Contents
Korea Rising: Five Crucial Interviews
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Evnironment Modeler
 
Trion Redwood City
Sr. Environment Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Time Fcuk [1]
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  Korea Rising: Five Crucial Interviews
by Brandon Sheffield
0 comments
Share RSS
 
 
January 4, 2008 Article Start Previous Page 11 of 21 Next
 

Some companies I've spoken with have said that Korean game developers now don't have enough experience making full, complete products. Is that something you can help with?

DL: Because we support development companies, developing for the Xbox in that environment is very similar to the PC game environment. We provide support, and I think they're already equipped with the skills to develop the games.

Advertisement

Pretty much everyone I've talked to so far does not feel that way. They feel like they need a lot more project management and quality control, and experience with making finished projects. Pretty much everyone said that they needed a lot more help to finish these projects.

DL: They say they don't have experience, but I think they have the ability to develop these games. It was a good investment in console games, where there hasn't been any big success. That's the problem. It's not a problem with them. By giving them good prospects of success by making the Xbox successful here, they can get that good environment they need for their success.

I can tell you my opinion of what could change some things. If Microsoft in Korea set up a division to assist these companies with creating end products... if you could assist them, and give them the idea that they could release that in the west, they would be much more likely to create a finished 360 project. Then if that game gets released here, more people would want to buy it. I think that's how it...

DL: We're planning that, but I think the market base is not really established yet. We're in the process of doing that first, with that kind of assistance.

So what are you doing to make the install base larger?

DL: I can't think of a basic answer, because the console games market is not really successful here. We want to establish the base first for the Xbox 360 by releasing games more fit for Korean gamers. The company itself will make an investment for that. We're trying to establish the fact that games can be played by anyone, not just by adults.

So more casual-oriented games?

DL: There a casual game coming developed by a Korean company, and an RPG game that Koreans really like, all developed by Koreans. There is an edutainment game as well.

Oh really? There's been no edutainment-type game in the U.S. so far for the 360. Is that going to be first in Korea?

DL: It's an English game.

Like teaching English?

DL: [In English] Yeah. My English is very small, so it's for me, in this case. (laughs)

How many games are in development right now for the Xbox 360 in Korea, that you know of?

DL: Six are in development. There will be more eventually.

Can you say which companies? I know some of them.

DL: Studio Nine is developing a game. Also Phantagram, from Kingdom Under Fire. Nexon's Mabinogi. I can't say more than that.

Do you think that Mabinogi is going to make a big difference in the market?

DL: Mabinogi was a really successful game in Korea, and I'm expecting getting users from online games, and it will give them new experience in video games.

Do you know if there is a plan to release it in the west?

DL: It's up to Nexon.

Are there some Live Arcade games being developed here as well?

DL: Some companies are thinking about it, but we're not exactly planning on it. Many people have interest in it, and have requested that.

 
Article Start Previous Page 11 of 21 Next
 
Comments

none
 
Comment:
 


Submit Comment