Contents
Compulsion Engineers
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  Compulsion Engineers
by Tynan Sylvester
1 comments
Share RSS
 
 
January 16, 2008 Article Start Page 1 of 7 Next
 

Game designer David Sirlin once wrote that World of Warcraft keeps people playing by tapping into their latent OCD tendencies.

OCD is short for Obsessive Compulsive Disorder, a psychiatric condition characterized by recurring anxieties which can only be resolved by performing meaningless rituals. Some OCD patients have to put their shoes on several times in the morning. Others walk a certain number of paces around their bedrooms before sleep. WoW players search for new gear.

Advertisement

At first, I agreed with Sirlin -- that's how WoW made so much money! Those devious Blizzard guys were preying on people's compulsions. The game just baits people along with a condensed stream of awards and an artificial, easy-to-climb social ladder. Damn those evil Blizzard devs!

Then I started thinking about just why people play other games, and I realized I was being hypocritical, because all game-playing is compulsive on some level. To understand this, we need to look at the concept of motivation itself, starting right at the bottom: just why does anyone do anything?

Contrary to popular belief, humans do not act in pursuit of physical sensations. The taste of great food, or the physical sensation of orgasm, are not our primary motivations. These things do matter, but they do not drive major changes in our behavior. What is really important to us is satisfying compulsive urges and maintaining good emotional states.

The only thing all of our ancestors have in common, right back to the first primordial replicator particle in a puddle on a hell-like early Earth, is that they reproduced successfully. Most of those ancestors were too stupid to think abstractly through a problem and weigh possible outcomes.

The solution that evolved was to simply react in certain genetically preprogrammed ways to certain predefined stimuli. Most creatures have rules like, "If you see a predator, move away fast" or, "If you see food, smell it. If it smells right and you aren't full, eat it." These rules are still in us today, and manifest themselves as compulsions, urges and cravings.

Not all compulsions are about direct physical results. Wolf pups, for example, play-fight with each other regularly. Play-fighting produces no immediate benefit for the wolf pups. It does not feed them or heal them or keep them warm. They do it because wolf pups who compulsively play-fought learned to fight and hunt better than those that did not, and thus reproduced more, passing more of their genes onto the next generation. The play fighting compulsion is a genetically selected trait because it provides an advantage by making the wolf learn combat and hunting skills.

Similarly, humans are also endowed with a whole smorgasbord of compulsions, most of which are only indirectly related to survival or reproduction. These compulsions and emotional triggers are what drive virtually all of our observed behaviors and habits. They are also the reason why human behavior is so irrational.

For example, I bite my nails. I don't do this because I think it makes them look good, or because I enjoy the taste. Ragged nails certainly aren't getting me any girls, or making me richer or healthier. There is no rational reason for me to do this. Even so, I and millions like me compulsively bite our nails simply because it is in our nature to do so. This is mildly obsessive-compulsive behavior, probably the expression of a genetically-coded compulsion towards self-grooming and removal of foreign objects from the body.

 
Article Start Page 1 of 7 Next
 
Comments

Joe Robins
profile image
Very interesting article, puts the World of Warcraft system into the spotlight. I personally never got past justifying the monthly payment, once I had done a month or so I felt I had learnt enough about how the gameplay mechanics work to not warrant playing any more, maybe that shows that I don't fit into the compulsion to gain social status by collecting stuff.. and the combat system was too abstract for me to use that alone as a "hook". Or maybe it is the game designer inside me highlighting the underlying gameplay mechanics and in turn, destroying the illusion. Anyway, enough of my waffle, I better get back to work!


none
 
Comment:
 


Submit Comment