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Exploring The Rhetoric Of War: A Turning Point Interview
 
 
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Features
  Exploring The Rhetoric Of War: A Turning Point Interview
by Eric Simonovici
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January 21, 2008 Article Start Previous Page 2 of 4 Next
 

Are you a pretty new studio?

We've been around since 2002, and we started with a group that had done Medal of Honor, Medal of Honor: Underground, Medal of Honor: Frontline at EALA. We started the group in 2002 and our first title was Call of Duty: Finest Hour for Activision. Since then, we've been working on Turning Point and on another unannounced project as well.

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Is it then fair to say that Turning Point could be seen as a way for you to stay in familiar territory but, at the same time, to try something new, kind of a stepping stone?

I think it's certainly a stepping stone for the team. I mean, I think every passionate creative group wants to learn new things. And if all you're doing is kind of recreating the worlds you've done before, you're not really growing as an artist.

And for our team, having spent a lot of time doing WWII games... Medal of Honor was really exploring what it means to be a hero in war. Call of Duty was exploring what is that kind of personal role that somebody plays as part of a team or a squad... Maybe there's honor, maybe there's glory, but you really want to get out alive with your buddies... survival.

So with Turning Point, it was exploring what the personal choices a citizen makes due to engaged conflict and also having some fun with exploring alternate weaponries, find out where technology would have evolved with the Nazis if we hadn't interrupted their progress. How would the conflict dynamics have changed if America stayed isolated and didn't build a war machine?

How would it feel to be an underdog -- because we live in a time when countries make broad sweeping decisions about how they move on the world stage -- and the individuals in that conflict have to make choices? What prompts those kinds of choices, what prompts those kinds of decisions and actions? And ultimately, what do you fight for when you fight in a war? What do you fight for when you fight for liberty or democracy?

You said something about wanting to explore the rhetoric of war and propaganda in that game. What did you mean by that?

Basically, the idea is that when one country moves in – like in our game – with an incredible amount of power and sets up shop, they don't do it to conquer the other country. They do it with a certain kind of rhetoric, with a certain kind of spin, to justify their actions and try to form an alliance with the people. So in our game, the Germans are not conquering America so much as they are, in their words, liberating America.

When they come in, they are to bring America into the new global world order. And so for example, when the Nazis take over the White House and start broadcasting from there, their message is, "Don't fight, your leaders have misled you, we're here to unite you with a stronger Germany, we're here to really liberate you from your leaders who have been holding you back."

And so as an individual, as a citizen, you have to make a choice on who you listen to. What do you believe? What do you think is right, what do you think is wrong? Because whatever government is in power is going to have their own story for why they're there and what they're doing and how the means justify the ends.

 
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