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16.
Pokemon
Hidden stats.
Developed by Game Freak.
Designed by numerous people
-- Satoshi Tajiri seems to be one of the main minds behind it. The recent
DS games list Shigeru Ohmori as Game Design Leader.
Reason for inclusion:
A little-known aspect of the
Pokemon games among casual players that comes to rule the strategy
of experts is a set of hidden variables that carry each monster's battle
history forward in unexpected ways, and greatly influences stat growth
upon gaining levels.
The game:
Pokemon has gotten so
complex across the five incarnations of the series, with trades between
them, new features added each game, and the dozens of ways of interacting
with them, that it's really in a class by itself. It requires
far more out its grade school enthusiasts than a casual observer may
suspect. It's popular to ridicule this franchise in general, in many
cases justifiably, but the games are beyond reproach. And huge amount
of Pokemon's appeal comes from the mystery that suffuses the
games. The lore that surrounds the games is the current preteen version
of knowing the special moves in Street Fighter II and Mortal
Kombat back in the day.
I could easily fill this whole
article with stuff about the Pokemon series alone. They are games
that require poring over megabyte-sized FAQs to completely understand.
The only other game I can think of that's of similar complexity is
NetHack. Between breeding, evolution paths, time and day differences,
berries, accessories, trading, daily events, contests, one-time-only
encounters, Nintendo-only monsters and many other things besides, it
defies understanding without serious effort. It almost seems as
if it's designed to build character. Yet of all these things, there
is still one aspect that's generally little-known. It's the dividing
line between the Pokemon amateur and the super-amateur:
do you know what Effort Values, a.k.a. EV, are?
Effort Values are the fan name
for them. The official name is not known. They are an aspect
of Pokemon that none of the companies responsible for the game
have ever officially acknowledged. All of the game functions that relate
to them speak in imprecise terms. It is only through the work of people
hacking saves and using other extra-game means that we can put any hard
numbers to EV.
EV is a set of hidden stats
tied to all pokemon since those captured in the black-and-white Game
Boy originals. In addition to the base stats of HP, Attack, Defense,
Special Attack, Special Defense and Speed, each also has a hidden EV
value. EV goes up when pokemon fight, like experience points, but this
varies according to species fought. The level of the monster doesn't
matter -- only its species. Fighting Bidoof earns a player's troops
HP EV, while pitting them against Golduck gets them Special Attack EV.
Fighting a lot of low-level monsters will help a bit, but there are
limits to the amount of EV that can be built for each stat, and possessed
in total, so to fully optimize a given pokemon the player must shepherd
it along a managed program of fights.
EV points are not reported
in the battle victory message, and do not appear on a pokemon's stats
display, but they build up invisibly as a pokemon fights. When a monster
gains a level, in addition to the base stat growth and a random factor,
it also cashes in some of its EV points in exchange for additional points
of its matching stat. In this way, a pokemon's battle history comes
to influence its advancement in ways other than just gaining levels.
There exist ways to grant pokemon
"free" experience. Giving it a Rare Candy grants a free experience
level. But those experience points are just empty calories, for while
the pokemon gains its level bonus to stats, unless it has been fighting
anyway to build up EV its stat growth will be less than it could be.
Over 100 levels of advancement these bonuses add up, with the result
being that an EV-trained pokemon will always be superior to one that
was built haphazardly.
In true pokemon fashion, there
exist other ways to build EV, although the workings of the system are
never explained in-game. Giving a pokemon vitamins will boost a specific
EV value a bit. In Diamond and Pearl, equipping a pokemon
with the Macho Brace will cause it to earn double EV, a significant
bonus. There is also a very rare effect in the game that happens randomly,
which causes a pokemon to get sick with a "Pokerus."
Getting sick is actually a very good thing, because it doubles EV earned,
its bonus stacks with that of the Macho Brace, and it can be spread
among the player's collection through casual contact, Corrupted Blood-style.
Design lesson:
EV may be the most mysterious
aspect of a game... that may have too many mysterious elements. One
interesting thing about it is that there's an aspect of punishment to
it. It seems as if it exists to make players who use many Rare Candies
pay for it. But it also serves to cause a pokemon's battle history to
carry forward in ways other than its experience count, helping it seem
like slightly more than a collection of pixels with numbers attached.
Links:
GameFAQs EV FAQ for Pokemon
Diamond.
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