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Exploring The Rhetoric Of War: A Turning Point Interview
 
 
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  Exploring The Rhetoric Of War: A Turning Point Interview
by Eric Simonovici
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January 21, 2008 Article Start Previous Page 4 of 4
 

People would argue that we do have a clear cut bad guy here, though. Even if there are choices and even if you're hinting at the grayish nature of conflict, you're probably not going to side with the Nazis, right?

Well, I wouldn't think so, but yes, we do have a simpler war and conflict that we're engaged in, and part of that was also a choice to go back to the 1950s America, at kind of the height of our pure kind of pop culture ideology, where it was happy days, right? It was Chubby Checker, it was sock hops and soda pops. To say OK, in this kind of pure ideology of the American spirit, against kind of the black German Nazi movement, how do those forces come together as kind of a stark dramatic line?

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But it was also about really going back to the essence of America. Right now, it's easy for a superpower like America to go out and, you know, maybe kind of forget its roots, maybe kind of exert its influence.

Maybe it's easy for people to join into the military and serve America's interests without really pausing to wonder what's at the heart and the core of the country. What are the values we should really be fighting for and what really are the things that we should be prioritizing in terms of our politics, in terms of our focus, in terms of what matters to us as a country and as a people.

Does it bother you that some people might play and not notice or care about any of that?

We think there's a pretty good startling ending that we don't want to reveal just yet. But again, the power of that individual at one moment, to make a dramatic difference for the world is certainly at the heart of what we're trying to talk about.

If you look at most of the WWII shooters out there, the war really goes on around you, with or without you. So it's just a matter of you marking position to get to your objectives. We really wanted to look at that in a different way.

Do you hope to make a difference?

Absolutely! I think that you only have time, that's all you have. We're at an incredible time in kind of the progress of the modern human capabilities, in terms of communication and interaction and ability to affect change in many different ways, and I think that if as artists, you're not striving to talk about either what it means to be human or what it means to be part of a global community, you're not really answering the potential you have when you create to have impact. So in our way, while we want to be mass market and create a game that a lot of people will enjoy, we certainly want to have that impact. We certainly seek to do that.

Would you want, at some point, try to make a game that tackles these subjects head on, in a realistic manner, without having to use metaphors and allegories? David Jaffe, talking about his canceled game Heartland, which was really about the invasion of America by China, famously stated that there's "no pot of gold at the end of the rainbow" for these kinds of games right now.

You know, again, I think it's all steps. I mean, we're still a relatively young medium. If you were to compare it to film, that's been around for a 100 years, we're still starting to grow in terms of having an audience that is sophisticated enough to be receptive to deeper themes, to deeper, more complex issues and to the presentation of more complex material.

Our average age group at our shop is probably 27 to 32, so, you know, our group is aging and what keeps us interested in making games are things that we're dealing with in our own life. And I think that as the industry matures, it's going to be natural that we start to explore those things. And hopefully the audience will support that.

 
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