Gamasutra: The Art & Business of Making Gamesspacer
Matsuura Got Rhythm: The State Of NanaOn-Sha's Founder
arrowPress Releases
July 4, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Matsuura Got Rhythm: The State Of NanaOn-Sha's Founder

January 28, 2008 Article Start Previous Page 8 of 8
 

Have you thought about moving your PS1 game Vib-Ribbon to the PlayStation Network?

Many of my friends from the States ask me why I don't make Vib-Ribbon for the new environment, like downloadable. But I really think I have to do that -- it's going more than eight years, so I have to...

People will still like it. Which console would you make it for?

MM: Which one do you prefer?

I don't know. With Xbox Live, you could use custom music, but maybe the next PlayStation 3 firmware might let you use custom music, too. It would be so easy to make HD.

MM: It sounds like Mizuguchi's Rez HD. (laughs)

Actually, the music you produced for Vib-Ribbon is great. Is the game on the Japanese PlayStation Store yet? The game archives?

MM: No, no.

Will it be?

MM: No.

You should just remake it. Do you own the IP?

MM: No. The IP is property of Sony.

Aw. So if you do it again, you have to probably talk to them about it.

MM: But currently Sony is a little open about their treatment of IP, so if I make much money [I could] buy it from Sony...

Oh, you could buy it back. That's probably a good idea.

DT: That's what Mizuguchi did with Rez. He bought it from Sega.

No, I think he just licensed it. asked him about it. It says "Copyright Sega" on the title screen. So it's licensed by him, he doesn't own it. Which, I believe, is probably the major reason why he changed nothing [for Rez HD] - it's exactly the same except HD and 5.1 surround.


Article Start Previous Page 8 of 8

Related Jobs

2K
2K — Novato, California, United States
[07.03.15]

Senior Rendering Engineer: Core Technology Group
Limbic
Limbic — San Francisco, California, United States
[07.03.15]

Senior Software Engineer (Client, Front-end Gameplay Programmer)
Outpost Games, Inc.
Outpost Games, Inc. — Redwood City, California, United States
[07.03.15]

Senior Animator
Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States
[07.03.15]

Network / Web Programmer





Loading Comments

loader image