|
4.
Marble Madness (home computer versions)
The Water Maze
Developed by various developers
working for Electronic Arts (original version by Atari Games)
Originally designed by Mark
Cerny
Reason for inclusion:
It's not too well understood
even now, but the computer versions of Marble Madness contain
a secret level called the Water Maze. It's obscenely difficult and obscure
to get through, but it's not obvious how to get to it, either.
The game:
It's not well-known (despite
being featured in magazine ads), but the home computer editions of
Marble Madness published by Electronic Arts contain a secret level
of sorts. In the first level, if the player jumps off the pointed
sides of the trench leading to the goal and lands on the floor on the
left side of the screen, there's a secret passage to be found. It can't
be located just by bumping around; he must wait on a specific spot until
the timer reads 13 seconds remaining. Done correctly, an elevator will
appear leading down, and soon after he'll be in a new area with 99 seconds
on the clock. This area is the Water Maze, which appears only in EA's
ports of the game.
The new area is a bit more
fidgety than the real game. Instead of a series of action movement challenges,
it is more a series of puzzles where the player must figure out what
to do to move on. Many of the puzzles require two marbles to pull off,
so while a single player will be let into the level, he won't really
have a chance of completing it. Many of the puzzles involve elevators
or rivers, objects which don't appear in the main game. The game rules
are also different there, for if the clock runs out the level resets,
but if the player dies the game ends immediately.
It greatly changes what it
means to play Marble Madness, and it's maddeningly difficult
besides, so it's fitting that it's relegated to an obscure easter egg
in a dark corner of the game.
Design lesson:
The Water Maze plays differently
than the main game, is fairly small, and finishing doesn't cause anything
special to happen, so it's good that it's relegated to being a weird
little secret. But that moment when a player happens upon it for the
first time is really something.
|