|
That's the challenge for me: can I get some kind of result without really
hard, active involvement? It seems to be that it's possible. I finished
Hexic, and Hexic is a really good game, I enjoyed it. I finished
another small game in Moscow, just for an advertisement.
Which was that?
AP: I call it Facial Constructor.
I did it for a company that created face technology for the internet.
Unfortunately, the technology seems to be gone, and the team is gone.
Disbanded. But, I needed to finish my job, and I did. I finished the
game. Probably it will be forgotten about in a couple of weeks. [Laughs.]
Are you still an
active gamer yourself?
AP: I do play games. From time
to time I try to look at my to-do list. I have a long to-do list in
terms of the concepts. Once I'd wanted to do a certain game but something
stopped me -- it's time to come back to this concept and try to realize
it.
I think the time has come for
two-player games. I've always had lots of ideas for that but they were
never realized because it was always a pain in the neck with the networking
and whatever.
Now it's such a simple thing. The messengers can take
most of the problem, you just place the game on top of it and there
it is. Two-player games are a very rich area and there are lots of things
that might be done.
Are you mostly interested
in competitive games or cooperative two-player?
AP: That's another thing --
usually cooperative thinkers are much more creative and interesting
and constructive, but competitive play is much more motivational. If
you put together competitive and cooperative, then cooperative will
lose, but it's still a challenge to come up with a very good cooperative
game. It should be very asymmetric. I'm fine with it.
If one player
is good with a certain kind of feature, and the other with another set
of features, then cooperation makes sense. If they both do the same
thing, then they'd better compete.
But everybody doesn't feel comfortable
with this kind of asymmetric set up, they might feel discriminated or
something like that. So that's the other stuff that I want to work on
at some point.
Are you going to continue
to focus on consoles? Are you happy with how they're evolving?
AP: Normally when I have the
concept, I don't think about the platform. If I'll work for Microsoft,
I'll definitely keep in mind the Xbox, because that's what they're interested
in.
Would you be interested
in working on the Wii?
AP: If I had an idea, I would
approach them, but it doesn't seem that I do at this point. I honestly
haven't played it that much, I've only tried it a handful of times.
|