presents five complete interviews with a variety of members of top companies in the market, conducted principally at the annual Seoul-based consumer games show GStar, to offer their perspective on the industry in 2007.


Nexon's manager of international business development, Stephen Lee, points out that "We think that the U.S. market, as a market, it's big enough for gaming, but mainly until now, it was focused on the console game side. I think it has a lot of potential and still has to grow." But he cautions that "Considering the market size and the existing number of gamers, I think we have a long way to go. We think in a couple of years, the situation will dramatically change." Despite relying on microtransactions for much of its revenue, Lee "can't rule out the merits of the subscription model."

Webzen's development strategy manager of global studios, Sang Woon Yoon, points out the company has one game in development in China -- as do some of the other participants -- given the rise of that market. He observes that though the Korean market is lucrative due to its high number of online users, the packaged software market in the U.S. allows Webzen to "...calculate ROI easier than online games. Also the next-generation consoles like the 360 shows great graphics, and a lot of CPU power... We have no choice but to go for those," noting, "We can't really push for the Korean way. In America, it just doesn't work."

Yoo-Ra Kim, CMO and director of T3, the company behind the massively popular Audition, speaks on the role of traditional media in promoting the casual-focused MMO. "So now, we have a regular TV show, where we invite celebrities on TV, so they're talking about gossip things and their current views and they are bringing their new album, if they are singers. So they just introduce, and with Audition users, they play the game, on TV." The company, however, is taking a different tack for the game in Europe, where it's struggling to find a foothold. "We will make Audition packaging that looks like a DVD case, which will have the client and some special item like clothes, and some special present inside. We'll make it very fancy, so it looks like a console game..."

The interviewees, which also include mobile developer Com2Us's president Ji Young Park and Dae Hwan Lim, Microsoft's marketing coordinator of the Entertainment & Devices (i.e. Xbox 360), were universally interested in vaulting into the console and handheld markets, and growing audiences both inside and outside Korea with these projects.

The groundwork is still being laid, however -- Nexon is working with Nintendo on MapleStory DS, but others are still evaluating the market. Lim sees the Xbox 360 market as presently laying the groundwork for consoles catching on in Korea -- "The console games market is not really successful here. We want to establish the base first for the Xbox 360 by releasing games more fit for Korean gamers. The company itself will make an investment for that. We're trying to establish the fact that games can be played by anyone, not just by adults."

For many more insights into this vibrant and unique territory for gaming, the full transcripts of these interviews follow.

 
Article Start Page 1 of 21 Next
 
Comments


none
 
Comment:
 




UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.