|
People would argue that we do have a
clear cut bad guy here, though. Even if there are choices and even if
you're hinting at the grayish nature of conflict, you're probably not
going to side with the Nazis, right?
Well, I wouldn't think so, but yes, we
do have a simpler war and conflict that we're engaged in, and part of
that was also a choice to go back to the 1950s America, at kind of
the height of our pure kind of pop culture ideology, where it was
happy days, right? It was Chubby Checker, it was sock hops and soda
pops. To say OK, in this kind of pure ideology of the American
spirit, against kind of the black German Nazi movement, how do those
forces come together as kind of a stark dramatic line?
But it was also about really going back
to the essence of America. Right now, it's easy for a superpower like
America to go out and, you know, maybe kind of forget its roots,
maybe kind of exert its influence.
Maybe it's easy for people to join
into the military and serve America's interests without really
pausing to wonder what's at the heart and the core of the country.
What are the values we should really be fighting for and what really
are the things that we should be prioritizing in terms of our
politics, in terms of our focus, in terms of what matters to us as a
country and as a people.
Does it bother you that some people
might play and not notice or care about any of that?
We think there's a pretty good
startling ending that we don't want to reveal just yet. But again,
the power of that individual at one moment, to make a dramatic
difference for the world is certainly at the heart of what we're
trying to talk about.
If you look at most of the WWII
shooters out there, the war really goes on around you, with or
without you. So it's just a matter of you marking position to get to
your objectives. We really wanted to look at that in a different way.
Do you hope to
make a difference?
Absolutely! I think that you only have
time, that's all you have. We're at an incredible time in kind of the
progress of the modern human capabilities, in terms of communication
and interaction and ability to affect change in many different ways,
and I think that if as artists, you're not striving to talk about
either what it means to be human or what it means to be part of a
global community, you're not really answering the potential you have
when you create to have impact. So in our way, while we want to be
mass market and create a game that a lot of people will enjoy, we
certainly want to have that impact. We certainly seek to do that.
Would you want, at some point, try
to make a game that tackles these subjects head on, in a realistic
manner, without having to use metaphors and allegories? David Jaffe,
talking about his canceled game Heartland, which
was really about the invasion of America by China, famously stated
that there's "no pot of gold at the end of the rainbow" for
these kinds of games right now.
You know, again, I think it's all
steps. I mean, we're still a relatively young medium. If you were to
compare it to film, that's been around for a 100 years, we're still
starting to grow in terms of having an audience that is sophisticated
enough to be receptive to deeper themes, to deeper, more complex
issues and to the presentation of more complex material.
Our average
age group at our shop is probably 27 to 32, so, you know, our group
is aging and what keeps us interested in making games are things that
we're dealing with in our own life. And I think that as the industry
matures, it's going to be natural that we start to explore those
things. And hopefully the audience will support that.
|