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Are you a pretty new studio?
We've been around since 2002, and we
started with a group that had done Medal of Honor, Medal of Honor:
Underground, Medal of Honor: Frontline at EALA. We started the
group in 2002 and our first title was Call of Duty: Finest Hour
for Activision. Since then, we've been working on Turning
Point and on another unannounced project as well.
Is it then fair to say that Turning
Point could be seen as a way for you to stay in familiar
territory but, at the same time, to try something new, kind of a
stepping stone?
I think it's certainly a stepping stone
for the team. I mean, I think every passionate creative group wants
to learn new things. And if all you're doing is kind of recreating
the worlds you've done before, you're not really growing as an
artist.
And for our team, having spent a lot of time doing WWII
games... Medal of Honor was really exploring what it means to
be a hero in war. Call of Duty was exploring what is that kind
of personal role that somebody plays as part of a team or a squad...
Maybe there's honor, maybe there's glory, but you really want to get
out alive with your buddies... survival.
So with Turning Point, it was
exploring what the personal choices a citizen makes due to engaged
conflict and also having some fun with exploring alternate
weaponries, find out where technology would have evolved with the
Nazis if we hadn't interrupted their progress. How would the conflict
dynamics have changed if America stayed isolated and didn't build a
war machine?
How would it feel to be an underdog -- because we live
in a time when countries make broad sweeping decisions about how they
move on the world stage -- and the individuals in that conflict have
to make choices? What prompts those kinds of choices, what prompts
those kinds of decisions and actions? And ultimately, what do you
fight for when you fight in a war? What do you fight for when you
fight for liberty or democracy?
You said something about wanting to
explore the rhetoric of war and propaganda in that game. What did you
mean by that?
Basically, the idea is that when one
country moves in – like in our game – with an incredible amount
of power and sets up shop, they don't do it to conquer the other
country. They do it with a certain kind of rhetoric, with a certain
kind of spin, to justify their actions and try to form an alliance
with the people. So in our game, the Germans are not conquering
America so much as they are, in their words, liberating America.
When
they come in, they are to bring America into the new global world
order. And so for example, when the Nazis take over the White House
and start broadcasting from there, their message is, "Don't
fight, your leaders have misled you, we're here to unite you with a
stronger Germany, we're here to really liberate you from your leaders
who have been holding you back."
And so as an individual, as a
citizen, you have to make a choice on who you listen to. What do you
believe? What do you think is right, what do you think is wrong?
Because whatever government is in power is going to have their own
story for why they're there and what they're doing and how the means
justify the ends.
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